blob: 4db0df044b71e400b124af9c05a19b117e475f02 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/renderer/mojo_bindings_controller.h"
#include "content/common/view_messages.h"
#include "content/public/renderer/render_frame.h"
#include "content/public/renderer/render_view.h"
#include "content/renderer/mojo_context_state.h"
#include "gin/per_context_data.h"
#include "third_party/WebKit/public/web/WebKit.h"
#include "third_party/WebKit/public/web/WebLocalFrame.h"
#include "third_party/WebKit/public/web/WebView.h"
#include "v8/include/v8.h"
namespace content {
namespace {
const char kMojoContextStateKey[] = "MojoContextState";
struct MojoContextStateData : public base::SupportsUserData::Data {
scoped_ptr<MojoContextState> state;
};
} // namespace
MojoBindingsController::MainFrameObserver::MainFrameObserver(
MojoBindingsController* mojo_bindings_controller)
: RenderFrameObserver(RenderFrame::FromWebFrame(
mojo_bindings_controller->render_view()->GetWebView()->mainFrame())),
mojo_bindings_controller_(mojo_bindings_controller) {
}
MojoBindingsController::MainFrameObserver::~MainFrameObserver() {
}
void MojoBindingsController::MainFrameObserver::WillReleaseScriptContext(
v8::Local<v8::Context> context,
int world_id) {
mojo_bindings_controller_->DestroyContextState(context);
}
void MojoBindingsController::MainFrameObserver::DidFinishDocumentLoad() {
mojo_bindings_controller_->OnDidFinishDocumentLoad();
}
void MojoBindingsController::MainFrameObserver::OnDestruct() {
}
MojoBindingsController::MojoBindingsController(RenderView* render_view)
: RenderViewObserver(render_view),
RenderViewObserverTracker<MojoBindingsController>(render_view),
main_frame_observer_(this) {
}
MojoBindingsController::~MojoBindingsController() {
}
void MojoBindingsController::CreateContextState() {
v8::HandleScope handle_scope(blink::mainThreadIsolate());
blink::WebLocalFrame* frame =
render_view()->GetWebView()->mainFrame()->toWebLocalFrame();
v8::Local<v8::Context> context = frame->mainWorldScriptContext();
gin::PerContextData* context_data = gin::PerContextData::From(context);
MojoContextStateData* data = new MojoContextStateData;
data->state.reset(
new MojoContextState(render_view()->GetWebView()->mainFrame(), context));
context_data->SetUserData(kMojoContextStateKey, data);
}
void MojoBindingsController::DestroyContextState(
v8::Local<v8::Context> context) {
gin::PerContextData* context_data = gin::PerContextData::From(context);
if (!context_data)
return;
context_data->RemoveUserData(kMojoContextStateKey);
}
void MojoBindingsController::OnDidFinishDocumentLoad() {
v8::HandleScope handle_scope(blink::mainThreadIsolate());
MojoContextState* state = GetContextState();
if (state)
state->Run();
}
MojoContextState* MojoBindingsController::GetContextState() {
blink::WebLocalFrame* frame =
render_view()->GetWebView()->mainFrame()->toWebLocalFrame();
v8::HandleScope handle_scope(blink::mainThreadIsolate());
v8::Local<v8::Context> context = frame->mainWorldScriptContext();
gin::PerContextData* context_data = gin::PerContextData::From(context);
if (!context_data)
return NULL;
MojoContextStateData* context_state = static_cast<MojoContextStateData*>(
context_data->GetUserData(kMojoContextStateKey));
return context_state ? context_state->state.get() : NULL;
}
void MojoBindingsController::DidCreateDocumentElement(
blink::WebLocalFrame* frame) {
CreateContextState();
}
void MojoBindingsController::DidClearWindowObject(blink::WebLocalFrame* frame) {
if (frame != render_view()->GetWebView()->mainFrame())
return;
// NOTE: this function may be called early on twice. From the constructor
// mainWorldScriptContext() may trigger this to be called. If we are created
// before the page is loaded (which is very likely), then on first load this
// is called. In the case of the latter we may have already supplied the
// handle to the context state so that if we destroy now the handle is
// lost. If this is the result of the first load then the contextstate should
// be empty and we don't need to destroy it.
MojoContextState* state = GetContextState();
if (state && !state->module_added())
return;
v8::HandleScope handle_scope(blink::mainThreadIsolate());
DestroyContextState(frame->mainWorldScriptContext());
}
} // namespace content