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// Copyright 2023 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_BROWSER_ASH_ARC_INPUT_OVERLAY_UI_RICH_NUDGE_H_
#define CHROME_BROWSER_ASH_ARC_INPUT_OVERLAY_UI_RICH_NUDGE_H_
#include "ui/base/metadata/metadata_header_macros.h"
#include "ui/views/bubble/bubble_dialog_delegate_view.h"
namespace aura {
class Window;
} // namespace aura
namespace arc::input_overlay {
// RichNudge shows up when Game Controls is in the button placement mode. The
// layout follows ash::SystemNudgeView, but the behaviors are controlled by
// DisplayOverlayController.
class RichNudge : public views::BubbleDialogDelegateView {
METADATA_HEADER(RichNudge, views::BubbleDialogDelegateView)
public:
explicit RichNudge(aura::Window* parent_window);
RichNudge(const RichNudge&) = delete;
RichNudge& operator=(const RichNudge&) = delete;
~RichNudge() override;
// Flips position to the top-left or bottom-right of the parent window.
void FlipPosition();
private:
friend class RichNudgeTest;
// views::BubbleDialogDelegate:
gfx::Rect GetAnchorRect() const override;
// views::View:
void VisibilityChanged(views::View* starting_from, bool is_visible) override;
// True if this view is on the top-left of the parent window.
bool on_top_ = true;
};
} // namespace arc::input_overlay
#endif // CHROME_BROWSER_ASH_ARC_INPUT_OVERLAY_UI_RICH_NUDGE_H_