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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_BROWSER_UI_VIEWS_TABS_TAB_SLOT_CONTROLLER_H_
#define CHROME_BROWSER_UI_VIEWS_TABS_TAB_SLOT_CONTROLLER_H_
#include <optional>
#include <string>
#include "build/build_config.h"
#include "chrome/browser/ui/tabs/tab_style.h"
#include "chrome/browser/ui/tabs/tab_types.h"
#include "chrome/browser/ui/views/tabs/tab_strip_types.h"
#include "components/tab_groups/tab_group_id.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/base/mojom/menu_source_type.mojom-forward.h"
class Browser;
class Tab;
class TabGroup;
class TabSlotView;
enum class BrowserFrameActiveState;
namespace gfx {
class Point;
} // namespace gfx
namespace tab_groups {
enum class TabGroupColorId;
class TabGroupId;
} // namespace tab_groups
namespace ui {
class Event;
class ListSelectionModel;
class LocatedEvent;
class MouseEvent;
} // namespace ui
namespace views {
class View;
}
// Controller for tabs and group headers.
class TabSlotController {
public:
enum HoverCardUpdateType {
kHover,
kFocus,
kTabDataChanged,
kAnimating,
kTabRemoved,
kSelectionChanged,
kEvent
};
enum class Liveness { kAlive, kDeleted };
virtual const ui::ListSelectionModel& GetSelectionModel() const = 0;
// Returns the tab at `index`.
virtual Tab* tab_at(int index) const = 0;
// Selects the tab. `event` is the event that causes `tab` to be selected.
virtual void SelectTab(Tab* tab, const ui::Event& event) = 0;
// Extends the selection from the anchor to `tab`.
virtual void ExtendSelectionTo(Tab* tab) = 0;
// Toggles whether `tab` is selected.
virtual void ToggleSelected(Tab* tab) = 0;
// Adds the selection from the anchor to `tab`.
virtual void AddSelectionFromAnchorTo(Tab* tab) = 0;
// Closes the tab.
virtual void CloseTab(Tab* tab, CloseTabSource source) = 0;
// Toggles whether tab-wide audio muting is active.
virtual void ToggleTabAudioMute(Tab* tab) = 0;
// Attempts to shift the specified tab towards the end of the tabstrip by one
// index.
virtual void ShiftTabNext(Tab* tab) = 0;
// Attempts to shift the specified tab towards the start of the tabstrip by
// one index.
virtual void ShiftTabPrevious(Tab* tab) = 0;
// Attempts to move the specified tab to the beginning of the tabstrip (or the
// beginning of the unpinned tab region if the tab is not pinned).
virtual void MoveTabFirst(Tab* tab) = 0;
// Attempts to move the specified tab to the end of the tabstrip (or the end
// of the pinned tab region if the tab is pinned).
virtual void MoveTabLast(Tab* tab) = 0;
// Switches the collapsed state of a tab group. Returns false if the state was
// not successfully switched.
virtual void ToggleTabGroupCollapsedState(
tab_groups::TabGroupId group,
ToggleTabGroupCollapsedStateOrigin origin) = 0;
void ToggleTabGroupCollapsedState(tab_groups::TabGroupId group) {
ToggleTabGroupCollapsedState(
group, ToggleTabGroupCollapsedStateOrigin::kMenuAction);
}
// Notify this controller of a bubble opening/closing in the tabstrip.
virtual void NotifyTabstripBubbleOpened() = 0;
virtual void NotifyTabstripBubbleClosed() = 0;
// Shows a context menu for the tab at the specified point in screen coords.
virtual void ShowContextMenuForTab(Tab* tab,
const gfx::Point& p,
ui::mojom::MenuSourceType source_type) = 0;
// Returns whether `tab` is the active tab. The active tab is the one whose
// content is shown in the browser.
virtual bool IsActiveTab(const Tab* tab) const = 0;
// Returns whether `tab` is selected.
virtual bool IsTabSelected(const Tab* tab) const = 0;
// Returns whether `tab` is pinned.
virtual bool IsTabPinned(const Tab* tab) const = 0;
// Returns whether `tab` is the first in the model.
virtual bool IsTabFirst(const Tab* tab) const = 0;
// Returns true if any tab or one of its children has focus.
virtual bool IsFocusInTabs() const = 0;
// Returns true if The tab should have a compacted leading edge.
virtual bool ShouldCompactLeadingEdge() const = 0;
// Potentially starts a drag for the specified Tab.
virtual void MaybeStartDrag(
TabSlotView* source,
const ui::LocatedEvent& event,
const ui::ListSelectionModel& original_selection) = 0;
// Continues dragging a Tab. May enter a nested event loop - returns
// Liveness::kDeleted if `this` was destroyed during this nested event loop,
// and Liveness::kAlive if `this` is still alive.
[[nodiscard]] virtual Liveness ContinueDrag(
views::View* view,
const ui::LocatedEvent& event) = 0;
// Ends dragging a Tab. Returns whether the tab has been destroyed.
virtual bool EndDrag(EndDragReason reason) = 0;
// Returns the tab that contains the specified point in tabstrip coordinates,
// or null if there is no tab that contains the specified point.
virtual Tab* GetTabAt(const gfx::Point& point) = 0;
// Returns the tab at offset `offset` from the current tab in the model order.
// Returns nullptr if that offset does not result in a valid model index.
virtual Tab* GetAdjacentTab(const Tab* tab, int offset) = 0;
// Returns a vector of all split tabs in a split with the provided tab.
// Returns an empty vector if `tab` is not a split tab.
virtual std::vector<Tab*> GetTabsInSplit(const Tab* tab) = 0;
// Invoked when a mouse event occurs on `source`.
virtual void OnMouseEventInTab(views::View* source,
const ui::MouseEvent& event) = 0;
// Updates hover-card content, anchoring and visibility based on what tab is
// hovered and whether the card should be shown. Providing a nullptr for `tab`
// will cause the tab hover card to be hidden. `update_type` is used to decide
// how the show, hide, or update will be processed.
virtual void UpdateHoverCard(Tab* tab, HoverCardUpdateType update_type) = 0;
// Returns true if the hover card is showing for the given tab.
virtual bool HoverCardIsShowingForTab(Tab* tab) = 0;
// Updates the hover effect for all affected tabs when a hover happens on
// `tab`.
virtual void ShowHover(Tab* tab, TabStyle::ShowHoverStyle style) = 0;
// Hides the hover effect for all affected tabs when a hover happens on
// `tab`.
virtual void HideHover(Tab* tab, TabStyle::HideHoverStyle style) = 0;
// Returns the thickness of the stroke around the active tab in DIP. Returns
// 0 if there is no stroke.
virtual int GetStrokeThickness() const = 0;
// Returns true if tab loading throbbers can be painted to a composited layer.
// This can only be done when the TabController can guarantee that nothing
// in the same window will redraw on top of the the favicon area of any tab.
virtual bool CanPaintThrobberToLayer() const = 0;
// Returns whether the shapes of background tabs are visible against the
// frame.
virtual bool HasVisibleBackgroundTabShapes() const = 0;
// Returns the color of the separator between the tabs.
virtual SkColor GetTabSeparatorColor() const = 0;
// Returns the tab foreground color of the the text based on `active` and the
// activation state of the window.
virtual SkColor GetTabForegroundColor(TabActive active) const = 0;
// Returns the background tab image resource ID if the image has been
// customized, directly or indirectly, by the theme.
virtual std::optional<int> GetCustomBackgroundId(
BrowserFrameActiveState active_state) const = 0;
// Returns the accessible tab name for this tab.
virtual std::u16string GetAccessibleTabName(const Tab* tab) const = 0;
// Returns opacity for hover effect on a tab with `range_parameter` between
// 0 and 1, where 0 gives the minimum opacity suitable for wider tabs and 1
// gives maximum opacity suitable for narrower tabs.
virtual float GetHoverOpacityForTab(float range_parameter) const = 0;
// Returns opacity for use on tab hover radial highlight.
virtual float GetHoverOpacityForRadialHighlight() const = 0;
// Returns TabGroup of the given `group`.
virtual TabGroup* GetTabGroup(const tab_groups::TabGroupId& id) const = 0;
// Returns the displayed title of the given `group`.
virtual std::u16string GetGroupTitle(
const tab_groups::TabGroupId& group) const = 0;
// Returns the string describing the contents of the given `group`.
virtual std::u16string GetGroupContentString(
const tab_groups::TabGroupId& group) const = 0;
// Returns the color ID of the given `group`.
virtual tab_groups::TabGroupColorId GetGroupColorId(
const tab_groups::TabGroupId& group) const = 0;
// Returns the `group` collapsed state. Returns false if the group does not
// exist or is not collapsed.
// NOTE: This method signature is duplicated in TabContainerController; the
// methods are intended to have equivalent semantics so they can share an
// implementation.
virtual bool IsGroupCollapsed(const tab_groups::TabGroupId& group) const = 0;
// Returns the actual painted color of the given `group`, which depends on the
// current theme.
virtual SkColor GetPaintedGroupColor(
const tab_groups::TabGroupColorId& color_id) const = 0;
// Attempts to move the specified group to the left.
virtual void ShiftGroupLeft(const tab_groups::TabGroupId& group) = 0;
// Attempts to move the specified group to the right.
virtual void ShiftGroupRight(const tab_groups::TabGroupId& group) = 0;
virtual Browser* GetBrowser() = 0;
// See BrowserFrameView::IsFrameCondensed().
virtual bool IsFrameCondensed() const = 0;
#if BUILDFLAG(IS_CHROMEOS)
// Returns whether the current app instance is locked for OnTask. Only
// relevant for non-web browser scenarios.
virtual bool IsLockedForOnTask() = 0;
#endif
protected:
virtual ~TabSlotController() = default;
};
#endif // CHROME_BROWSER_UI_VIEWS_TABS_TAB_SLOT_CONTROLLER_H_