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// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_SYNC_ENGINE_LOOPBACK_SERVER_LOOPBACK_CONNECTION_MANAGER_H_
#define COMPONENTS_SYNC_ENGINE_LOOPBACK_SERVER_LOOPBACK_CONNECTION_MANAGER_H_
#include <string>
#include "components/sync/engine/loopback_server/loopback_server.h"
#include "components/sync/engine/net/server_connection_manager.h"
namespace syncer {
// This class implements the ServerConnectionManager interface for a local
// in-memory virtual connection to the LoopbackServer. Since there is no network
// connection to be established we only have to handle POSTs and they will
// always succeed.
class LoopbackConnectionManager : public ServerConnectionManager {
public:
explicit LoopbackConnectionManager(const base::FilePath& persistent_file);
LoopbackConnectionManager(const LoopbackConnectionManager&) = delete;
LoopbackConnectionManager& operator=(const LoopbackConnectionManager&) =
delete;
~LoopbackConnectionManager() override;
private:
// Overridden ServerConnectionManager functions.
HttpResponse PostBuffer(const std::string& buffer_in,
const std::string& access_token,
std::string* buffer_out) override;
// The loopback server that will handle the requests locally.
LoopbackServer loopback_server_;
};
} // namespace syncer
#endif // COMPONENTS_SYNC_ENGINE_LOOPBACK_SERVER_LOOPBACK_CONNECTION_MANAGER_H_