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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_VIZ_COMMON_QUADS_DEBUG_BORDER_DRAW_QUAD_H_
#define COMPONENTS_VIZ_COMMON_QUADS_DEBUG_BORDER_DRAW_QUAD_H_
#include <unordered_map>
#include "components/viz/common/quads/draw_quad.h"
#include "components/viz/common/viz_common_export.h"
#include "third_party/skia/include/core/SkColor.h"
namespace viz {
class VIZ_COMMON_EXPORT DebugBorderDrawQuad : public DrawQuad {
public:
static constexpr Material kMaterial = Material::kDebugBorder;
DebugBorderDrawQuad();
void SetNew(const SharedQuadState* shared_quad_state,
const gfx::Rect& rect,
const gfx::Rect& visible_rect,
SkColor4f c,
int w);
void SetAll(const SharedQuadState* shared_quad_state,
const gfx::Rect& rect,
const gfx::Rect& visible_rect,
bool needs_blending,
SkColor4f c,
int w);
SkColor4f color = SkColors::kTransparent;
int width = 0;
static const DebugBorderDrawQuad* MaterialCast(const DrawQuad*);
private:
void ExtendValue(
base::trace_event::TracedValue* value,
const std::unordered_map<ResourceId, size_t>&) const override;
};
} // namespace viz
#endif // COMPONENTS_VIZ_COMMON_QUADS_DEBUG_BORDER_DRAW_QUAD_H_