blob: 9ca1aa110a40f7c7e6f23575653c3636bac6ace2 [file] [log] [blame]
// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/viz/service/display_embedder/output_device_backing.h"
#include <algorithm>
#include <utility>
#include <vector>
#include "base/containers/contains.h"
#include "base/debug/alias.h"
#include "base/logging.h"
#include "base/memory/unsafe_shared_memory_region.h"
#include "components/viz/common/resources/shared_image_format_utils.h"
namespace viz {
namespace {
// If a window is larger than this in bytes, don't even try to create a backing
// bitmap for it.
constexpr size_t kMaxBitmapSizeBytes = 4 * (16384 * 8192);
constexpr DXGI_FORMAT kDXGISwapChainFormat = DXGI_FORMAT_B8G8R8A8_UNORM;
// Finds the size in bytes to hold |viewport_size| pixels. If |viewport_size| is
// a valid size this will return true and |out_bytes| will contain the size in
// bytes. If |viewport_size| is not a valid size then this will return false.
bool GetViewportSizeInBytes(const gfx::Size& viewport_size, size_t* out_bytes) {
auto bytes = SharedMemorySizeForSharedImageFormat(
SinglePlaneFormat::kRGBA_8888, viewport_size);
if (!bytes || bytes.value() > kMaxBitmapSizeBytes) {
return false;
}
*out_bytes = bytes.value();
return true;
}
} // namespace
OutputDeviceBacking::OutputDeviceBacking() = default;
OutputDeviceBacking::~OutputDeviceBacking() {
DCHECK(clients_.empty());
}
void OutputDeviceBacking::ClientResized() {
if (d3d11_staging_texture_) {
D3D11_TEXTURE2D_DESC d3d11_texture_desc;
d3d11_staging_texture_->GetDesc(&d3d11_texture_desc);
// Check if we already have a staging texture that matches the max
// viewport size.
if (GetMaxViewportSize() !=
gfx::Size(d3d11_texture_desc.Width, d3d11_texture_desc.Height)) {
d3d11_staging_texture_.Reset();
}
}
// If the max viewport size doesn't change then nothing here changes.
if (GetMaxViewportBytes() == created_shm_bytes_)
return;
// Otherwise we need to allocate a new shared memory region and clients
// should re-request it.
for (OutputDeviceBacking::Client* client : clients_) {
client->ReleaseCanvas();
}
region_ = {};
created_shm_bytes_ = 0;
}
void OutputDeviceBacking::RegisterClient(Client* client) {
clients_.push_back(client);
}
void OutputDeviceBacking::UnregisterClient(Client* client) {
DCHECK(base::Contains(clients_, client));
std::erase(clients_, client);
ClientResized();
}
base::UnsafeSharedMemoryRegion* OutputDeviceBacking::GetSharedMemoryRegion(
const gfx::Size& viewport_size) {
// If |viewport_size| is empty or too big don't try to allocate SharedMemory.
size_t viewport_bytes;
if (!GetViewportSizeInBytes(viewport_size, &viewport_bytes))
return nullptr;
// Allocate a new SharedMemory segment that can fit the largest viewport.
if (!region_.IsValid()) {
size_t max_viewport_bytes = GetMaxViewportBytes();
DCHECK_LE(viewport_bytes, max_viewport_bytes);
base::debug::Alias(&max_viewport_bytes);
region_ = base::UnsafeSharedMemoryRegion::Create(max_viewport_bytes);
if (!region_.IsValid()) {
LOG(ERROR) << "Shared memory region create failed on "
<< max_viewport_bytes << " bytes";
return nullptr;
}
created_shm_bytes_ = max_viewport_bytes;
} else {
// Clients must call Resize() for new |viewport_size|.
DCHECK_LE(viewport_bytes, created_shm_bytes_);
}
return &region_;
}
size_t OutputDeviceBacking::GetMaxViewportBytes() {
// Minimum byte size is 1 because creating a 0-byte-long SharedMemory fails.
size_t max_bytes = 1;
for (OutputDeviceBacking::Client* client : clients_) {
size_t current_bytes;
if (!GetViewportSizeInBytes(client->GetViewportPixelSize(), &current_bytes))
continue;
max_bytes = std::max(max_bytes, current_bytes);
}
return max_bytes;
}
gfx::Size OutputDeviceBacking::GetMaxViewportSize() const {
gfx::Size size;
for (OutputDeviceBacking::Client* client : clients_) {
size.SetToMax(client->GetViewportPixelSize());
}
return size;
}
HRESULT OutputDeviceBacking::GetOrCreateDXObjects(
Microsoft::WRL::ComPtr<ID3D11Device>* d3d11_device_out,
Microsoft::WRL::ComPtr<IDXGIFactory2>* dxgi_factory_out,
Microsoft::WRL::ComPtr<IDCompositionDevice>* dcomp_device_out) {
if (!d3d11_device_) {
DCHECK(!dxgi_factory_);
Microsoft::WRL::ComPtr<IDXGIFactory2> dxgi_factory;
HRESULT hr = ::CreateDXGIFactory1(IID_PPV_ARGS(&dxgi_factory));
if (FAILED(hr)) {
LOG(ERROR) << "CreateDXGIFactory1 failed: "
<< logging::SystemErrorCodeToString(hr);
return hr;
}
Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device;
hr = ::D3D11CreateDevice(
NULL, D3D_DRIVER_TYPE_WARP, nullptr, D3D11_CREATE_DEVICE_SINGLETHREADED,
nullptr, 0, D3D11_SDK_VERSION, &d3d11_device, nullptr, nullptr);
if (FAILED(hr)) {
LOG(ERROR) << "D3D11CreateDevice failed: "
<< logging::SystemErrorCodeToString(hr);
return hr;
}
Microsoft::WRL::ComPtr<IDCompositionDevice> dcomp_device;
hr = ::DCompositionCreateDevice(nullptr, IID_PPV_ARGS(&dcomp_device));
if (FAILED(hr)) {
LOG(ERROR) << "DCompositionCreateDevice failed: "
<< logging::SystemErrorCodeToString(hr);
return hr;
}
// Once all of the resources have been allocated into local variables
// copy them as a group to member variables so the object is never in a half
// baked state.
d3d11_device_ = std::move(d3d11_device);
dxgi_factory_ = std::move(dxgi_factory);
dcomp_device_ = std::move(dcomp_device);
}
*d3d11_device_out = d3d11_device_;
*dxgi_factory_out = dxgi_factory_;
*dcomp_device_out = dcomp_device_;
return S_OK;
}
Microsoft::WRL::ComPtr<ID3D11Texture2D>
OutputDeviceBacking::GetOrCreateStagingTexture() {
if (!d3d11_staging_texture_) {
gfx::Size texture_dimensions = GetMaxViewportSize();
D3D11_TEXTURE2D_DESC d3d11_texture_desc = {
.Width = static_cast<UINT>(texture_dimensions.width()),
.Height = static_cast<UINT>(texture_dimensions.height()),
.MipLevels = 1,
.ArraySize = 1,
.Format = kDXGISwapChainFormat,
.SampleDesc = {.Count = 1, .Quality = 0},
.Usage = D3D11_USAGE_STAGING,
.BindFlags = 0,
.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE | D3D11_CPU_ACCESS_READ,
.MiscFlags = 0};
Microsoft::WRL::ComPtr<ID3D11Texture2D> d3d11_staging_texture;
const HRESULT hr = d3d11_device_->CreateTexture2D(
&d3d11_texture_desc, nullptr, &d3d11_staging_texture);
if (FAILED(hr)) {
LOG(ERROR)
<< "ID3D11Texture2D::CreateTexture2D (for staging texture) failed: "
<< logging::SystemErrorCodeToString(hr);
return nullptr;
}
d3d11_staging_texture_ = std::move(d3d11_staging_texture);
}
return d3d11_staging_texture_;
}
} // namespace viz