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// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_PUBLIC_COMMON_GPU_STREAM_CONSTANTS_H_
#define CONTENT_PUBLIC_COMMON_GPU_STREAM_CONSTANTS_H_
#include "gpu/command_buffer/common/scheduling_priority.h"
namespace content {
enum {
kGpuStreamIdDefault,
kGpuStreamIdWorker,
kGpuStreamIdMedia,
};
// Used for renderer compositor thread context, WebGL (when high priority is
// not requested by workaround), canvas, etc.
const gpu::SchedulingPriority kGpuStreamPriorityDefault =
gpu::SchedulingPriority::kNormal;
// Used for UI context and all other browser contexts in the same stream.
const gpu::SchedulingPriority kGpuStreamPriorityUI =
gpu::SchedulingPriority::kHigh;
// Used for renderer video media context.
const gpu::SchedulingPriority kGpuStreamPriorityMedia =
gpu::SchedulingPriority::kHigh;
// Used for renderer raster worker context.
const gpu::SchedulingPriority kGpuStreamPriorityWorker =
gpu::SchedulingPriority::kLow;
} // namespace content
#endif // CONTENT_PUBLIC_COMMON_GPU_STREAM_CONSTANTS_H_