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// Copyright 2024 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_IPC_SERVICE_GPU_CHANNEL_SHARED_IMAGE_INTERFACE_H_
#define GPU_IPC_SERVICE_GPU_CHANNEL_SHARED_IMAGE_INTERFACE_H_
#include "base/memory/raw_ptr.h"
#include "build/build_config.h"
#include "gpu/command_buffer/client/client_shared_image.h"
#include "gpu/command_buffer/client/shared_image_interface.h"
#include "gpu/command_buffer/common/command_buffer_id.h"
#include "gpu/command_buffer/common/shared_image_capabilities.h"
#include "gpu/command_buffer/common/shared_image_usage.h"
#include "gpu/command_buffer/service/sequence_id.h"
#include "gpu/command_buffer/service/shared_image_interface_in_process_base.h"
#include "gpu/gpu_gles2_export.h"
#include "gpu/ipc/common/gpu_memory_buffer_handle_info.h"
#include "gpu/ipc/service/shared_image_stub.h"
#include "ui/gfx/gpu_memory_buffer_handle.h"
#if BUILDFLAG(IS_WIN)
#include <d3d11.h>
#include <wrl/client.h>
#include "gpu/command_buffer/service/dxgi_shared_handle_manager.h"
#include "gpu/command_buffer/service/shared_image/d3d_image_backing.h"
#endif
namespace gpu {
class Scheduler;
#if BUILDFLAG(IS_ANDROID)
class StreamTextureSharedImageInterface;
class RefCountedLock;
#endif
class GPU_IPC_SERVICE_EXPORT GpuChannelSharedImageInterface
: public SharedImageInterfaceInProcessBase {
public:
explicit GpuChannelSharedImageInterface(
base::WeakPtr<SharedImageStub> shared_image_stub);
GpuChannelSharedImageInterface(const GpuChannelSharedImageInterface&) =
delete;
GpuChannelSharedImageInterface& operator=(
const GpuChannelSharedImageInterface&) = delete;
// Public functions specific to GpuChannelSharedImageInterface:
#if BUILDFLAG(IS_ANDROID)
scoped_refptr<ClientSharedImage> CreateSharedImageForAndroidVideo(
const gfx::Size& size,
const gfx::ColorSpace& color_space,
scoped_refptr<StreamTextureSharedImageInterface> image,
scoped_refptr<RefCountedLock> drdc_lock);
#endif
#if BUILDFLAG(IS_WIN)
scoped_refptr<ClientSharedImage> CreateSharedImageForD3D11Video(
const SharedImageInfo& si_info,
Microsoft::WRL::ComPtr<ID3D11Texture2D> texture,
scoped_refptr<gpu::DXGISharedHandleState> dxgi_shared_handle_state,
size_t array_slice,
const bool is_thread_safe);
#endif
SequenceId sequence() { return sequence_; }
protected:
~GpuChannelSharedImageInterface() override;
// SharedImageInterfaceInProcessBase:
void ScheduleGpuTask(base::OnceClosure task,
std::vector<SyncToken> sync_token_fences,
const SyncToken& release) override;
SharedImageFactory* GetSharedImageFactoryOnGpuThread() override;
bool MakeContextCurrentOnGpuThread(bool needs_gl) override;
void MarkContextLostOnGpuThread() override;
private:
base::WeakPtr<SharedImageStub> shared_image_stub_;
raw_ptr<Scheduler> scheduler_;
const SequenceId sequence_;
};
} // namespace gpu
#endif // GPU_IPC_SERVICE_GPU_CHANNEL_SHARED_IMAGE_INTERFACE_H_