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// Copyright 2015 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_PUBLIC_COMMON_WIDGET_VISUAL_PROPERTIES_H_
#define THIRD_PARTY_BLINK_PUBLIC_COMMON_WIDGET_VISUAL_PROPERTIES_H_
#include <optional>
#include "cc/trees/browser_controls_params.h"
#include "components/viz/common/surfaces/local_surface_id.h"
#include "third_party/blink/public/common/common_export.h"
#include "third_party/blink/public/mojom/manifest/display_mode.mojom.h"
#include "ui/base/mojom/window_show_state.mojom-shared.h"
#include "ui/display/screen_infos.h"
#include "ui/gfx/geometry/size.h"
namespace blink {
// Visual properties contain context required to render a frame tree.
// For legacy reasons, both Page visual properties [shared by all Renderers] and
// Widget visual properties [unique to local frame roots] are passed along the
// same data structure. Separating these is tricky because they both affect
// rendering, and if updates are received asynchronously, this can cause
// incorrect behavior.
// Visual properties are also used for Pepper fullscreen and popups, which are
// also based on Widgets.
//
// The data flow for VisualProperties is tricky. For legacy reasons, visual
// properties are currently always sent from RenderWidgetHosts to RenderWidgets.
// However, RenderWidgets can also send visual properties to out-of-process
// subframes [by bouncing through CrossProcessFrameConnector]. This causes a
// cascading series of VisualProperty messages. This is necessary due to the
// current implementation to make sure that cross-process surfaces get
// simultaneously synchronized. For more details, see:
// https://docs.google.com/document/d/1VKOLBYlujcn862w9LAyUbv6oW9RZgD65oDCI_G5AEVQ/edit#heading=h.wno2seszsyen
// https://docs.google.com/document/d/1J7BTRsylGApm6KHaaTu-m6LLvSWJgf1B9CM-USKIp1k/edit#heading=h.ichmoicfam1y
//
// Known problems:
// + It's not clear which properties are page-specific and which are
// widget-specific. We should document them.
// + It's not clear which properties are only set by the browser, which are only
// set by the renderer, and which are set by both.
// + Given the frame tree A(B(A')) where A and A' are same-origin, same process
// and B is separate origin separate process:
// (1) RenderWidget A gets SynchronizeVisualProperties, passes it to proxy for
// B, sets values on RenderView/Page.
// (2) RenderWidget B gets SynchronizeVisualProperties, passes it to proxy for
// A'
// (3) RenderWidget A' gets SynchronizeVisualProperties.
// In between (1) and (3), frames associated with RenderWidget A' will see
// updated page properties from (1) but are still seeing old widget properties.
struct BLINK_COMMON_EXPORT VisualProperties {
// Info about all screens, including the one currently showing the widget.
display::ScreenInfos screen_infos;
// Whether or not blink should be in auto-resize mode.
bool auto_resize_enabled = false;
// The minimum size for Blink if auto-resize is enabled.
gfx::Size min_size_for_auto_resize;
// The maximum size for Blink if auto-resize is enabled.
gfx::Size max_size_for_auto_resize;
// The size for the widget, in device pixels.
gfx::Size new_size_device_px;
// The size of the area of the widget that is visible to the user, in device
// pixels. The visible area may be empty if the visible area does not
// intersect with the widget, for example in the case of a child frame that
// is entirely scrolled out of the main frame's viewport. It may also be
// smaller than the widget's size in |new_size| due to the UI hiding part of
// the widget, such as with an on-screen keyboard.
gfx::Size visible_viewport_size_device_px;
// The rect of compositor's viewport in device pixels. Note that for top level
// widgets this is the same as |new_size| (when UseDevicePixelsForWidgetSizing
// is on; otherwise different by device pixel ratio) except that on Android
// it includes the size of the browser controls. For child frame widgets it
// is a pixel-perfect bounds of the visible region of the widget. The size
// would be similar to visible_viewport_size, but in device pixels and
// computed via very different means. TODO(danakj): It would be super nice to
// remove one of |new_size|, |visible_viewport_size| and
// |compositor_viewport_pixel_rect|. Their values overlap in purpose,
// creating a very confusing situation about which to use for what, and how
// they should relate or not.
gfx::Rect compositor_viewport_pixel_rect;
// Browser controls params such as top and bottom controls heights, whether
// controls shrink blink size etc.
cc::BrowserControlsParams browser_controls_params;
// If shown and resizing the renderer, returns the height of the virtual
// keyboard in device pixels. Otherwise, returns 0. Always 0 in a
// non-outermost main frame.
int virtual_keyboard_resize_height_device_px = 0;
// Whether or not the focused node should be scrolled into view after the
// resize.
bool scroll_focused_node_into_view = false;
// The local surface ID to use (if valid).
std::optional<viz::LocalSurfaceId> local_surface_id;
// Indicates whether tab-initiated fullscreen was granted.
bool is_fullscreen_granted = false;
bool resizable = true;
// The display mode.
mojom::DisplayMode display_mode = mojom::DisplayMode::kUndefined;
// The window show state. Defaults to `WindowShowState::kDefault`.
ui::mojom::WindowShowState window_show_state =
ui::mojom::WindowShowState::kDefault;
// This represents the latest capture sequence number requested. When this is
// incremented, that means the caller wants to synchronize surfaces which
// should cause a new LocalSurfaceId to be generated.
uint32_t capture_sequence_number = 0u;
// This represents the browser zoom level for a WebContents.
// (0 is the default value which results in 1.0 zoom factor).
double zoom_level = 0;
// For an embedded widget this is the cumulative effect of the CSS "zoom"
// property on the embedding element (e.g. <iframe>) and its ancestors. For a
// top-level widget this is 1.0.
double css_zoom_factor = 1.f;
// This represents the page's scale factor, which changes during pinch zoom.
// It needs to be shared with subframes.
float page_scale_factor = 1.f;
// This represents the child frame's raster scale factor which takes into
// account the transform from child frame space to main frame space.
float compositing_scale_factor = 1.f;
// The OS cursor accessibility scale factor.
float cursor_accessibility_scale_factor = 1.f;
// The logical segments of the root widget, in widget-relative DIPs. This
// property is set by the root RenderWidget in the renderer process, then
// propagated to child local frame roots via RenderFrameProxy/
// CrossProcessFrameConnector.
std::vector<gfx::Rect> root_widget_viewport_segments;
// Indicates whether a pinch gesture is currently active. Originates in the
// main frame's renderer, and needs to be shared with subframes.
bool is_pinch_gesture_active = false;
// The rect of the Windows Control Overlay, which contains system UX
// affordances (e.g. close), for installed desktop Progress Web Apps (PWAs),
// if the app specifies the 'window-controls-overlay' DisplayMode in its
// manifest. This is only valid and to be consumed by the outermost main
// frame.
gfx::Rect window_controls_overlay_rect;
VisualProperties();
VisualProperties(const VisualProperties& other);
~VisualProperties();
VisualProperties& operator=(const VisualProperties& other);
bool operator==(const VisualProperties& other) const;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_PUBLIC_COMMON_WIDGET_VISUAL_PROPERTIES_H_