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// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_VIEWS_ACCESSIBILITY_AX_AURA_OBJ_CACHE_H_
#define UI_VIEWS_ACCESSIBILITY_AX_AURA_OBJ_CACHE_H_
#include <stdint.h>
#include <map>
#include <memory>
#include <set>
#include <vector>
#include "base/memory/raw_ptr.h"
#include "base/no_destructor.h"
#include "ui/accessibility/ax_enums.mojom-forward.h"
#include "ui/accessibility/ax_node_data.h"
#include "ui/aura/client/focus_change_observer.h"
#include "ui/views/views_export.h"
namespace aura {
class Window;
} // namespace aura
namespace views {
class AXAuraObjWrapper;
class AXVirtualView;
class View;
class Widget;
// A cache responsible for assigning id's to a set of interesting Aura views.
class VIEWS_EXPORT AXAuraObjCache : public aura::client::FocusChangeObserver {
public:
AXAuraObjCache();
AXAuraObjCache(const AXAuraObjCache&) = delete;
AXAuraObjCache& operator=(const AXAuraObjCache&) = delete;
~AXAuraObjCache() override;
class Delegate {
public:
virtual ~Delegate() = default;
virtual void OnChildWindowRemoved(AXAuraObjWrapper* parent) = 0;
virtual void OnEvent(AXAuraObjWrapper* aura_obj,
ax::mojom::Event event_type) = 0;
};
// Get or create an entry in the cache. May return null if the View is not
// associated with a Widget.
AXAuraObjWrapper* GetOrCreate(View* view);
AXAuraObjWrapper* GetOrCreate(AXVirtualView* virtual_view);
// Get or create an entry in the cache.
AXAuraObjWrapper* GetOrCreate(Widget* widget);
AXAuraObjWrapper* GetOrCreate(aura::Window* window);
// Creates an entry in this cache given a wrapper object. Use this method when
// creating a wrapper not backed by any of the supported views above. This
// cache will take ownership. Will replace an existing entry with the same id.
void CreateOrReplace(std::unique_ptr<AXAuraObjWrapper> obj);
// Gets an id given an Aura view.
ui::AXNodeID GetID(View* view) const;
ui::AXNodeID GetID(AXVirtualView* view) const;
ui::AXNodeID GetID(Widget* widget) const;
ui::AXNodeID GetID(aura::Window* window) const;
// Removes an entry from this cache based on an Aura view.
void Remove(View* view);
void Remove(AXVirtualView* view);
void Remove(Widget* widget);
// Removes |window| and optionally notifies delegate by sending an event on
// the |parent| if provided.
void Remove(aura::Window* window, aura::Window* parent);
// Removes a view and all of its descendants from the cache.
void RemoveViewSubtree(View* view);
// Lookup a cached entry based on an id.
AXAuraObjWrapper* Get(ui::AXNodeID id);
// Get all top level windows this cache knows about. Under classic ash and
// SingleProcessMash this is a list of per-display root windows.
void GetTopLevelWindows(
std::vector<raw_ptr<AXAuraObjWrapper, VectorExperimental>>* children);
// Get the object that has focus.
AXAuraObjWrapper* GetFocus();
// Tell our delegate to fire an event on a given object.
void FireEvent(AXAuraObjWrapper* aura_obj, ax::mojom::Event event_type);
// Notifies this cache of a change in root window.
void OnRootWindowObjCreated(aura::Window* window);
// Notifies this cache of a change in root window.
void OnRootWindowObjDestroyed(aura::Window* window);
// Sets a window to take a11y focus. This is for windows that need to work
// with accessibility clients that consume accessibility APIs, but cannot take
// real focus themselves. |a11y_override_window_| will be set to null when
// destroyed, or can be set back to null using this function.
// TODO: Merge this with set_focused_widget_for_testing().
void SetA11yOverrideWindow(aura::Window* a11y_override_window);
void SetDelegate(Delegate* delegate) { delegate_ = delegate; }
// Changes the behavior of GetFocusedView() so that it only considers
// views within the given Widget, this enables making tests
// involving focus reliable.
void set_focused_widget_for_testing(views::Widget* widget) {
focused_widget_for_testing_ = widget;
}
private:
friend class base::NoDestructor<AXAuraObjCache>;
class A11yOverrideWindowObserver;
View* GetFocusedView();
// Send a notification that the focused view may have changed.
void OnFocusedViewChanged();
// aura::client::FocusChangeObserver override.
void OnWindowFocused(aura::Window* gained_focus,
aura::Window* lost_focus) override;
template <typename AuraViewWrapper, typename AuraView>
AXAuraObjWrapper* CreateInternal(
AuraView* aura_view,
std::map<AuraView*, ui::AXNodeID>* aura_view_to_id_map);
template <typename AuraView>
ui::AXNodeID GetIDInternal(
AuraView* aura_view,
const std::map<AuraView*, ui::AXNodeID>& aura_view_to_id_map) const;
template <typename AuraView>
void RemoveInternal(AuraView* aura_view,
std::map<AuraView*, ui::AXNodeID>* aura_view_to_id_map);
// The window that should take a11y focus. This is for a window that needs to
// work with accessibility features, but cannot take real focus. Gets set to
// null if the window is destroyed.
raw_ptr<aura::Window> a11y_override_window_ = nullptr;
// Observes |a11y_override_window_| for destruction and sets it to null in
// that case.
std::unique_ptr<A11yOverrideWindowObserver> a11y_override_window_observer_;
std::map<views::View*, ui::AXNodeID> view_to_id_map_;
std::map<views::AXVirtualView*, ui::AXNodeID> virtual_view_to_id_map_;
std::map<views::Widget*, ui::AXNodeID> widget_to_id_map_;
std::map<aura::Window*, ui::AXNodeID> window_to_id_map_;
std::map<ui::AXNodeID, std::unique_ptr<AXAuraObjWrapper>> cache_;
raw_ptr<Delegate> delegate_ = nullptr;
std::vector<raw_ptr<aura::Window, VectorExperimental>> root_windows_;
raw_ptr<aura::Window> focused_window_ = nullptr;
raw_ptr<views::Widget> focused_widget_for_testing_ = nullptr;
};
} // namespace views
#endif // UI_VIEWS_ACCESSIBILITY_AX_AURA_OBJ_CACHE_H_