| // Copyright 2018 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/views/accessibility/ax_root_obj_wrapper.h" |
| |
| #include <utility> |
| |
| #include "base/containers/contains.h" |
| #include "base/memory/raw_ptr.h" |
| #include "base/strings/utf_string_conversions.h" |
| #include "ui/accessibility/ax_enums.mojom.h" |
| #include "ui/accessibility/ax_node_data.h" |
| #include "ui/accessibility/platform/ax_unique_id.h" |
| #include "ui/aura/window.h" |
| #include "ui/display/display.h" |
| #include "ui/display/screen.h" |
| #include "ui/views/accessibility/ax_aura_obj_cache.h" |
| #include "ui/views/accessibility/ax_window_obj_wrapper.h" |
| |
| AXRootObjWrapper::AXRootObjWrapper(views::AXAuraObjCache::Delegate* delegate, |
| views::AXAuraObjCache* cache) |
| : views::AXAuraObjWrapper(cache), delegate_(delegate) {} |
| |
| AXRootObjWrapper::~AXRootObjWrapper() = default; |
| |
| bool AXRootObjWrapper::HasChild(views::AXAuraObjWrapper* child) { |
| std::vector<raw_ptr<views::AXAuraObjWrapper, VectorExperimental>> children; |
| GetChildren(&children); |
| return base::Contains(children, child); |
| } |
| |
| views::AXAuraObjWrapper* AXRootObjWrapper::GetParent() { |
| return nullptr; |
| } |
| |
| void AXRootObjWrapper::GetChildren( |
| std::vector<raw_ptr<views::AXAuraObjWrapper, VectorExperimental>>* |
| out_children) { |
| aura_obj_cache_->GetTopLevelWindows(out_children); |
| } |
| |
| void AXRootObjWrapper::Serialize(ui::AXNodeData* out_node_data) { |
| out_node_data->id = unique_id_.Get(); |
| out_node_data->role = ax::mojom::Role::kDesktop; |
| |
| display::Screen* screen = display::Screen::Get(); |
| if (!screen) { |
| return; |
| } |
| |
| const display::Display& display = screen->GetPrimaryDisplay(); |
| |
| out_node_data->relative_bounds.bounds = |
| gfx::RectF(display.bounds().width(), display.bounds().height()); |
| |
| // Utilize the display bounds to figure out if this screen is in landscape or |
| // portrait. We use this rather than |rotation| because some devices default |
| // to landscape, some in portrait. Encode landscape as horizontal state, |
| // portrait as vertical state. |
| if (display.bounds().width() > display.bounds().height()) { |
| out_node_data->AddState(ax::mojom::State::kHorizontal); |
| } else { |
| out_node_data->AddState(ax::mojom::State::kVertical); |
| } |
| } |
| |
| ui::AXNodeID AXRootObjWrapper::GetUniqueId() const { |
| return unique_id_.Get(); |
| } |
| |
| std::string AXRootObjWrapper::ToString() const { |
| return "root"; |
| } |
| |
| void AXRootObjWrapper::OnDisplayMetricsChanged(const display::Display& display, |
| uint32_t changed_metrics) { |
| delegate_->OnEvent(this, ax::mojom::Event::kLoadComplete); |
| } |