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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_SCREEN_ASH_H_
#define ASH_SCREEN_ASH_H_
#pragma once
#include "ash/ash_export.h"
#include "base/compiler_specific.h"
#include "ui/gfx/insets.h"
#include "ui/gfx/rect.h"
#include "ui/gfx/screen_impl.h"
namespace ash {
// Aura implementation of gfx::Screen. Implemented here to avoid circular
// dependencies.
class ASH_EXPORT ScreenAsh : public gfx::ScreenImpl {
public:
ScreenAsh();
virtual ~ScreenAsh();
// Returns the bounds for maximized windows. Maximized windows trigger
// auto-hiding the shelf.
static gfx::Rect GetMaximizedWindowBounds(aura::Window* window);
// Returns work area when a maximized window is not present.
static gfx::Rect GetUnmaximizedWorkAreaBounds(aura::Window* window);
protected:
virtual gfx::Point GetCursorScreenPoint() OVERRIDE;
virtual gfx::NativeWindow GetWindowAtCursorScreenPoint() OVERRIDE;
virtual int GetNumDisplays() OVERRIDE;
virtual gfx::Display GetDisplayNearestWindow(
gfx::NativeView view) const OVERRIDE;
virtual gfx::Display GetDisplayNearestPoint(
const gfx::Point& point) const OVERRIDE;
virtual gfx::Display GetPrimaryDisplay() const OVERRIDE;
private:
DISALLOW_COPY_AND_ASSIGN(ScreenAsh);
};
} // namespace ash
#endif // ASH_SCREEN_ASH_H_