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// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <GLES2/gl2extchromium.h>
#include <stddef.h>
#include <stdint.h>
#include "build/build_config.h"
#include "gpu/command_buffer/client/gles2_implementation.h"
#include "gpu/command_buffer/client/gles2_lib.h"
#include "gpu/command_buffer/common/mailbox.h"
#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
#include "gpu/command_buffer/service/mailbox_manager.h"
#include "gpu/command_buffer/tests/gl_manager.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gl/gl_share_group.h"
namespace gpu {
namespace {
uint32_t ReadTexel(GLuint id, GLint x, GLint y) {
GLint old_fbo = 0;
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &old_fbo);
GLuint fbo;
glGenFramebuffers(1, &fbo);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
id,
0);
// Some drivers (NVidia/SGX) require texture settings to be a certain way or
// they won't report FRAMEBUFFER_COMPLETE.
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
glCheckFramebufferStatus(GL_FRAMEBUFFER));
uint32_t texel = 0;
glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &texel);
EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
glBindFramebuffer(GL_FRAMEBUFFER, old_fbo);
glDeleteFramebuffers(1, &fbo);
return texel;
}
} // namespace
class GLTextureMailboxTest : public testing::Test {
protected:
void SetUpContexts() {
gl1_.Initialize(GLManager::Options());
GLManager::Options options;
options.share_mailbox_manager = &gl1_;
gl2_.Initialize(options);
}
void TearDown() override {
gl1_.Destroy();
gl2_.Destroy();
}
void AllocateTextureBackedFramebuffer(GLuint* tex, GLuint* fbo) {
glGenTextures(1, tex);
glBindTexture(GL_TEXTURE_2D, *tex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
nullptr);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glGenFramebuffers(1, fbo);
glBindFramebuffer(GL_FRAMEBUFFER, *fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
*tex, 0);
ASSERT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
glCheckFramebufferStatus(GL_FRAMEBUFFER));
}
GLManager gl1_;
GLManager gl2_;
};
TEST_F(GLTextureMailboxTest, ProduceAndConsumeTexture) {
SetUpContexts();
gl1_.MakeCurrent();
GLuint tex1;
glGenTextures(1, &tex1);
glBindTexture(GL_TEXTURE_2D, tex1);
uint32_t source_pixel = 0xFF0000FF;
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RGBA,
1, 1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
&source_pixel);
GLbyte mailbox1[GL_MAILBOX_SIZE_CHROMIUM];
glProduceTextureDirectCHROMIUM(tex1, mailbox1);
glFlush();
gl2_.MakeCurrent();
GLuint tex2 = glCreateAndConsumeTextureCHROMIUM(mailbox1);
glBindTexture(GL_TEXTURE_2D, tex2);
EXPECT_EQ(source_pixel, ReadTexel(tex2, 0, 0));
GLbyte mailbox2[GL_MAILBOX_SIZE_CHROMIUM];
glProduceTextureDirectCHROMIUM(tex2, mailbox2);
glFlush();
gl1_.MakeCurrent();
tex1 = glCreateAndConsumeTextureCHROMIUM(mailbox2);
glBindTexture(GL_TEXTURE_2D, tex1);
EXPECT_EQ(source_pixel, ReadTexel(tex1, 0, 0));
}
TEST_F(GLTextureMailboxTest, ProduceAndConsumeTextureRGB) {
SetUpContexts();
gl1_.MakeCurrent();
GLuint tex1;
glGenTextures(1, &tex1);
glBindTexture(GL_TEXTURE_2D, tex1);
uint32_t source_pixel = 0xFF000000;
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RGB,
1, 1,
0,
GL_RGB,
GL_UNSIGNED_BYTE,
&source_pixel);
GLbyte mailbox1[GL_MAILBOX_SIZE_CHROMIUM];
glProduceTextureDirectCHROMIUM(tex1, mailbox1);
glFlush();
gl2_.MakeCurrent();
GLuint tex2 = glCreateAndConsumeTextureCHROMIUM(mailbox1);
glBindTexture(GL_TEXTURE_2D, tex2);
EXPECT_EQ(source_pixel, ReadTexel(tex2, 0, 0));
GLbyte mailbox2[GL_MAILBOX_SIZE_CHROMIUM];
glProduceTextureDirectCHROMIUM(tex2, mailbox2);
glFlush();
gl1_.MakeCurrent();
tex1 = glCreateAndConsumeTextureCHROMIUM(mailbox2);
glBindTexture(GL_TEXTURE_2D, tex1);
EXPECT_EQ(source_pixel, ReadTexel(tex1, 0, 0));
}
TEST_F(GLTextureMailboxTest, SharedTextures) {
SetUpContexts();
gl1_.MakeCurrent();
GLuint tex1;
glGenTextures(1, &tex1);
glBindTexture(GL_TEXTURE_2D, tex1);
uint32_t source_pixel = 0xFF0000FF;
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RGBA,
1, 1,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
&source_pixel);
GLbyte mailbox[GL_MAILBOX_SIZE_CHROMIUM];
glProduceTextureDirectCHROMIUM(tex1, mailbox);
EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
glFlush();
gl2_.MakeCurrent();
GLuint tex2 = glCreateAndConsumeTextureCHROMIUM(mailbox);
glBindTexture(GL_TEXTURE_2D, tex2);
EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
// Change texture in context 2.
source_pixel = 0xFF00FF00;
glTexSubImage2D(GL_TEXTURE_2D,
0,
0, 0,
1, 1,
GL_RGBA,
GL_UNSIGNED_BYTE,
&source_pixel);
EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
glFlush();
// Check it in context 1.
gl1_.MakeCurrent();
EXPECT_EQ(source_pixel, ReadTexel(tex1, 0, 0));
EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
// Change parameters (note: ReadTexel will reset those).
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_NEAREST);
EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
glFlush();
// Check in context 2.
gl2_.MakeCurrent();
GLint parameter = 0;
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, &parameter);
EXPECT_EQ(GL_REPEAT, parameter);
parameter = 0;
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, &parameter);
EXPECT_EQ(GL_LINEAR, parameter);
parameter = 0;
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, &parameter);
EXPECT_EQ(GL_LINEAR_MIPMAP_NEAREST, parameter);
// Delete texture in context 1.
gl1_.MakeCurrent();
glDeleteTextures(1, &tex1);
EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
// Check texture still exists in context 2.
gl2_.MakeCurrent();
EXPECT_EQ(source_pixel, ReadTexel(tex2, 0, 0));
EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
// The mailbox should still exist too.
GLuint tex3 = glCreateAndConsumeTextureCHROMIUM(mailbox);
glBindTexture(GL_TEXTURE_2D, tex3);
EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
// Delete both textures.
glDeleteTextures(1, &tex2);
glDeleteTextures(1, &tex3);
EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
// Mailbox should be gone now.
tex2 = glCreateAndConsumeTextureCHROMIUM(mailbox);
glBindTexture(GL_TEXTURE_2D, tex2);
EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError());
glDeleteTextures(1, &tex2);
EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
}
TEST_F(GLTextureMailboxTest, OrderingBarrierImpliesFlush) {
SetUpContexts();
gl2_.MakeCurrent();
// If the current platform requires the use of virtualized GL contexts
// for correctness, this harness does not respect that flag, so skip
// this test.
if (gl2_.workarounds().use_virtualized_gl_contexts) {
SUCCEED() << "Platform requires virtualized GL contexts; skipping.";
return;
}
GLuint fbo2 = 0;
glGenFramebuffers(1, &fbo2);
glBindFramebuffer(GL_FRAMEBUFFER, fbo2);
gl1_.MakeCurrent();
GLuint tex1 = 0;
GLuint fbo1 = 0;
AllocateTextureBackedFramebuffer(&tex1, &fbo1);
// Many times:
// - Set the texture to one color in context 1
// - Mailbox the texture to context 2
// - Set the texture to another color in context 2
// - Mailbox the texture to context 1
// - Read back the framebuffer in context 1
// - Assert it's the color set by context 2
GLbyte mailbox[GL_MAILBOX_SIZE_CHROMIUM];
glProduceTextureDirectCHROMIUM(tex1, mailbox);
for (int i = 0; i < 1000; ++i) {
// Assume context 1 is current.
// Clear to red
glClearColor(1.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
// Enforce ordering with respect to context 2.
gl1_.gles2_implementation()->OrderingBarrierCHROMIUM();
// Consume texture in context 2.
gl2_.MakeCurrent();
GLuint tex2 = glCreateAndConsumeTextureCHROMIUM(mailbox);
EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
// Set up framebuffer in context 2 (strictly, not necessary, could
// do this just once).
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
tex2, 0);
EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
glCheckFramebufferStatus(GL_FRAMEBUFFER));
// Clear to green.
glClearColor(0.0, 1.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
glDeleteTextures(1, &tex2);
// Enforce ordering with respect to context 2.
gl2_.gles2_implementation()->OrderingBarrierCHROMIUM();
// Consume texture in context 1.
gl1_.MakeCurrent();
// Read back framebuffer.
GLubyte pixel[4];
glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixel[0]);
EXPECT_EQ(0, pixel[0]);
EXPECT_EQ(255, pixel[1]);
EXPECT_EQ(0, pixel[2]);
EXPECT_EQ(255, pixel[3]);
}
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glDeleteFramebuffers(1, &fbo1);
glBindTexture(GL_TEXTURE_2D, 0);
glDeleteTextures(1, &tex1);
EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
gl2_.MakeCurrent();
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glDeleteFramebuffers(1, &fbo2);
glBindTexture(GL_TEXTURE_2D, 0);
EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
}
} // namespace gpu