| // Copyright 2014 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_GL_GL_FENCE_EGL_H_ |
| #define UI_GL_GL_FENCE_EGL_H_ |
| |
| #include "ui/gl/gl_bindings.h" |
| #include "ui/gl/gl_export.h" |
| #include "ui/gl/gl_fence.h" |
| |
| namespace gl { |
| |
| class GL_EXPORT GLFenceEGL : public GLFence { |
| public: |
| GLFenceEGL(const GLFenceEGL&) = delete; |
| GLFenceEGL& operator=(const GLFenceEGL&) = delete; |
| |
| ~GLFenceEGL() override; |
| |
| // Factory method using default initialization. |
| static std::unique_ptr<GLFenceEGL> Create(); |
| |
| // Factory method using custom initialization. |
| static std::unique_ptr<GLFenceEGL> Create(EGLenum type, EGLint* attribs); |
| |
| // On i965, passing an already signalled fence has a large performance |
| // cost. See crbug.com/1246254. This function should be called at |
| // initialization to enable checking the fence before waiting on |
| // i965 platforms. TODO(crbug.com/1246254): Remove this. |
| static void CheckEGLFenceBeforeWait(); |
| |
| static void FlushBeforeCreateFence(); |
| |
| // GLFence implementation: |
| bool HasCompleted() override; |
| void ClientWait() override; |
| void ServerWait() override; |
| void Invalidate() override; |
| |
| // EGL-specific wait-with-timeout implementation: |
| EGLint ClientWaitWithTimeoutNanos(EGLTimeKHR timeout); |
| |
| protected: |
| GLFenceEGL(); |
| bool InitializeInternal(EGLenum type, EGLint* attribs); |
| |
| EGLSyncKHR sync_; |
| EGLDisplay display_; |
| }; |
| |
| } // namespace gl |
| |
| #endif // UI_GL_GL_FENCE_EGL_H_ |