| // Copyright 2023 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_GL_INIT_GL_DISPLAY_INITIALIZER_H_ |
| #define UI_GL_INIT_GL_DISPLAY_INITIALIZER_H_ |
| |
| #include <vector> |
| |
| #include "ui/gl/gl_display.h" |
| #include "ui/gl/init/gl_init_export.h" |
| |
| namespace base { |
| class CommandLine; |
| } // namespace base |
| |
| namespace gl::init { |
| |
| GL_INIT_EXPORT void GetEGLInitDisplaysForTesting( |
| bool supports_angle_d3d, |
| bool supports_angle_opengl, |
| bool supports_angle_null, |
| bool supports_angle_vulkan, |
| bool supports_angle_swiftshader, |
| bool supports_angle_opengl_egl, |
| bool supports_angle_metal, |
| const base::CommandLine* command_line, |
| std::vector<DisplayType>* init_displays); |
| |
| GL_INIT_EXPORT void GetDisplayInitializationParams( |
| bool* supports_angle, |
| std::vector<DisplayType>* init_displays); |
| |
| GL_INIT_EXPORT bool InitializeDisplay(GLDisplayEGL* display, |
| EGLDisplayPlatform native_display); |
| |
| } // namespace gl::init |
| |
| #endif // UI_GL_INIT_GL_DISPLAY_INITIALIZER_H_ |