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/* Generated by wayland-scanner 1.13.0 */
#ifndef GAMING_INPUT_UNSTABLE_V2_SERVER_PROTOCOL_H
#define GAMING_INPUT_UNSTABLE_V2_SERVER_PROTOCOL_H
#include <stdint.h>
#include <stddef.h>
#include "wayland-server.h"
#ifdef __cplusplus
extern "C" {
#endif
struct wl_client;
struct wl_resource;
/**
* @page page_gaming_input_unstable_v2 The gaming_input_unstable_v2 protocol
* @section page_ifaces_gaming_input_unstable_v2 Interfaces
* - @subpage page_iface_zcr_gaming_input_v2 - extends wl_seat with gaming input devices
* - @subpage page_iface_zcr_gaming_seat_v2 - controller object for all gaming devices of a seat
* - @subpage page_iface_zcr_gamepad_v2 - gamepad input device
* @section page_copyright_gaming_input_unstable_v2 Copyright
* <pre>
*
* Copyright 2016 The Chromium Authors.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
* </pre>
*/
struct wl_seat;
struct zcr_gamepad_v2;
struct zcr_gaming_input_v2;
struct zcr_gaming_seat_v2;
/**
* @page page_iface_zcr_gaming_input_v2 zcr_gaming_input_v2
* @section page_iface_zcr_gaming_input_v2_desc Description
*
* A global interface to provide gaming input devices for a given seat.
*
* Currently only gamepad devices are supported.
*
* Warning! The protocol described in this file is experimental and
* backward incompatible changes may be made. Backward compatible changes
* may be added together with the corresponding uinterface version bump.
* Backward incompatible changes are done by bumping the version number in
* the protocol and uinterface names and resetting the interface version.
* Once the protocol is to be declared stable, the 'z' prefix and the
* version number in the protocol and interface names are removed and the
* interface version number is reset.
* @section page_iface_zcr_gaming_input_v2_api API
* See @ref iface_zcr_gaming_input_v2.
*/
/**
* @defgroup iface_zcr_gaming_input_v2 The zcr_gaming_input_v2 interface
*
* A global interface to provide gaming input devices for a given seat.
*
* Currently only gamepad devices are supported.
*
* Warning! The protocol described in this file is experimental and
* backward incompatible changes may be made. Backward compatible changes
* may be added together with the corresponding uinterface version bump.
* Backward incompatible changes are done by bumping the version number in
* the protocol and uinterface names and resetting the interface version.
* Once the protocol is to be declared stable, the 'z' prefix and the
* version number in the protocol and interface names are removed and the
* interface version number is reset.
*/
extern const struct wl_interface zcr_gaming_input_v2_interface;
/**
* @page page_iface_zcr_gaming_seat_v2 zcr_gaming_seat_v2
* @section page_iface_zcr_gaming_seat_v2_desc Description
*
* An object that provides access to all the gaming devices of a seat.
* When a gamepad is connected, the compositor will send gamepad_added event.
* @section page_iface_zcr_gaming_seat_v2_api API
* See @ref iface_zcr_gaming_seat_v2.
*/
/**
* @defgroup iface_zcr_gaming_seat_v2 The zcr_gaming_seat_v2 interface
*
* An object that provides access to all the gaming devices of a seat.
* When a gamepad is connected, the compositor will send gamepad_added event.
*/
extern const struct wl_interface zcr_gaming_seat_v2_interface;
/**
* @page page_iface_zcr_gamepad_v2 zcr_gamepad_v2
* @section page_iface_zcr_gamepad_v2_desc Description
*
* The zcr_gamepad_v2 interface represents one or more gamepad input devices,
* which are reported as a normalized 'Standard Gamepad' as it is specified
* by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping
* @section page_iface_zcr_gamepad_v2_api API
* See @ref iface_zcr_gamepad_v2.
*/
/**
* @defgroup iface_zcr_gamepad_v2 The zcr_gamepad_v2 interface
*
* The zcr_gamepad_v2 interface represents one or more gamepad input devices,
* which are reported as a normalized 'Standard Gamepad' as it is specified
* by the W3C Gamepad API at: https://w3c.github.io/gamepad/#remapping
*/
extern const struct wl_interface zcr_gamepad_v2_interface;
/**
* @ingroup iface_zcr_gaming_input_v2
* @struct zcr_gaming_input_v2_interface
*/
struct zcr_gaming_input_v2_interface {
/**
* get a gaming seat
*
* Get a gaming seat object for a given seat. Gaming seat
* provides access to gaming devices
*/
void (*get_gaming_seat)(struct wl_client *client,
struct wl_resource *resource,
uint32_t gaming_seat,
struct wl_resource *seat);
/**
* release the memory for the gaming input object
*
* Destroy gaming_input object. Objects created from this object
* are unaffected and should be destroyed separately.
*/
void (*destroy)(struct wl_client *client,
struct wl_resource *resource);
};
/**
* @ingroup iface_zcr_gaming_input_v2
*/
#define ZCR_GAMING_INPUT_V2_GET_GAMING_SEAT_SINCE_VERSION 1
/**
* @ingroup iface_zcr_gaming_input_v2
*/
#define ZCR_GAMING_INPUT_V2_DESTROY_SINCE_VERSION 1
/**
* @ingroup iface_zcr_gaming_seat_v2
* @struct zcr_gaming_seat_v2_interface
*/
struct zcr_gaming_seat_v2_interface {
/**
* release the memory for the gaming seat object
*
* Destroy gaming_seat object. Objects created from this object
* are unaffected and should be destroyed separately.
*/
void (*destroy)(struct wl_client *client,
struct wl_resource *resource);
};
#define ZCR_GAMING_SEAT_V2_GAMEPAD_ADDED 0
/**
* @ingroup iface_zcr_gaming_seat_v2
*/
#define ZCR_GAMING_SEAT_V2_GAMEPAD_ADDED_SINCE_VERSION 1
/**
* @ingroup iface_zcr_gaming_seat_v2
*/
#define ZCR_GAMING_SEAT_V2_DESTROY_SINCE_VERSION 1
/**
* @ingroup iface_zcr_gaming_seat_v2
* Sends an gamepad_added event to the client owning the resource.
* @param resource_ The client's resource
* @param gamepad new connected gamepad
*/
static inline void
zcr_gaming_seat_v2_send_gamepad_added(struct wl_resource *resource_, struct wl_resource *gamepad)
{
wl_resource_post_event(resource_, ZCR_GAMING_SEAT_V2_GAMEPAD_ADDED, gamepad);
}
#ifndef ZCR_GAMEPAD_V2_BUTTON_STATE_ENUM
#define ZCR_GAMEPAD_V2_BUTTON_STATE_ENUM
/**
* @ingroup iface_zcr_gamepad_v2
* physical button state
*
* Describes the physical state of a button that produced the button
* event.
*/
enum zcr_gamepad_v2_button_state {
/**
* the button is not pressed
*/
ZCR_GAMEPAD_V2_BUTTON_STATE_RELEASED = 0,
/**
* the button is pressed
*/
ZCR_GAMEPAD_V2_BUTTON_STATE_PRESSED = 1,
};
#endif /* ZCR_GAMEPAD_V2_BUTTON_STATE_ENUM */
/**
* @ingroup iface_zcr_gamepad_v2
* @struct zcr_gamepad_v2_interface
*/
struct zcr_gamepad_v2_interface {
/**
* destroy gamepad object
*
*
*/
void (*destroy)(struct wl_client *client,
struct wl_resource *resource);
};
#define ZCR_GAMEPAD_V2_REMOVED 0
#define ZCR_GAMEPAD_V2_AXIS 1
#define ZCR_GAMEPAD_V2_BUTTON 2
#define ZCR_GAMEPAD_V2_FRAME 3
/**
* @ingroup iface_zcr_gamepad_v2
*/
#define ZCR_GAMEPAD_V2_REMOVED_SINCE_VERSION 1
/**
* @ingroup iface_zcr_gamepad_v2
*/
#define ZCR_GAMEPAD_V2_AXIS_SINCE_VERSION 1
/**
* @ingroup iface_zcr_gamepad_v2
*/
#define ZCR_GAMEPAD_V2_BUTTON_SINCE_VERSION 1
/**
* @ingroup iface_zcr_gamepad_v2
*/
#define ZCR_GAMEPAD_V2_FRAME_SINCE_VERSION 1
/**
* @ingroup iface_zcr_gamepad_v2
*/
#define ZCR_GAMEPAD_V2_DESTROY_SINCE_VERSION 1
/**
* @ingroup iface_zcr_gamepad_v2
* Sends an removed event to the client owning the resource.
* @param resource_ The client's resource
*/
static inline void
zcr_gamepad_v2_send_removed(struct wl_resource *resource_)
{
wl_resource_post_event(resource_, ZCR_GAMEPAD_V2_REMOVED);
}
/**
* @ingroup iface_zcr_gamepad_v2
* Sends an axis event to the client owning the resource.
* @param resource_ The client's resource
* @param time timestamp with millisecond granularity
* @param axis axis that produced this event
* @param value new value of axis
*/
static inline void
zcr_gamepad_v2_send_axis(struct wl_resource *resource_, uint32_t time, uint32_t axis, wl_fixed_t value)
{
wl_resource_post_event(resource_, ZCR_GAMEPAD_V2_AXIS, time, axis, value);
}
/**
* @ingroup iface_zcr_gamepad_v2
* Sends an button event to the client owning the resource.
* @param resource_ The client's resource
* @param time timestamp with millisecond granularity
* @param button id of button
* @param state digital state of the button
* @param analog analog value of the button
*/
static inline void
zcr_gamepad_v2_send_button(struct wl_resource *resource_, uint32_t time, uint32_t button, uint32_t state, wl_fixed_t analog)
{
wl_resource_post_event(resource_, ZCR_GAMEPAD_V2_BUTTON, time, button, state, analog);
}
/**
* @ingroup iface_zcr_gamepad_v2
* Sends an frame event to the client owning the resource.
* @param resource_ The client's resource
* @param time timestamp with millisecond granularity
*/
static inline void
zcr_gamepad_v2_send_frame(struct wl_resource *resource_, uint32_t time)
{
wl_resource_post_event(resource_, ZCR_GAMEPAD_V2_FRAME, time);
}
#ifdef __cplusplus
}
#endif
#endif