blob: 425ed2f33c88b15d21af15ae3af88ae1cb4dbc94 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/base/test/ui_controls.h"
#include "base/callback.h"
#include "ui/base/test/ui_controls_internal_win.h"
#include "ui/gfx/geometry/point.h"
namespace ui_controls {
bool g_ui_controls_enabled = false;
void EnableUIControls() {
g_ui_controls_enabled = true;
}
bool SendKeyPress(gfx::NativeWindow window,
ui::KeyboardCode key,
bool control,
bool shift,
bool alt,
bool command) {
CHECK(g_ui_controls_enabled);
DCHECK(!command); // No command key on Windows
return internal::SendKeyPressImpl(window, key, control, shift, alt,
base::OnceClosure());
}
bool SendKeyPressNotifyWhenDone(gfx::NativeWindow window,
ui::KeyboardCode key,
bool control,
bool shift,
bool alt,
bool command,
base::OnceClosure task) {
CHECK(g_ui_controls_enabled);
DCHECK(!command); // No command key on Windows
return internal::SendKeyPressImpl(window, key, control, shift, alt,
std::move(task));
}
bool SendMouseMove(long x, long y) {
CHECK(g_ui_controls_enabled);
return internal::SendMouseMoveImpl(x, y, base::OnceClosure());
}
bool SendMouseMoveNotifyWhenDone(long x, long y, base::OnceClosure task) {
CHECK(g_ui_controls_enabled);
return internal::SendMouseMoveImpl(x, y, std::move(task));
}
bool SendMouseEvents(MouseButton type,
int button_state,
int accelerator_state) {
CHECK(g_ui_controls_enabled);
return internal::SendMouseEventsImpl(type, button_state, accelerator_state,
base::OnceClosure());
}
bool SendMouseEventsNotifyWhenDone(MouseButton type,
int button_state,
base::OnceClosure task,
int accelerator_state) {
CHECK(g_ui_controls_enabled);
return internal::SendMouseEventsImpl(type, button_state, std::move(task),
accelerator_state);
}
bool SendMouseClick(MouseButton type) {
CHECK(g_ui_controls_enabled);
return internal::SendMouseEventsImpl(type, UP | DOWN, base::OnceClosure());
}
bool SendTouchEvents(int action, int num, int x, int y) {
CHECK(g_ui_controls_enabled);
return internal::SendTouchEventsImpl(action, num, x, y);
}
} // namespace ui_controls