blob: 93e09c218d1083d01ed0bf1f6dff3aa7bac3ba66 [file] [log] [blame]
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/vr/renderers/external_textured_quad_renderer.h"
#include "device/vr/vr_gl_util.h"
#include "ui/gfx/transform.h"
namespace vr {
namespace {
// clang-format off
static constexpr char const* kFragmentShader = OEIE_SHADER(
precision highp float;
uniform samplerExternalOES u_Texture;
uniform samplerExternalOES u_OverlayTexture;
varying vec2 v_TexCoordinate;
varying vec2 v_CornerPosition;
uniform mediump float u_Opacity;
uniform mediump float u_OverlayOpacity;
uniform bool u_UsesOverlay;
void main() {
lowp vec4 color = texture2D(u_Texture, v_TexCoordinate);
if (u_UsesOverlay) {
lowp vec4 overlay_color = texture2D(u_OverlayTexture, v_TexCoordinate);
overlay_color = overlay_color * u_OverlayOpacity;
color = mix(color, overlay_color, overlay_color.a);
}
float mask = 1.0 - step(1.0, length(v_CornerPosition));
gl_FragColor = color * u_Opacity * mask;
}
);
// clang-format on
} // namespace
ExternalTexturedQuadRenderer::ExternalTexturedQuadRenderer()
: TexturedQuadRenderer(TexturedQuadRenderer::VertexShader(),
kFragmentShader) {}
ExternalTexturedQuadRenderer::~ExternalTexturedQuadRenderer() = default;
GLenum ExternalTexturedQuadRenderer::TextureType() const {
return GL_TEXTURE_EXTERNAL_OES;
}
} // namespace vr