| // Copyright 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "chrome/browser/vr/renderers/external_textured_quad_renderer.h" |
| |
| #include "device/vr/vr_gl_util.h" |
| #include "ui/gfx/transform.h" |
| |
| namespace vr { |
| |
| namespace { |
| |
| // clang-format off |
| static constexpr char const* kFragmentShader = OEIE_SHADER( |
| precision highp float; |
| uniform samplerExternalOES u_Texture; |
| uniform samplerExternalOES u_OverlayTexture; |
| varying vec2 v_TexCoordinate; |
| varying vec2 v_CornerPosition; |
| uniform mediump float u_Opacity; |
| uniform mediump float u_OverlayOpacity; |
| uniform bool u_UsesOverlay; |
| |
| void main() { |
| lowp vec4 color = texture2D(u_Texture, v_TexCoordinate); |
| if (u_UsesOverlay) { |
| lowp vec4 overlay_color = texture2D(u_OverlayTexture, v_TexCoordinate); |
| overlay_color = overlay_color * u_OverlayOpacity; |
| color = mix(color, overlay_color, overlay_color.a); |
| } |
| float mask = 1.0 - step(1.0, length(v_CornerPosition)); |
| gl_FragColor = color * u_Opacity * mask; |
| } |
| ); |
| // clang-format on |
| |
| } // namespace |
| |
| ExternalTexturedQuadRenderer::ExternalTexturedQuadRenderer() |
| : TexturedQuadRenderer(TexturedQuadRenderer::VertexShader(), |
| kFragmentShader) {} |
| |
| ExternalTexturedQuadRenderer::~ExternalTexturedQuadRenderer() = default; |
| |
| GLenum ExternalTexturedQuadRenderer::TextureType() const { |
| return GL_TEXTURE_EXTERNAL_OES; |
| } |
| |
| } // namespace vr |