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// Copyright 2020 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_SYNC_INVALIDATIONS_SYNC_INVALIDATIONS_SERVICE_H_
#define COMPONENTS_SYNC_INVALIDATIONS_SYNC_INVALIDATIONS_SERVICE_H_
#include <string>
#include "base/callback.h"
#include "components/keyed_service/core/keyed_service.h"
#include "components/sync/base/model_type.h"
namespace syncer {
class FCMRegistrationTokenObserver;
class InvalidationsListener;
class InterestedDataTypesHandler;
// Service which is used to register with FCM. It is used to obtain an FCM token
// which is used to send invalidations from the server. The service also
// provides incoming invalidations handling and an interface to subscribe to
// invalidations. To subscribe for invalidations a new InvalidationsListener
// should be added.
class SyncInvalidationsService : public KeyedService {
public:
// Data types which are newly marked as interesting will be passed to the
// callback.
using InterestedDataTypesAppliedCallback =
base::OnceCallback<void(const ModelTypeSet&)>;
// Start or stop listening to invalidations.
virtual void SetActive(bool active) = 0;
// Add or remove a new listener which will be notified on each new incoming
// invalidation. |listener| must not be nullptr. If there is no such
// |listener| then RemoveListener will do nothing.
virtual void AddListener(InvalidationsListener* listener) = 0;
virtual void RemoveListener(InvalidationsListener* listener) = 0;
// Add or remove an FCM token change observer. |observer| must not be nullptr.
virtual void AddTokenObserver(FCMRegistrationTokenObserver* observer) = 0;
virtual void RemoveTokenObserver(FCMRegistrationTokenObserver* observer) = 0;
// Used to get an obtained FCM token. Returns empty string if it hasn't been
// received yet.
virtual const std::string& GetFCMRegistrationToken() const = 0;
// Set the interested data types change handler. |handler| can be nullptr to
// unregister any existing handler. There can be at most one handler.
virtual void SetInterestedDataTypesHandler(
InterestedDataTypesHandler* handler) = 0;
// Get or set for which data types should the device receive invalidations.
virtual const ModelTypeSet& GetInterestedDataTypes() const = 0;
virtual void SetInterestedDataTypes(
const ModelTypeSet& data_types,
InterestedDataTypesAppliedCallback callback) = 0;
};
} // namespace syncer
#endif // COMPONENTS_SYNC_INVALIDATIONS_SYNC_INVALIDATIONS_SERVICE_H_