blob: 764343777b3bcf888fd1700b6b72c47361dd464b [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_AUDIO_AUDIO_OUTPUT_RESAMPLER_H_
#define MEDIA_AUDIO_AUDIO_OUTPUT_RESAMPLER_H_
#include <map>
#include "base/basictypes.h"
#include "base/memory/ref_counted.h"
#include "base/time.h"
#include "media/audio/audio_io.h"
#include "media/audio/audio_manager.h"
#include "media/audio/audio_output_dispatcher.h"
#include "media/audio/audio_parameters.h"
namespace media {
class OnMoreDataResampler;
// AudioOutputResampler is a browser-side resampling and rebuffering solution
// which ensures audio data is always output at given parameters. The rough
// flow is: Client -> [FIFO] -> [Resampler] -> Output Device.
//
// The FIFO and resampler are only used when necessary. To be clear:
// - The resampler is only used if the input and output sample rates differ.
// - The FIFO is only used if the input and output frame sizes differ or if
// the resampler is used.
//
// AOR works by intercepting the AudioSourceCallback provided to StartStream()
// and redirecting to the appropriate resampling or FIFO callback which passes
// through to the original callback only when necessary.
//
// AOR will automatically fall back from AUDIO_PCM_LOW_LATENCY to
// AUDIO_PCM_LINEAR if the output device fails to open at the requested output
// parameters.
// TODO(dalecurtis): Ideally the low latency path will be as reliable as the
// high latency path once we have channel mixing and support querying for the
// hardware's configured bit depth. Monitor the UMA stats for fallback and
// remove fallback support once it's stable. http://crbug.com/148418
//
// Currently channel downmixing and upmixing is not supported.
// TODO(dalecurtis): Add channel remixing. http://crbug.com/138762
class MEDIA_EXPORT AudioOutputResampler : public AudioOutputDispatcher {
public:
AudioOutputResampler(AudioManager* audio_manager,
const AudioParameters& input_params,
const AudioParameters& output_params,
const base::TimeDelta& close_delay);
// AudioOutputDispatcher interface.
virtual bool OpenStream() OVERRIDE;
virtual bool StartStream(AudioOutputStream::AudioSourceCallback* callback,
AudioOutputProxy* stream_proxy) OVERRIDE;
virtual void StopStream(AudioOutputProxy* stream_proxy) OVERRIDE;
virtual void StreamVolumeSet(AudioOutputProxy* stream_proxy,
double volume) OVERRIDE;
virtual void CloseStream(AudioOutputProxy* stream_proxy) OVERRIDE;
virtual void Shutdown() OVERRIDE;
private:
friend class base::RefCountedThreadSafe<AudioOutputResampler>;
virtual ~AudioOutputResampler();
// Used to initialize the FIFO and resamplers.
void Initialize();
// Dispatcher to proxy all AudioOutputDispatcher calls too.
scoped_refptr<AudioOutputDispatcher> dispatcher_;
// Map of outstanding OnMoreDataResampler objects. A new object is created
// on every StartStream() call and destroyed on CloseStream().
typedef std::map<AudioOutputProxy*, OnMoreDataResampler*> CallbackMap;
CallbackMap callbacks_;
// Ratio of input bytes to output bytes used to correct playback delay with
// regard to buffering and resampling.
double io_ratio_;
// Used by AudioOutputDispatcherImpl; kept so we can reinitialize on the fly.
base::TimeDelta close_delay_;
// AudioParameters used to setup the output stream.
AudioParameters output_params_;
// Whether any streams have been opened through |dispatcher_|, if so we can't
// fallback on future OpenStream() failures.
bool streams_opened_;
DISALLOW_COPY_AND_ASSIGN(AudioOutputResampler);
};
} // namespace media
#endif // MEDIA_AUDIO_AUDIO_OUTPUT_RESAMPLER_H_