blob: 433ce34256e7260b5bdf10b9c573d56420e729d2 [file] [log] [blame]
// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/texture_layer_impl.h"
#include "base/stringprintf.h"
#include "cc/quad_sink.h"
#include "cc/renderer.h"
#include "cc/texture_draw_quad.h"
namespace cc {
TextureLayerImpl::TextureLayerImpl(LayerTreeImpl* treeImpl, int id)
: LayerImpl(treeImpl, id)
, m_textureId(0)
, m_externalTextureResource(0)
, m_premultipliedAlpha(true)
, m_flipped(true)
, m_uvRect(0, 0, 1, 1)
{
m_vertexOpacity[0] = 1.0f;
m_vertexOpacity[1] = 1.0f;
m_vertexOpacity[2] = 1.0f;
m_vertexOpacity[3] = 1.0f;
}
TextureLayerImpl::~TextureLayerImpl()
{
}
void TextureLayerImpl::willDraw(ResourceProvider* resourceProvider)
{
if (!m_textureId)
return;
DCHECK(!m_externalTextureResource);
m_externalTextureResource = resourceProvider->createResourceFromExternalTexture(m_textureId);
}
void TextureLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData& appendQuadsData)
{
if (!m_externalTextureResource)
return;
SharedQuadState* sharedQuadState = quadSink.useSharedQuadState(createSharedQuadState());
appendDebugBorderQuad(quadSink, sharedQuadState, appendQuadsData);
gfx::Rect quadRect(gfx::Point(), contentBounds());
gfx::Rect opaqueRect(contentsOpaque() ? quadRect : gfx::Rect());
scoped_ptr<TextureDrawQuad> quad = TextureDrawQuad::Create();
quad->SetNew(sharedQuadState, quadRect, opaqueRect, m_externalTextureResource, m_premultipliedAlpha, m_uvRect, m_vertexOpacity, m_flipped);
// Perform explicit clipping on a quad to avoid setting a scissor later.
if (sharedQuadState->is_clipped && quad->PerformClipping())
sharedQuadState->is_clipped = false;
if (!quad->rect.IsEmpty())
quadSink.append(quad.PassAs<DrawQuad>(), appendQuadsData);
}
void TextureLayerImpl::didDraw(ResourceProvider* resourceProvider)
{
if (!m_externalTextureResource)
return;
// FIXME: the following assert will not be true when sending resources to a
// parent compositor. A synchronization scheme (double-buffering or
// pipelining of updates) for the client will need to exist to solve this.
DCHECK(!resourceProvider->inUseByConsumer(m_externalTextureResource));
resourceProvider->deleteResource(m_externalTextureResource);
m_externalTextureResource = 0;
}
void TextureLayerImpl::dumpLayerProperties(std::string* str, int indent) const
{
str->append(indentString(indent));
base::StringAppendF(str, "texture layer texture id: %u premultiplied: %d\n", m_textureId, m_premultipliedAlpha);
LayerImpl::dumpLayerProperties(str, indent);
}
void TextureLayerImpl::setVertexOpacity(const float vertexOpacity[4]) {
m_vertexOpacity[0] = vertexOpacity[0];
m_vertexOpacity[1] = vertexOpacity[1];
m_vertexOpacity[2] = vertexOpacity[2];
m_vertexOpacity[3] = vertexOpacity[3];
}
void TextureLayerImpl::didLoseOutputSurface()
{
m_textureId = 0;
m_externalTextureResource = 0;
}
const char* TextureLayerImpl::layerTypeAsString() const
{
return "TextureLayer";
}
} // namespace cc