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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_ROOT_WINDOW_CONTROLLER_H_
#define ASH_ROOT_WINDOW_CONTROLLER_H_
#include "ash/ash_export.h"
#include "ash/shelf_types.h"
#include "ash/system/user/login_status.h"
#include "base/basictypes.h"
#include "base/memory/scoped_ptr.h"
class SkBitmap;
namespace aura {
class EventFilter;
class RootWindow;
class Window;
}
namespace gfx {
class Point;
}
namespace views {
namespace corewm {
class InputMethodEventFilter;
class RootWindowEventFilter;
}
}
namespace ash {
class Launcher;
class SystemTray;
class ToplevelWindowEventHandler;
namespace internal {
class BootSplashScreen;
class PanelLayoutManager;
class RootWindowLayoutManager;
class ScreenDimmer;
class ShelfLayoutManager;
class StatusAreaWidget;
class SystemBackgroundController;
class SystemModalContainerLayoutManager;
class WorkspaceController;
// This class maintains the per root window state for ash. This class
// owns the root window and other dependent objects that should be
// deleted upon the deletion of the root window. The RootWindowController
// for particular root window is stored as a property and can be obtained
// using |GetRootWindowController(aura::RootWindow*)| function.
class ASH_EXPORT RootWindowController {
public:
explicit RootWindowController(aura::RootWindow* root_window);
~RootWindowController();
// Returns a RootWindowController that has a launcher for given
// |window|. This returns the RootWindowController for the |window|'s
// root window when multiple launcher mode is enabled, or the primary
// RootWindowController otherwise.
static RootWindowController* ForLauncher(aura::Window* window);
// Returns a RootWindowController of the window's root window.
static RootWindowController* ForWindow(aura::Window* window);
// Returns the RootWindowController of the active root window.
static internal::RootWindowController* ForActiveRootWindow();
aura::RootWindow* root_window() { return root_window_.get(); }
RootWindowLayoutManager* root_window_layout() { return root_window_layout_; }
WorkspaceController* workspace_controller() {
return workspace_controller_.get();
}
ScreenDimmer* screen_dimmer() { return screen_dimmer_.get(); }
Launcher* launcher() { return launcher_.get(); }
ShelfLayoutManager* shelf() const { return shelf_; }
StatusAreaWidget* status_area_widget() {
return status_area_widget_;
}
// Returns the system tray on this root window. Note that
// calling this on the root window that doesn't have a launcher will
// lead to a crash.
SystemTray* GetSystemTray();
// Shows context menu at the |location_in_screen|. This uses
// |ShellDelegate::CreateContextMenu| to define the content of the menu.
void ShowContextMenu(const gfx::Point& location_in_screen);
// Returns the layout-manager for the appropriate modal-container. If the
// window is inside the lockscreen modal container, then the layout manager
// for that is returned. Otherwise the layout manager for the default modal
// container is returned.
// If no window is specified (i.e. |window| is NULL), then the lockscreen
// modal container is used if the screen is currently locked. Otherwise, the
// default modal container is used.
SystemModalContainerLayoutManager* GetSystemModalLayoutManager(
aura::Window* window);
aura::Window* GetContainer(int container_id);
void InitLayoutManagers();
void CreateContainers();
// Initializs the RootWindowController for primary display. This
// creates
void InitForPrimaryDisplay();
// Initializes |system_background_| and possibly also |boot_splash_screen_|.
// |is_first_run_after_boot| determines the background's initial color.
void CreateSystemBackground(bool is_first_run_after_boot);
// Initializes |launcher_|. Does nothing if it's already initialized.
void CreateLauncher();
// Show launcher view if it was created hidden (before session has started).
void ShowLauncher();
// Called when the user logs in.
void OnLoginStateChanged(user::LoginStatus status);
// Called when the login status changes after login (such as lock/unlock).
// TODO(oshima): Investigate if we can merge this and |OnLoginStateChanged|.
void UpdateAfterLoginStatusChange(user::LoginStatus status);
// Called when the brightness/grayscale animation from white to the login
// desktop background image has started. Starts |boot_splash_screen_|'s
// hiding animation (if the screen is non-NULL).
void HandleInitialDesktopBackgroundAnimationStarted();
// Called when the login background is fully visible. Updates |background_|
// to be black and drops |boot_splash_screen_|.
void HandleDesktopBackgroundVisible();
// Deletes associated objects and clears the state, but doesn't delete
// the root window yet. This is used to delete a secondary displays'
// root window safely when the display disconnect signal is received,
// which may come while we're in the nested message loop.
void Shutdown();
// Deletes all child windows and performs necessary cleanup.
void CloseChildWindows();
// Moves child windows to |dest|.
void MoveWindowsTo(aura::RootWindow* dest);
// Force the shelf to query for it's current visibility state.
void UpdateShelfVisibility();
// Sets/gets the shelf auto-hide behavior.
void SetShelfAutoHideBehavior(ShelfAutoHideBehavior behavior);
ShelfAutoHideBehavior GetShelfAutoHideBehavior() const;
// Sets/gets the shelf alignemnt.
bool SetShelfAlignment(ShelfAlignment alignment);
ShelfAlignment GetShelfAlignment();
private:
// Creates each of the special window containers that holds windows of various
// types in the shell UI.
void CreateContainersInRootWindow(aura::RootWindow* root_window);
scoped_ptr<aura::RootWindow> root_window_;
RootWindowLayoutManager* root_window_layout_;
// Widget containing system tray.
StatusAreaWidget* status_area_widget_;
// The shelf for managing the launcher and the status widget.
// RootWindowController does not own the shelf. Instead, it is owned
// by container of the status area.
ShelfLayoutManager* shelf_;
// Manages layout of panels. Owned by PanelContainer.
PanelLayoutManager* panel_layout_manager_;
scoped_ptr<Launcher> launcher_;
scoped_ptr<SystemBackgroundController> system_background_;
scoped_ptr<BootSplashScreen> boot_splash_screen_;
scoped_ptr<ScreenDimmer> screen_dimmer_;
scoped_ptr<WorkspaceController> workspace_controller_;
// We need to own event handlers for various containers.
scoped_ptr<ToplevelWindowEventHandler> default_container_handler_;
scoped_ptr<ToplevelWindowEventHandler> always_on_top_container_handler_;
scoped_ptr<ToplevelWindowEventHandler> modal_container_handler_;
scoped_ptr<ToplevelWindowEventHandler> lock_modal_container_handler_;
DISALLOW_COPY_AND_ASSIGN(RootWindowController);
};
} // namespace internal
} // ash
#endif // ASH_ROOT_WINDOW_CONTROLLER_H_