| // Copyright 2010 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "cc/texture_layer.h" |
| |
| #include "cc/layer_tree_host.h" |
| #include "cc/texture_layer_client.h" |
| #include "cc/texture_layer_impl.h" |
| #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3D.h" |
| #include "third_party/khronos/GLES2/gl2.h" |
| |
| namespace cc { |
| |
| scoped_refptr<TextureLayer> TextureLayer::create(TextureLayerClient* client) |
| { |
| return scoped_refptr<TextureLayer>(new TextureLayer(client)); |
| } |
| |
| TextureLayer::TextureLayer(TextureLayerClient* client) |
| : Layer() |
| , m_client(client) |
| , m_flipped(true) |
| , m_uvRect(0, 0, 1, 1) |
| , m_premultipliedAlpha(true) |
| , m_rateLimitContext(false) |
| , m_contextLost(false) |
| , m_textureId(0) |
| , m_contentCommitted(false) |
| { |
| m_vertexOpacity[0] = 1.0f; |
| m_vertexOpacity[1] = 1.0f; |
| m_vertexOpacity[2] = 1.0f; |
| m_vertexOpacity[3] = 1.0f; |
| } |
| |
| TextureLayer::~TextureLayer() |
| { |
| if (layerTreeHost()) { |
| if (m_textureId) |
| layerTreeHost()->acquireLayerTextures(); |
| if (m_rateLimitContext && m_client) |
| layerTreeHost()->stopRateLimiter(m_client->context()); |
| } |
| } |
| |
| scoped_ptr<LayerImpl> TextureLayer::createLayerImpl(LayerTreeImpl* treeImpl) |
| { |
| return TextureLayerImpl::create(treeImpl, m_layerId).PassAs<LayerImpl>(); |
| } |
| |
| void TextureLayer::setFlipped(bool flipped) |
| { |
| m_flipped = flipped; |
| setNeedsCommit(); |
| } |
| |
| void TextureLayer::setUVRect(const gfx::RectF& rect) |
| { |
| m_uvRect = rect; |
| setNeedsCommit(); |
| } |
| |
| void TextureLayer::setVertexOpacity(float bottomLeft, |
| float topLeft, |
| float topRight, |
| float bottomRight) { |
| // Indexing according to the quad vertex generation: |
| // 1--2 |
| // | | |
| // 0--3 |
| m_vertexOpacity[0] = bottomLeft; |
| m_vertexOpacity[1] = topLeft; |
| m_vertexOpacity[2] = topRight; |
| m_vertexOpacity[3] = bottomRight; |
| setNeedsCommit(); |
| } |
| |
| void TextureLayer::setPremultipliedAlpha(bool premultipliedAlpha) |
| { |
| m_premultipliedAlpha = premultipliedAlpha; |
| setNeedsCommit(); |
| } |
| |
| void TextureLayer::setRateLimitContext(bool rateLimit) |
| { |
| if (!rateLimit && m_rateLimitContext && m_client && layerTreeHost()) |
| layerTreeHost()->stopRateLimiter(m_client->context()); |
| |
| m_rateLimitContext = rateLimit; |
| } |
| |
| void TextureLayer::setTextureId(unsigned id) |
| { |
| if (m_textureId == id) |
| return; |
| if (m_textureId && layerTreeHost()) |
| layerTreeHost()->acquireLayerTextures(); |
| m_textureId = id; |
| setNeedsCommit(); |
| } |
| |
| void TextureLayer::willModifyTexture() |
| { |
| if (layerTreeHost() && (drawsContent() || m_contentCommitted)) { |
| layerTreeHost()->acquireLayerTextures(); |
| m_contentCommitted = false; |
| } |
| } |
| |
| void TextureLayer::setNeedsDisplayRect(const gfx::RectF& dirtyRect) |
| { |
| Layer::setNeedsDisplayRect(dirtyRect); |
| |
| if (m_rateLimitContext && m_client && layerTreeHost() && drawsContent()) |
| layerTreeHost()->startRateLimiter(m_client->context()); |
| } |
| |
| void TextureLayer::setLayerTreeHost(LayerTreeHost* host) |
| { |
| if (m_textureId && layerTreeHost() && host != layerTreeHost()) |
| layerTreeHost()->acquireLayerTextures(); |
| Layer::setLayerTreeHost(host); |
| } |
| |
| bool TextureLayer::drawsContent() const |
| { |
| return (m_client || m_textureId) && !m_contextLost && Layer::drawsContent(); |
| } |
| |
| void TextureLayer::update(ResourceUpdateQueue& queue, const OcclusionTracker*, RenderingStats&) |
| { |
| if (m_client) { |
| m_textureId = m_client->prepareTexture(queue); |
| m_contextLost = m_client->context()->getGraphicsResetStatusARB() != GL_NO_ERROR; |
| } |
| |
| m_needsDisplay = false; |
| } |
| |
| void TextureLayer::pushPropertiesTo(LayerImpl* layer) |
| { |
| Layer::pushPropertiesTo(layer); |
| |
| TextureLayerImpl* textureLayer = static_cast<TextureLayerImpl*>(layer); |
| textureLayer->setFlipped(m_flipped); |
| textureLayer->setUVRect(m_uvRect); |
| textureLayer->setVertexOpacity(m_vertexOpacity); |
| textureLayer->setPremultipliedAlpha(m_premultipliedAlpha); |
| textureLayer->setTextureId(m_textureId); |
| m_contentCommitted = drawsContent(); |
| } |
| |
| bool TextureLayer::blocksPendingCommit() const |
| { |
| // Double-buffered texture layers need to be blocked until they can be made |
| // triple-buffered. Single-buffered layers already prevent draws, so |
| // can block too for simplicity. |
| return true; |
| } |
| |
| } // namespace cc |