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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef InterpolationEffect_h
#define InterpolationEffect_h
#include "core/CoreExport.h"
#include "core/animation/Interpolation.h"
#include "core/animation/Keyframe.h"
#include "platform/RuntimeEnabledFeatures.h"
#include "platform/animation/TimingFunction.h"
#include "wtf/PassOwnPtr.h"
namespace blink {
// Stores all adjacent pairs of keyframes (represented by Interpolations) in a KeyframeEffectModel
// with keyframe offset data preprocessed for more efficient active keyframe pair sampling.
class CORE_EXPORT InterpolationEffect {
DISALLOW_NEW_EXCEPT_PLACEMENT_NEW();
public:
InterpolationEffect()
: m_isPopulated(false)
{ }
bool isPopulated() const { return m_isPopulated; }
void setPopulated() { m_isPopulated = true; }
void clear()
{
m_isPopulated = false;
m_interpolations.clear();
}
void getActiveInterpolations(double fraction, double iterationDuration, Vector<RefPtr<Interpolation>>&) const;
void addInterpolation(PassRefPtr<Interpolation> interpolation, PassRefPtr<TimingFunction> easing, double start, double end, double applyFrom, double applyTo)
{
m_interpolations.append(InterpolationRecord(interpolation, easing, start, end, applyFrom, applyTo));
}
void addInterpolationsFromKeyframes(PropertyHandle, const Keyframe::PropertySpecificKeyframe& keyframeA, const Keyframe::PropertySpecificKeyframe& keyframeB, double applyFrom, double applyTo);
private:
struct InterpolationRecord {
InterpolationRecord(PassRefPtr<Interpolation> interpolation, PassRefPtr<TimingFunction> easing, double start, double end, double applyFrom, double applyTo)
: m_interpolation(interpolation)
, m_easing(easing)
, m_start(start)
, m_end(end)
, m_applyFrom(applyFrom)
, m_applyTo(applyTo)
{ }
RefPtr<Interpolation> m_interpolation;
RefPtr<TimingFunction> m_easing;
double m_start;
double m_end;
double m_applyFrom;
double m_applyTo;
};
bool m_isPopulated;
Vector<InterpolationRecord> m_interpolations;
};
} // namespace blink
#endif // InterpolationEffect_h