blob: e2e74d250f78518a6d05b5418a4a65f3c8e3ac3b [file] [log] [blame]
// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/delegated_renderer_layer_impl.h"
#include "cc/append_quads_data.h"
#include "cc/layer_tree_host_impl.h"
#include "cc/layer_tree_impl.h"
#include "cc/quad_sink.h"
#include "cc/render_pass_draw_quad.h"
#include "cc/scoped_ptr_vector.h"
#include "cc/single_thread_proxy.h"
#include "cc/solid_color_draw_quad.h"
#include "cc/solid_color_layer_impl.h"
#include "cc/test/fake_layer_tree_host_impl.h"
#include "cc/test/fake_layer_tree_host_impl_client.h"
#include "cc/test/fake_output_surface.h"
#include "cc/test/fake_proxy.h"
#include "cc/test/geometry_test_utils.h"
#include "cc/test/mock_quad_culler.h"
#include "cc/test/render_pass_test_common.h"
#include "cc/test/render_pass_test_utils.h"
#include "cc/test/test_web_graphics_context_3d.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gfx/transform.h"
namespace cc {
namespace {
class DelegatedRendererLayerImplTest : public testing::Test {
public:
DelegatedRendererLayerImplTest()
: proxy_(scoped_ptr<Thread>(NULL))
, always_impl_thread_and_main_thread_blocked_(&proxy_) {
LayerTreeSettings settings;
settings.minimumOcclusionTrackingSize = gfx::Size();
host_impl_ = LayerTreeHostImpl::create(settings, &client_, &proxy_);
host_impl_->initializeRenderer(createFakeOutputSurface());
host_impl_->setViewportSize(gfx::Size(10, 10), gfx::Size(10, 10));
}
protected:
FakeProxy proxy_;
FakeLayerTreeHostImplClient client_;
DebugScopedSetImplThreadAndMainThreadBlocked
always_impl_thread_and_main_thread_blocked_;
scoped_ptr<LayerTreeHostImpl> host_impl_;
};
class DelegatedRendererLayerImplTestSimple
: public DelegatedRendererLayerImplTest {
public:
DelegatedRendererLayerImplTestSimple()
: DelegatedRendererLayerImplTest() {
scoped_ptr<LayerImpl> root_layer = SolidColorLayerImpl::create(
host_impl_->activeTree(), 1).PassAs<LayerImpl>();
scoped_ptr<LayerImpl> layer_before = SolidColorLayerImpl::create(
host_impl_->activeTree(), 2).PassAs<LayerImpl>();
scoped_ptr<LayerImpl> layer_after = SolidColorLayerImpl::create(
host_impl_->activeTree(), 3).PassAs<LayerImpl>();
scoped_ptr<DelegatedRendererLayerImpl> delegated_renderer_layer =
DelegatedRendererLayerImpl::Create(host_impl_->activeTree(), 4);
host_impl_->setViewportSize(gfx::Size(100, 100), gfx::Size(100, 100));
root_layer->setBounds(gfx::Size(100, 100));
layer_before->setPosition(gfx::Point(20, 20));
layer_before->setBounds(gfx::Size(14, 14));
layer_before->setContentBounds(gfx::Size(14, 14));
layer_before->setDrawsContent(true);
layer_before->setForceRenderSurface(true);
layer_after->setPosition(gfx::Point(5, 5));
layer_after->setBounds(gfx::Size(15, 15));
layer_after->setContentBounds(gfx::Size(15, 15));
layer_after->setDrawsContent(true);
layer_after->setForceRenderSurface(true);
delegated_renderer_layer->setPosition(gfx::Point(3, 3));
delegated_renderer_layer->setBounds(gfx::Size(10, 10));
delegated_renderer_layer->setContentBounds(gfx::Size(10, 10));
delegated_renderer_layer->setDrawsContent(true);
gfx::Transform transform;
transform.Translate(1.0, 1.0);
delegated_renderer_layer->setTransform(transform);
ScopedPtrVector<RenderPass> delegated_render_passes;
TestRenderPass* pass1 = addRenderPass(
delegated_render_passes,
RenderPass::Id(9, 6),
gfx::Rect(6, 6, 6, 6),
gfx::Transform());
addQuad(pass1, gfx::Rect(0, 0, 6, 6), 33u);
TestRenderPass* pass2 = addRenderPass(
delegated_render_passes,
RenderPass::Id(9, 7),
gfx::Rect(7, 7, 7, 7),
gfx::Transform());
addQuad(pass2, gfx::Rect(0, 0, 7, 7), 22u);
addRenderPassQuad(pass2, pass1);
TestRenderPass* pass3 = addRenderPass(
delegated_render_passes,
RenderPass::Id(9, 8),
gfx::Rect(0, 0, 8, 8),
gfx::Transform());
addRenderPassQuad(pass3, pass2);
delegated_renderer_layer->SetRenderPasses(delegated_render_passes);
// The RenderPasses should be taken by the layer.
EXPECT_EQ(0u, delegated_render_passes.size());
root_layer_ = root_layer.get();
layer_before_ = layer_before.get();
layer_after_ = layer_after.get();
delegated_renderer_layer_ = delegated_renderer_layer.get();
// Force the delegated RenderPasses to come before the RenderPass from
// layer_after.
layer_after->addChild(delegated_renderer_layer.PassAs<LayerImpl>());
root_layer->addChild(layer_after.Pass());
// Get the RenderPass generated by layer_before to come before the delegated
// RenderPasses.
root_layer->addChild(layer_before.Pass());
host_impl_->activeTree()->SetRootLayer(root_layer.Pass());
}
protected:
LayerImpl* root_layer_;
LayerImpl* layer_before_;
LayerImpl* layer_after_;
DelegatedRendererLayerImpl* delegated_renderer_layer_;
};
TEST_F(DelegatedRendererLayerImplTestSimple, AddsContributingRenderPasses) {
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->prepareToDraw(frame));
// Each non-DelegatedRendererLayer added one RenderPass. The
// DelegatedRendererLayer added two contributing passes.
ASSERT_EQ(5u, frame.renderPasses.size());
// The DelegatedRendererLayer should have added its contributing RenderPasses
// to the frame.
EXPECT_EQ(4, frame.renderPasses[1]->id.layer_id);
EXPECT_EQ(1, frame.renderPasses[1]->id.index);
EXPECT_EQ(4, frame.renderPasses[2]->id.layer_id);
EXPECT_EQ(2, frame.renderPasses[2]->id.index);
// And all other RenderPasses should be non-delegated.
EXPECT_NE(4, frame.renderPasses[0]->id.layer_id);
EXPECT_EQ(0, frame.renderPasses[0]->id.index);
EXPECT_NE(4, frame.renderPasses[3]->id.layer_id);
EXPECT_EQ(0, frame.renderPasses[3]->id.index);
EXPECT_NE(4, frame.renderPasses[4]->id.layer_id);
EXPECT_EQ(0, frame.renderPasses[4]->id.index);
// The DelegatedRendererLayer should have added its RenderPasses to the frame
// in order.
EXPECT_EQ(gfx::Rect(6, 6, 6, 6).ToString(),
frame.renderPasses[1]->output_rect.ToString());
EXPECT_EQ(gfx::Rect(7, 7, 7, 7).ToString(),
frame.renderPasses[2]->output_rect.ToString());
host_impl_->drawLayers(frame);
host_impl_->didDrawAllLayers(frame);
}
TEST_F(DelegatedRendererLayerImplTestSimple,
AddsQuadsToContributingRenderPasses) {
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->prepareToDraw(frame));
// Each non-DelegatedRendererLayer added one RenderPass. The
// DelegatedRendererLayer added two contributing passes.
ASSERT_EQ(5u, frame.renderPasses.size());
// The DelegatedRendererLayer should have added its contributing RenderPasses
// to the frame.
EXPECT_EQ(4, frame.renderPasses[1]->id.layer_id);
EXPECT_EQ(1, frame.renderPasses[1]->id.index);
EXPECT_EQ(4, frame.renderPasses[2]->id.layer_id);
EXPECT_EQ(2, frame.renderPasses[2]->id.index);
// The DelegatedRendererLayer should have added copies of its quads to
// contributing RenderPasses.
ASSERT_EQ(1u, frame.renderPasses[1]->quad_list.size());
EXPECT_EQ(gfx::Rect(0, 0, 6, 6).ToString(),
frame.renderPasses[1]->quad_list[0]->rect.ToString());
// Verify it added the right quads.
ASSERT_EQ(2u, frame.renderPasses[2]->quad_list.size());
EXPECT_EQ(gfx::Rect(0, 0, 7, 7).ToString(),
frame.renderPasses[2]->quad_list[0]->rect.ToString());
EXPECT_EQ(gfx::Rect(6, 6, 6, 6).ToString(),
frame.renderPasses[2]->quad_list[1]->rect.ToString());
ASSERT_EQ(1u, frame.renderPasses[1]->quad_list.size());
EXPECT_EQ(gfx::Rect(0, 0, 6, 6).ToString(),
frame.renderPasses[1]->quad_list[0]->rect.ToString());
host_impl_->drawLayers(frame);
host_impl_->didDrawAllLayers(frame);
}
TEST_F(DelegatedRendererLayerImplTestSimple, AddsQuadsToTargetRenderPass) {
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->prepareToDraw(frame));
// Each non-DelegatedRendererLayer added one RenderPass. The
// DelegatedRendererLayer added two contributing passes.
ASSERT_EQ(5u, frame.renderPasses.size());
// The layer's target is the RenderPass from m_layer_after.
EXPECT_EQ(RenderPass::Id(3, 0), frame.renderPasses[3]->id);
// The DelegatedRendererLayer should have added copies of quads in its root
// RenderPass to its target RenderPass. The m_layer_after also adds one quad.
ASSERT_EQ(2u, frame.renderPasses[3]->quad_list.size());
// Verify it added the right quads.
EXPECT_EQ(gfx::Rect(7, 7, 7, 7).ToString(),
frame.renderPasses[3]->quad_list[0]->rect.ToString());
// Its target layer should have a quad as well.
EXPECT_EQ(gfx::Rect(0, 0, 15, 15).ToString(),
frame.renderPasses[3]->quad_list[1]->rect.ToString());
host_impl_->drawLayers(frame);
host_impl_->didDrawAllLayers(frame);
}
TEST_F(DelegatedRendererLayerImplTestSimple,
QuadsFromRootRenderPassAreModifiedForTheTarget) {
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->prepareToDraw(frame));
// Each non-DelegatedRendererLayer added one RenderPass. The
// DelegatedRendererLayer added two contributing passes.
ASSERT_EQ(5u, frame.renderPasses.size());
// The DelegatedRendererLayer is at position 3,3 compared to its target, and
// has a translation transform of 1,1. So its root RenderPass' quads should
// all be transformed by that combined amount.
// The DelegatedRendererLayer has a size of 10x10, but the root delegated
// RenderPass has a size of 8x8, so any quads should be scaled by 10/8.
gfx::Transform transform;
transform.Translate(4.0, 4.0);
transform.Scale(10.0 / 8.0, 10.0 / 8.0);
EXPECT_TRANSFORMATION_MATRIX_EQ(
transform, frame.renderPasses[3]->quad_list[0]->quadTransform());
// Quads from non-root RenderPasses should not be shifted though.
ASSERT_EQ(2u, frame.renderPasses[2]->quad_list.size());
EXPECT_TRANSFORMATION_MATRIX_EQ(
gfx::Transform(), frame.renderPasses[2]->quad_list[0]->quadTransform());
EXPECT_TRANSFORMATION_MATRIX_EQ(
gfx::Transform(), frame.renderPasses[2]->quad_list[1]->quadTransform());
ASSERT_EQ(1u, frame.renderPasses[1]->quad_list.size());
EXPECT_TRANSFORMATION_MATRIX_EQ(
gfx::Transform(), frame.renderPasses[1]->quad_list[0]->quadTransform());
host_impl_->drawLayers(frame);
host_impl_->didDrawAllLayers(frame);
}
TEST_F(DelegatedRendererLayerImplTestSimple, DoesNotOwnARenderSurface) {
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->prepareToDraw(frame));
// If the DelegatedRendererLayer is axis aligned and has opacity 1, then it
// has no need to be a renderSurface for the quads it carries.
EXPECT_FALSE(delegated_renderer_layer_->renderSurface());
host_impl_->drawLayers(frame);
host_impl_->didDrawAllLayers(frame);
}
TEST_F(DelegatedRendererLayerImplTestSimple, DoesOwnARenderSurfaceForOpacity) {
delegated_renderer_layer_->setOpacity(0.5f);
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->prepareToDraw(frame));
// This test case has quads from multiple layers in the delegated renderer, so
// if the DelegatedRendererLayer has opacity < 1, it should end up with a
// render surface.
EXPECT_TRUE(delegated_renderer_layer_->renderSurface());
host_impl_->drawLayers(frame);
host_impl_->didDrawAllLayers(frame);
}
TEST_F(DelegatedRendererLayerImplTestSimple,
DoesOwnARenderSurfaceForTransform) {
gfx::Transform rotation;
rotation.RotateAboutZAxis(30.0);
delegated_renderer_layer_->setTransform(rotation);
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->prepareToDraw(frame));
// This test case has quads from multiple layers in the delegated renderer, so
// if the DelegatedRendererLayer has opacity < 1, it should end up with a
// render surface.
EXPECT_TRUE(delegated_renderer_layer_->renderSurface());
host_impl_->drawLayers(frame);
host_impl_->didDrawAllLayers(frame);
}
class DelegatedRendererLayerImplTestOwnSurface
: public DelegatedRendererLayerImplTestSimple {
public:
DelegatedRendererLayerImplTestOwnSurface()
: DelegatedRendererLayerImplTestSimple() {
delegated_renderer_layer_->setForceRenderSurface(true);
}
};
TEST_F(DelegatedRendererLayerImplTestOwnSurface, AddsRenderPasses) {
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->prepareToDraw(frame));
// Each non-DelegatedRendererLayer added one RenderPass. The
// DelegatedRendererLayer added two contributing passes and its owned surface
// added one pass.
ASSERT_EQ(6u, frame.renderPasses.size());
// The DelegatedRendererLayer should have added its contributing RenderPasses
// to the frame.
EXPECT_EQ(4, frame.renderPasses[1]->id.layer_id);
EXPECT_EQ(1, frame.renderPasses[1]->id.index);
EXPECT_EQ(4, frame.renderPasses[2]->id.layer_id);
EXPECT_EQ(2, frame.renderPasses[2]->id.index);
// The DelegatedRendererLayer should have added a RenderPass for its surface
// to the frame.
EXPECT_EQ(4, frame.renderPasses[1]->id.layer_id);
EXPECT_EQ(0, frame.renderPasses[3]->id.index);
// And all other RenderPasses should be non-delegated.
EXPECT_NE(4, frame.renderPasses[0]->id.layer_id);
EXPECT_EQ(0, frame.renderPasses[0]->id.index);
EXPECT_NE(4, frame.renderPasses[4]->id.layer_id);
EXPECT_EQ(0, frame.renderPasses[4]->id.index);
EXPECT_NE(4, frame.renderPasses[5]->id.layer_id);
EXPECT_EQ(0, frame.renderPasses[5]->id.index);
// The DelegatedRendererLayer should have added its RenderPasses to the frame
// in order.
EXPECT_EQ(gfx::Rect(6, 6, 6, 6).ToString(),
frame.renderPasses[1]->output_rect.ToString());
EXPECT_EQ(gfx::Rect(7, 7, 7, 7).ToString(),
frame.renderPasses[2]->output_rect.ToString());
host_impl_->drawLayers(frame);
host_impl_->didDrawAllLayers(frame);
}
TEST_F(DelegatedRendererLayerImplTestOwnSurface,
AddsQuadsToContributingRenderPasses) {
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->prepareToDraw(frame));
// Each non-DelegatedRendererLayer added one RenderPass. The
// DelegatedRendererLayer added two contributing passes and its owned surface
// added one pass.
ASSERT_EQ(6u, frame.renderPasses.size());
// The DelegatedRendererLayer should have added its contributing RenderPasses
// to the frame.
EXPECT_EQ(4, frame.renderPasses[1]->id.layer_id);
EXPECT_EQ(1, frame.renderPasses[1]->id.index);
EXPECT_EQ(4, frame.renderPasses[2]->id.layer_id);
EXPECT_EQ(2, frame.renderPasses[2]->id.index);
// The DelegatedRendererLayer should have added copies of its quads to
// contributing RenderPasses.
ASSERT_EQ(1u, frame.renderPasses[1]->quad_list.size());
EXPECT_EQ(gfx::Rect(0, 0, 6, 6).ToString(),
frame.renderPasses[1]->quad_list[0]->rect.ToString());
// Verify it added the right quads.
ASSERT_EQ(2u, frame.renderPasses[2]->quad_list.size());
EXPECT_EQ(gfx::Rect(0, 0, 7, 7).ToString(),
frame.renderPasses[2]->quad_list[0]->rect.ToString());
EXPECT_EQ(gfx::Rect(6, 6, 6, 6).ToString(),
frame.renderPasses[2]->quad_list[1]->rect.ToString());
ASSERT_EQ(1u, frame.renderPasses[1]->quad_list.size());
EXPECT_EQ(gfx::Rect(0, 0, 6, 6).ToString(),
frame.renderPasses[1]->quad_list[0]->rect.ToString());
host_impl_->drawLayers(frame);
host_impl_->didDrawAllLayers(frame);
}
TEST_F(DelegatedRendererLayerImplTestOwnSurface, AddsQuadsToTargetRenderPass) {
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->prepareToDraw(frame));
// Each non-DelegatedRendererLayer added one RenderPass. The
// DelegatedRendererLayer added two contributing passes and its owned surface
// added one pass.
ASSERT_EQ(6u, frame.renderPasses.size());
// The layer's target is the RenderPass owned by itself.
EXPECT_EQ(RenderPass::Id(4, 0), frame.renderPasses[3]->id);
// The DelegatedRendererLayer should have added copies of quads in its root
// RenderPass to its target RenderPass.
// The m_layer_after also adds one quad.
ASSERT_EQ(1u, frame.renderPasses[3]->quad_list.size());
// Verify it added the right quads.
EXPECT_EQ(gfx::Rect(7, 7, 7, 7).ToString(),
frame.renderPasses[3]->quad_list[0]->rect.ToString());
host_impl_->drawLayers(frame);
host_impl_->didDrawAllLayers(frame);
}
TEST_F(DelegatedRendererLayerImplTestOwnSurface,
QuadsFromRootRenderPassAreNotModifiedForTheTarget) {
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->prepareToDraw(frame));
// Each non-DelegatedRendererLayer added one RenderPass. The
// DelegatedRendererLayer added two contributing passes and its owned surface
// added one pass.
ASSERT_EQ(6u, frame.renderPasses.size());
// Because the DelegatedRendererLayer owns a RenderSurfaceImpl, its root
// RenderPass' quads do not need to be translated at all. However, they are
// scaled from the frame's size (8x8) to the layer's bounds (10x10).
gfx::Transform transform;
transform.Scale(10.0 / 8.0, 10.0 / 8.0);
EXPECT_TRANSFORMATION_MATRIX_EQ(
transform, frame.renderPasses[3]->quad_list[0]->quadTransform());
// Quads from non-root RenderPasses should not be shifted either.
ASSERT_EQ(2u, frame.renderPasses[2]->quad_list.size());
EXPECT_TRANSFORMATION_MATRIX_EQ(
gfx::Transform(), frame.renderPasses[2]->quad_list[0]->quadTransform());
EXPECT_TRANSFORMATION_MATRIX_EQ(
gfx::Transform(), frame.renderPasses[2]->quad_list[1]->quadTransform());
ASSERT_EQ(1u, frame.renderPasses[1]->quad_list.size());
EXPECT_TRANSFORMATION_MATRIX_EQ(
gfx::Transform(), frame.renderPasses[1]->quad_list[0]->quadTransform());
host_impl_->drawLayers(frame);
host_impl_->didDrawAllLayers(frame);
}
class DelegatedRendererLayerImplTestTransform
: public DelegatedRendererLayerImplTest {
public:
void SetUpTest() {
scoped_ptr<LayerImpl> root_layer = LayerImpl::create(
host_impl_->activeTree(), 1);
scoped_ptr<DelegatedRendererLayerImpl> delegated_renderer_layer =
DelegatedRendererLayerImpl::Create(host_impl_->activeTree(), 2);
host_impl_->setViewportSize(gfx::Size(100, 100), gfx::Size(100, 100));
root_layer->setBounds(gfx::Size(100, 100));
delegated_renderer_layer->setPosition(gfx::Point(20, 20));
delegated_renderer_layer->setBounds(gfx::Size(30, 30));
delegated_renderer_layer->setContentBounds(gfx::Size(30, 30));
delegated_renderer_layer->setDrawsContent(true);
gfx::Transform transform;
transform.Scale(2.0, 2.0);
transform.Translate(8.0, 8.0);
delegated_renderer_layer->setTransform(transform);
ScopedPtrVector<RenderPass> delegated_render_passes;
gfx::Rect child_pass_rect(20, 20, 7, 7);
gfx::Transform child_pass_transform;
child_pass_transform.Scale(0.8, 0.8);
child_pass_transform.Translate(9.0, 9.0);
gfx::Rect child_pass_clip_rect(21, 21, 3, 3);
bool child_pass_clipped = false;
{
TestRenderPass* pass = addRenderPass(
delegated_render_passes,
RenderPass::Id(10, 7),
child_pass_rect,
gfx::Transform());
MockQuadCuller quad_sink(pass->quad_list, pass->shared_quad_state_list);
AppendQuadsData data(pass->id);
SharedQuadState* shared_quad_state = quad_sink.useSharedQuadState(
SharedQuadState::Create());
shared_quad_state->SetAll(
child_pass_transform,
child_pass_rect,
child_pass_clip_rect,
child_pass_clipped,
1.f);
scoped_ptr<SolidColorDrawQuad> color_quad;
color_quad = SolidColorDrawQuad::Create();
color_quad->SetNew(shared_quad_state, gfx::Rect(20, 20, 3, 7), 1u);
quad_sink.append(color_quad.PassAs<DrawQuad>(), data);
color_quad = SolidColorDrawQuad::Create();
color_quad->SetNew(shared_quad_state, gfx::Rect(23, 20, 4, 7), 1u);
quad_sink.append(color_quad.PassAs<DrawQuad>(), data);
}
gfx::Rect root_pass_rect(0, 0, 50, 50);
gfx::Transform root_pass_transform;
root_pass_transform.Scale(1.5, 1.5);
root_pass_transform.Translate(7.0, 7.0);
gfx::Rect root_pass_clip_rect(10, 10, 35, 35);
bool root_pass_clipped = root_delegated_render_pass_is_clipped_;
TestRenderPass* pass = addRenderPass(
delegated_render_passes,
RenderPass::Id(9, 6),
root_pass_rect,
gfx::Transform());
MockQuadCuller quad_sink(pass->quad_list, pass->shared_quad_state_list);
AppendQuadsData data(pass->id);
SharedQuadState* shared_quad_state = quad_sink.useSharedQuadState(SharedQuadState::Create());
shared_quad_state->SetAll(
root_pass_transform,
root_pass_rect,
root_pass_clip_rect,
root_pass_clipped,
1.f);
scoped_ptr<RenderPassDrawQuad> render_pass_quad =
RenderPassDrawQuad::Create();
render_pass_quad->SetNew(
shared_quad_state,
gfx::Rect(5, 5, 7, 7), // rect
RenderPass::Id(10, 7), // render_pass_id
false, // is_replica
0, // mask_resource_id
child_pass_rect, // contents_changed_since_last_frame
gfx::RectF(), // mask_uv_rect
WebKit::WebFilterOperations(), // filters
skia::RefPtr<SkImageFilter>(), // filter
WebKit::WebFilterOperations()); // background_filters
quad_sink.append(render_pass_quad.PassAs<DrawQuad>(), data);
scoped_ptr<SolidColorDrawQuad> color_quad;
color_quad = SolidColorDrawQuad::Create();
color_quad->SetNew(shared_quad_state, gfx::Rect(0, 0, 10, 10), 1u);
quad_sink.append(color_quad.PassAs<DrawQuad>(), data);
color_quad = SolidColorDrawQuad::Create();
color_quad->SetNew(shared_quad_state, gfx::Rect(0, 10, 10, 10), 2u);
quad_sink.append(color_quad.PassAs<DrawQuad>(), data);
color_quad = SolidColorDrawQuad::Create();
color_quad->SetNew(shared_quad_state, gfx::Rect(10, 0, 10, 10), 3u);
quad_sink.append(color_quad.PassAs<DrawQuad>(), data);
color_quad = SolidColorDrawQuad::Create();
color_quad->SetNew(shared_quad_state, gfx::Rect(10, 10, 10, 10), 4u);
quad_sink.append(color_quad.PassAs<DrawQuad>(), data);
delegated_renderer_layer->SetRenderPasses(delegated_render_passes);
// The RenderPasses should be taken by the layer.
EXPECT_EQ(0u, delegated_render_passes.size());
root_layer_ = root_layer.get();
delegated_renderer_layer_ = delegated_renderer_layer.get();
root_layer->addChild(delegated_renderer_layer.PassAs<LayerImpl>());
host_impl_->activeTree()->SetRootLayer(root_layer.Pass());
}
void VerifyRenderPasses(
const LayerTreeHostImpl::FrameData& frame,
size_t num_render_passes,
const SharedQuadState** root_delegated_shared_quad_state,
const SharedQuadState** contrib_delegated_shared_quad_state) {
ASSERT_EQ(num_render_passes, frame.renderPasses.size());
// The contributing render pass in the DelegatedRendererLayer.
EXPECT_EQ(2, frame.renderPasses[0]->id.layer_id);
EXPECT_EQ(1, frame.renderPasses[0]->id.index);
// The root render pass.
EXPECT_EQ(1, frame.renderPasses.back()->id.layer_id);
EXPECT_EQ(0, frame.renderPasses.back()->id.index);
const QuadList& contrib_delegated_quad_list =
frame.renderPasses[0]->quad_list;
ASSERT_EQ(2u, contrib_delegated_quad_list.size());
const QuadList& root_delegated_quad_list = frame.renderPasses[1]->quad_list;
ASSERT_EQ(5u, root_delegated_quad_list.size());
// All quads in a render pass should share the same state.
*contrib_delegated_shared_quad_state =
contrib_delegated_quad_list[0]->shared_quad_state;
EXPECT_EQ(*contrib_delegated_shared_quad_state,
contrib_delegated_quad_list[1]->shared_quad_state);
*root_delegated_shared_quad_state =
root_delegated_quad_list[0]->shared_quad_state;
EXPECT_EQ(*root_delegated_shared_quad_state,
root_delegated_quad_list[1]->shared_quad_state);
EXPECT_EQ(*root_delegated_shared_quad_state,
root_delegated_quad_list[2]->shared_quad_state);
EXPECT_EQ(*root_delegated_shared_quad_state,
root_delegated_quad_list[3]->shared_quad_state);
EXPECT_EQ(*root_delegated_shared_quad_state,
root_delegated_quad_list[4]->shared_quad_state);
EXPECT_NE(*contrib_delegated_shared_quad_state,
*root_delegated_shared_quad_state);
}
protected:
LayerImpl* root_layer_;
DelegatedRendererLayerImpl* delegated_renderer_layer_;
bool root_delegated_render_pass_is_clipped_;
};
TEST_F(DelegatedRendererLayerImplTestTransform, QuadsUnclipped_NoSurface) {
root_delegated_render_pass_is_clipped_ = false;
SetUpTest();
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->prepareToDraw(frame));
const SharedQuadState* root_delegated_shared_quad_state = NULL;
const SharedQuadState* contrib_delegated_shared_quad_state = NULL;
VerifyRenderPasses(
frame,
2,
&root_delegated_shared_quad_state,
&contrib_delegated_shared_quad_state);
// When the quads don't have a clip of their own, the clip rect is set to
// the drawableContentRect of the delegated renderer layer.
EXPECT_EQ(gfx::Rect(21, 21, 60, 60).ToString(),
root_delegated_shared_quad_state->clip_rect.ToString());
// Even though the quads in the root pass have no clip of their own, they
// inherit the clip rect from the delegated renderer layer if it does not
// own a surface.
EXPECT_TRUE(root_delegated_shared_quad_state->is_clipped);
gfx::Transform expected;
// This is the transform from the layer's space to its target.
// The position (20) - the width / scale (30 / 2) = 20 - 15 = 5
expected.Translate(5.0, 5.0);
expected.Scale(2.0, 2.0);
expected.Translate(8.0, 8.0);
// The frame has size 50x50 but the layer's bounds are 30x30.
expected.Scale(30.0 / 50.0, 30.0 / 50.0);
// This is the transform within the source frame.
expected.Scale(1.5, 1.5);
expected.Translate(7.0, 7.0);
EXPECT_TRANSFORMATION_MATRIX_EQ(
expected, root_delegated_shared_quad_state->content_to_target_transform);
// The contributing render pass should not be transformed from its input.
EXPECT_EQ(gfx::Rect(21, 21, 3, 3).ToString(),
contrib_delegated_shared_quad_state->clip_rect.ToString());
EXPECT_FALSE(contrib_delegated_shared_quad_state->is_clipped);
expected.MakeIdentity();
expected.Scale(0.8, 0.8);
expected.Translate(9.0, 9.0);
EXPECT_TRANSFORMATION_MATRIX_EQ(
expected,
contrib_delegated_shared_quad_state->content_to_target_transform);
host_impl_->drawLayers(frame);
host_impl_->didDrawAllLayers(frame);
}
TEST_F(DelegatedRendererLayerImplTestTransform, QuadsClipped_NoSurface) {
root_delegated_render_pass_is_clipped_ = true;
SetUpTest();
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->prepareToDraw(frame));
const SharedQuadState* root_delegated_shared_quad_state = NULL;
const SharedQuadState* contrib_delegated_shared_quad_state = NULL;
VerifyRenderPasses(
frame,
2,
&root_delegated_shared_quad_state,
&contrib_delegated_shared_quad_state);
// Since the quads have a clip_rect it should be modified by delegated
// renderer layer's drawTransform.
// The position of the resulting clip_rect is:
// (clip rect position (10) * scale to layer (30/50) + translate (8)) *
// layer scale (2) + layer position (20) = 48
// But the layer is centered, so: 48 - (width / 2) = 48 - 30 / 2 = 33
//
// The size is 35x35 scaled to fit inside the layer's bounds at 30x30 from
// a frame at 50x50: 35 * 2 (layer's scale) * 30 / 50 = 42.
EXPECT_EQ(gfx::Rect(33, 33, 42, 42).ToString(),
root_delegated_shared_quad_state->clip_rect.ToString());
// The quads had a clip and it should be preserved.
EXPECT_TRUE(root_delegated_shared_quad_state->is_clipped);
gfx::Transform expected;
// This is the transform from the layer's space to its target.
// The position (20) - the width / scale (30 / 2) = 20 - 15 = 5
expected.Translate(5.0, 5.0);
expected.Scale(2.0, 2.0);
expected.Translate(8.0, 8.0);
// The frame has size 50x50 but the layer's bounds are 30x30.
expected.Scale(30.0 / 50.0, 30.0 / 50.0);
// This is the transform within the source frame.
expected.Scale(1.5, 1.5);
expected.Translate(7.0, 7.0);
EXPECT_TRANSFORMATION_MATRIX_EQ(
expected, root_delegated_shared_quad_state->content_to_target_transform);
// The contributing render pass should not be transformed from its input.
EXPECT_EQ(gfx::Rect(21, 21, 3, 3).ToString(),
contrib_delegated_shared_quad_state->clip_rect.ToString());
EXPECT_FALSE(contrib_delegated_shared_quad_state->is_clipped);
expected.MakeIdentity();
expected.Scale(0.8, 0.8);
expected.Translate(9.0, 9.0);
EXPECT_TRANSFORMATION_MATRIX_EQ(
expected,
contrib_delegated_shared_quad_state->content_to_target_transform);
host_impl_->drawLayers(frame);
host_impl_->didDrawAllLayers(frame);
}
TEST_F(DelegatedRendererLayerImplTestTransform, QuadsUnclipped_Surface) {
root_delegated_render_pass_is_clipped_ = false;
SetUpTest();
delegated_renderer_layer_->setForceRenderSurface(true);
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->prepareToDraw(frame));
const SharedQuadState* root_delegated_shared_quad_state = NULL;
const SharedQuadState* contrib_delegated_shared_quad_state = NULL;
VerifyRenderPasses(
frame,
3,
&root_delegated_shared_quad_state,
&contrib_delegated_shared_quad_state);
// When the layer owns a surface, then its position and translation are not
// a part of its draw transform.
// The position of the resulting clip_rect is:
// (clip rect position (10) * scale to layer (30/50)) * layer scale (2) = 12
// The size is 35x35 scaled to fit inside the layer's bounds at 30x30 from
// a frame at 50x50: 35 * 2 (layer's scale) * 30 / 50 = 42.
EXPECT_EQ(gfx::Rect(12, 12, 42, 42).ToString(),
root_delegated_shared_quad_state->clip_rect.ToString());
// Since the layer owns a surface it doesn't need to clip its quads, so
// unclipped quads remain unclipped.
EXPECT_FALSE(root_delegated_shared_quad_state->is_clipped);
gfx::Transform expected;
expected.Scale(2.0, 2.0);
// The frame has size 50x50 but the layer's bounds are 30x30.
expected.Scale(30.0 / 50.0, 30.0 / 50.0);
// This is the transform within the source frame.
expected.Scale(1.5, 1.5);
expected.Translate(7.0, 7.0);
EXPECT_TRANSFORMATION_MATRIX_EQ(
expected, root_delegated_shared_quad_state->content_to_target_transform);
// The contributing render pass should not be transformed from its input.
EXPECT_EQ(gfx::Rect(21, 21, 3, 3).ToString(),
contrib_delegated_shared_quad_state->clip_rect.ToString());
EXPECT_FALSE(contrib_delegated_shared_quad_state->is_clipped);
expected.MakeIdentity();
expected.Scale(0.8, 0.8);
expected.Translate(9.0, 9.0);
EXPECT_TRANSFORMATION_MATRIX_EQ(
expected,
contrib_delegated_shared_quad_state->content_to_target_transform);
host_impl_->drawLayers(frame);
host_impl_->didDrawAllLayers(frame);
}
TEST_F(DelegatedRendererLayerImplTestTransform, QuadsClipped_Surface) {
root_delegated_render_pass_is_clipped_ = true;
SetUpTest();
delegated_renderer_layer_->setForceRenderSurface(true);
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->prepareToDraw(frame));
const SharedQuadState* root_delegated_shared_quad_state = NULL;
const SharedQuadState* contrib_delegated_shared_quad_state = NULL;
VerifyRenderPasses(
frame,
3,
&root_delegated_shared_quad_state,
&contrib_delegated_shared_quad_state);
// When the layer owns a surface, then its position and translation are not
// a part of its draw transform.
// The position of the resulting clip_rect is:
// (clip rect position (10) * scale to layer (30/50)) * layer scale (2) = 12
// The size is 35x35 scaled to fit inside the layer's bounds at 30x30 from
// a frame at 50x50: 35 * 2 (layer's scale) * 30 / 50 = 42.
EXPECT_EQ(gfx::Rect(12, 12, 42, 42).ToString(),
root_delegated_shared_quad_state->clip_rect.ToString());
// The quads had a clip and it should be preserved.
EXPECT_TRUE(root_delegated_shared_quad_state->is_clipped);
gfx::Transform expected;
expected.Scale(2.0, 2.0);
// The frame has size 50x50 but the layer's bounds are 30x30.
expected.Scale(30.0 / 50.0, 30.0 / 50.0);
// This is the transform within the source frame.
expected.Scale(1.5, 1.5);
expected.Translate(7.0, 7.0);
EXPECT_TRANSFORMATION_MATRIX_EQ(
expected, root_delegated_shared_quad_state->content_to_target_transform);
// The contributing render pass should not be transformed from its input.
EXPECT_EQ(gfx::Rect(21, 21, 3, 3).ToString(),
contrib_delegated_shared_quad_state->clip_rect.ToString());
EXPECT_FALSE(contrib_delegated_shared_quad_state->is_clipped);
expected.MakeIdentity();
expected.Scale(0.8, 0.8);
expected.Translate(9.0, 9.0);
EXPECT_TRANSFORMATION_MATRIX_EQ(
expected,
contrib_delegated_shared_quad_state->content_to_target_transform);
host_impl_->drawLayers(frame);
host_impl_->didDrawAllLayers(frame);
}
class DelegatedRendererLayerImplTestClip
: public DelegatedRendererLayerImplTest {
public:
void SetUpTest() {
scoped_ptr<LayerImpl> root_layer =
LayerImpl::create(host_impl_->activeTree(), 1);
scoped_ptr<DelegatedRendererLayerImpl> delegated_renderer_layer =
DelegatedRendererLayerImpl::Create(host_impl_->activeTree(), 2);
scoped_ptr<LayerImpl> clip_layer =
LayerImpl::create(host_impl_->activeTree(), 3);
scoped_ptr<LayerImpl> origin_layer =
LayerImpl::create(host_impl_->activeTree(), 4);
host_impl_->setViewportSize(gfx::Size(100, 100), gfx::Size(100, 100));
root_layer->setBounds(gfx::Size(100, 100));
delegated_renderer_layer->setPosition(gfx::Point(20, 20));
delegated_renderer_layer->setBounds(gfx::Size(50, 50));
delegated_renderer_layer->setContentBounds(gfx::Size(50, 50));
delegated_renderer_layer->setDrawsContent(true);
ScopedPtrVector<RenderPass> delegated_render_passes;
gfx::Rect child_pass_rect(20, 20, 7, 7);
gfx::Transform child_pass_transform;
gfx::Rect child_pass_clip_rect(21, 21, 3, 3);
bool child_pass_clipped = false;
{
TestRenderPass* pass = addRenderPass(
delegated_render_passes,
RenderPass::Id(10, 7),
child_pass_rect,
gfx::Transform());
MockQuadCuller quad_sink(pass->quad_list, pass->shared_quad_state_list);
AppendQuadsData data(pass->id);
SharedQuadState* shared_quad_state =
quad_sink.useSharedQuadState(SharedQuadState::Create());
shared_quad_state->SetAll(
child_pass_transform,
child_pass_rect,
child_pass_clip_rect,
child_pass_clipped,
1.f);
scoped_ptr<SolidColorDrawQuad> color_quad;
color_quad = SolidColorDrawQuad::Create();
color_quad->SetNew(shared_quad_state, gfx::Rect(20, 20, 3, 7), 1u);
quad_sink.append(color_quad.PassAs<DrawQuad>(), data);
color_quad = SolidColorDrawQuad::Create();
color_quad->SetNew(shared_quad_state, gfx::Rect(23, 20, 4, 7), 1u);
quad_sink.append(color_quad.PassAs<DrawQuad>(), data);
}
gfx::Rect root_pass_rect(0, 0, 50, 50);
gfx::Transform root_pass_transform;
gfx::Rect root_pass_clip_rect(5, 5, 40, 40);
bool root_pass_clipped = root_delegated_render_pass_is_clipped_;
TestRenderPass* pass = addRenderPass(
delegated_render_passes,
RenderPass::Id(9, 6),
root_pass_rect,
gfx::Transform());
MockQuadCuller quad_sink(pass->quad_list, pass->shared_quad_state_list);
AppendQuadsData data(pass->id);
SharedQuadState* shared_quad_state =
quad_sink.useSharedQuadState(SharedQuadState::Create());
shared_quad_state->SetAll(root_pass_transform, root_pass_rect, root_pass_clip_rect, root_pass_clipped, 1);
scoped_ptr<RenderPassDrawQuad> render_pass_quad =
RenderPassDrawQuad::Create();
render_pass_quad->SetNew(
shared_quad_state,
gfx::Rect(5, 5, 7, 7), // rect
RenderPass::Id(10, 7), // render_pass_id
false, // is_replica
0, // mask_resource_id
child_pass_rect, // contents_changed_since_last_frame
gfx::RectF(), // mask_uv_rect
WebKit::WebFilterOperations(), // filters
skia::RefPtr<SkImageFilter>(), // filter
WebKit::WebFilterOperations()); // background_filters
quad_sink.append(render_pass_quad.PassAs<DrawQuad>(), data);
scoped_ptr<SolidColorDrawQuad> color_quad;
color_quad = SolidColorDrawQuad::Create();
color_quad->SetNew(shared_quad_state, gfx::Rect(0, 0, 10, 10), 1u);
quad_sink.append(color_quad.PassAs<DrawQuad>(), data);
color_quad = SolidColorDrawQuad::Create();
color_quad->SetNew(shared_quad_state, gfx::Rect(0, 10, 10, 10), 2u);
quad_sink.append(color_quad.PassAs<DrawQuad>(), data);
color_quad = SolidColorDrawQuad::Create();
color_quad->SetNew(shared_quad_state, gfx::Rect(10, 0, 10, 10), 3u);
quad_sink.append(color_quad.PassAs<DrawQuad>(), data);
color_quad = SolidColorDrawQuad::Create();
color_quad->SetNew(shared_quad_state, gfx::Rect(10, 10, 10, 10), 4u);
quad_sink.append(color_quad.PassAs<DrawQuad>(), data);
delegated_renderer_layer->SetRenderPasses(delegated_render_passes);
// The RenderPasses should be taken by the layer.
EXPECT_EQ(0u, delegated_render_passes.size());
root_layer_ = root_layer.get();
delegated_renderer_layer_ = delegated_renderer_layer.get();
if (clip_delegated_renderer_layer_) {
gfx::Rect clip_rect(21, 27, 23, 21);
clip_layer->setPosition(clip_rect.origin());
clip_layer->setBounds(clip_rect.size());
clip_layer->setContentBounds(clip_rect.size());
clip_layer->setMasksToBounds(true);
origin_layer->setPosition(
gfx::PointAtOffsetFromOrigin(-clip_rect.OffsetFromOrigin()));
origin_layer->addChild(delegated_renderer_layer.PassAs<LayerImpl>());
clip_layer->addChild(origin_layer.Pass());
root_layer->addChild(clip_layer.Pass());
} else {
root_layer->addChild(delegated_renderer_layer.PassAs<LayerImpl>());
}
host_impl_->activeTree()->SetRootLayer(root_layer.Pass());
}
protected:
LayerImpl* root_layer_;
DelegatedRendererLayerImpl* delegated_renderer_layer_;
bool root_delegated_render_pass_is_clipped_;
bool clip_delegated_renderer_layer_;
};
TEST_F(DelegatedRendererLayerImplTestClip,
QuadsUnclipped_LayerUnclipped_NoSurface) {
root_delegated_render_pass_is_clipped_ = false;
clip_delegated_renderer_layer_ = false;
SetUpTest();
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->prepareToDraw(frame));
ASSERT_EQ(2u, frame.renderPasses.size());
const QuadList& contrib_delegated_quad_list =
frame.renderPasses[0]->quad_list;
ASSERT_EQ(2u, contrib_delegated_quad_list.size());
const QuadList& root_delegated_quad_list = frame.renderPasses[1]->quad_list;
ASSERT_EQ(5u, root_delegated_quad_list.size());
const SharedQuadState* root_delegated_shared_quad_state =
root_delegated_quad_list[0]->shared_quad_state;
const SharedQuadState* contrib_delegated_shared_quad_state =
contrib_delegated_quad_list[0]->shared_quad_state;
// When the quads don't have a clip of their own, the clip rect is set to
// the drawableContentRect of the delegated renderer layer.
EXPECT_EQ(gfx::Rect(20, 20, 50, 50).ToString(),
root_delegated_shared_quad_state->clip_rect.ToString());
// Quads are clipped to the delegated renderer layer.
EXPECT_TRUE(root_delegated_shared_quad_state->is_clipped);
host_impl_->drawLayers(frame);
host_impl_->didDrawAllLayers(frame);
}
TEST_F(DelegatedRendererLayerImplTestClip,
QuadsClipped_LayerUnclipped_NoSurface) {
root_delegated_render_pass_is_clipped_ = true;
clip_delegated_renderer_layer_ = false;
SetUpTest();
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->prepareToDraw(frame));
ASSERT_EQ(2u, frame.renderPasses.size());
const QuadList& contrib_delegated_quad_list =
frame.renderPasses[0]->quad_list;
ASSERT_EQ(2u, contrib_delegated_quad_list.size());
const QuadList& root_delegated_quad_list =
frame.renderPasses[1]->quad_list;
ASSERT_EQ(5u, root_delegated_quad_list.size());
const SharedQuadState* root_delegated_shared_quad_state =
root_delegated_quad_list[0]->shared_quad_state;
const SharedQuadState* contrib_delegated_shared_quad_state =
contrib_delegated_quad_list[0]->shared_quad_state;
// When the quads have a clip of their own, it is used.
EXPECT_EQ(gfx::Rect(25, 25, 40, 40).ToString(),
root_delegated_shared_quad_state->clip_rect.ToString());
// Quads came with a clip rect.
EXPECT_TRUE(root_delegated_shared_quad_state->is_clipped);
host_impl_->drawLayers(frame);
host_impl_->didDrawAllLayers(frame);
}
TEST_F(DelegatedRendererLayerImplTestClip,
QuadsUnclipped_LayerClipped_NoSurface) {
root_delegated_render_pass_is_clipped_ = false;
clip_delegated_renderer_layer_ = true;
SetUpTest();
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->prepareToDraw(frame));
ASSERT_EQ(2u, frame.renderPasses.size());
const QuadList& contrib_delegated_quad_list =
frame.renderPasses[0]->quad_list;
ASSERT_EQ(2u, contrib_delegated_quad_list.size());
const QuadList& root_delegated_quad_list = frame.renderPasses[1]->quad_list;
ASSERT_EQ(5u, root_delegated_quad_list.size());
const SharedQuadState* root_delegated_shared_quad_state =
root_delegated_quad_list[0]->shared_quad_state;
const SharedQuadState* contrib_delegated_shared_quad_state =
contrib_delegated_quad_list[0]->shared_quad_state;
// When the quads don't have a clip of their own, the clip rect is set to
// the drawableContentRect of the delegated renderer layer. When the layer
// is clipped, that should be seen in the quads' clip_rect.
EXPECT_EQ(gfx::Rect(21, 27, 23, 21).ToString(),
root_delegated_shared_quad_state->clip_rect.ToString());
// Quads are clipped to the delegated renderer layer.
EXPECT_TRUE(root_delegated_shared_quad_state->is_clipped);
host_impl_->drawLayers(frame);
host_impl_->didDrawAllLayers(frame);
}
TEST_F(DelegatedRendererLayerImplTestClip,
QuadsClipped_LayerClipped_NoSurface) {
root_delegated_render_pass_is_clipped_ = true;
clip_delegated_renderer_layer_ = true;
SetUpTest();
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->prepareToDraw(frame));
ASSERT_EQ(2u, frame.renderPasses.size());
const QuadList& contrib_delegated_quad_list =
frame.renderPasses[0]->quad_list;
ASSERT_EQ(2u, contrib_delegated_quad_list.size());
const QuadList& root_delegated_quad_list = frame.renderPasses[1]->quad_list;
ASSERT_EQ(5u, root_delegated_quad_list.size());
const SharedQuadState* root_delegated_shared_quad_state =
root_delegated_quad_list[0]->shared_quad_state;
const SharedQuadState* contrib_delegated_shared_quad_state =
contrib_delegated_quad_list[0]->shared_quad_state;
// When the quads have a clip of their own, it is used, but it is
// combined with the clip rect of the delegated renderer layer.
EXPECT_EQ(gfx::Rect(25, 27, 19, 21).ToString(),
root_delegated_shared_quad_state->clip_rect.ToString());
// Quads came with a clip rect.
EXPECT_TRUE(root_delegated_shared_quad_state->is_clipped);
host_impl_->drawLayers(frame);
host_impl_->didDrawAllLayers(frame);
}
TEST_F(DelegatedRendererLayerImplTestClip,
QuadsUnclipped_LayerUnclipped_Surface) {
root_delegated_render_pass_is_clipped_ = false;
clip_delegated_renderer_layer_ = false;
SetUpTest();
delegated_renderer_layer_->setForceRenderSurface(true);
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->prepareToDraw(frame));
ASSERT_EQ(3u, frame.renderPasses.size());
const QuadList& contrib_delegated_quad_list =
frame.renderPasses[0]->quad_list;
ASSERT_EQ(2u, contrib_delegated_quad_list.size());
const QuadList& root_delegated_quad_list = frame.renderPasses[1]->quad_list;
ASSERT_EQ(5u, root_delegated_quad_list.size());
const SharedQuadState* root_delegated_shared_quad_state =
root_delegated_quad_list[0]->shared_quad_state;
const SharedQuadState* contrib_delegated_shared_quad_state =
contrib_delegated_quad_list[0]->shared_quad_state;
// When the layer owns a surface, the quads don't need to be clipped
// further than they already specify. If they aren't clipped, then their
// clip rect is ignored, and they are not set as clipped.
EXPECT_FALSE(root_delegated_shared_quad_state->is_clipped);
host_impl_->drawLayers(frame);
host_impl_->didDrawAllLayers(frame);
}
TEST_F(DelegatedRendererLayerImplTestClip,
QuadsClipped_LayerUnclipped_Surface) {
root_delegated_render_pass_is_clipped_ = true;
clip_delegated_renderer_layer_ = false;
SetUpTest();
delegated_renderer_layer_->setForceRenderSurface(true);
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->prepareToDraw(frame));
ASSERT_EQ(3u, frame.renderPasses.size());
const QuadList& contrib_delegated_quad_list = frame.renderPasses[0]->quad_list;
ASSERT_EQ(2u, contrib_delegated_quad_list.size());
const QuadList& root_delegated_quad_list = frame.renderPasses[1]->quad_list;
ASSERT_EQ(5u, root_delegated_quad_list.size());
const SharedQuadState* root_delegated_shared_quad_state = root_delegated_quad_list[0]->shared_quad_state;
const SharedQuadState* contrib_delegated_shared_quad_state =
contrib_delegated_quad_list[0]->shared_quad_state;
// When the quads have a clip of their own, it is used.
EXPECT_EQ(gfx::Rect(5, 5, 40, 40).ToString(),
root_delegated_shared_quad_state->clip_rect.ToString());
// Quads came with a clip rect.
EXPECT_TRUE(root_delegated_shared_quad_state->is_clipped);
host_impl_->drawLayers(frame);
host_impl_->didDrawAllLayers(frame);
}
TEST_F(DelegatedRendererLayerImplTestClip,
QuadsUnclipped_LayerClipped_Surface) {
root_delegated_render_pass_is_clipped_ = false;
clip_delegated_renderer_layer_ = true;
SetUpTest();
delegated_renderer_layer_->setForceRenderSurface(true);
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->prepareToDraw(frame));
ASSERT_EQ(3u, frame.renderPasses.size());
const QuadList& contrib_delegated_quad_list =
frame.renderPasses[0]->quad_list;
ASSERT_EQ(2u, contrib_delegated_quad_list.size());
const QuadList& root_delegated_quad_list = frame.renderPasses[1]->quad_list;
ASSERT_EQ(5u, root_delegated_quad_list.size());
const SharedQuadState* root_delegated_shared_quad_state =
root_delegated_quad_list[0]->shared_quad_state;
const SharedQuadState* contrib_delegated_shared_quad_state =
contrib_delegated_quad_list[0]->shared_quad_state;
// When the layer owns a surface, the quads don't need to be clipped
// further than they already specify. If they aren't clipped, then their
// clip rect is ignored, and they are not set as clipped.
EXPECT_FALSE(root_delegated_shared_quad_state->is_clipped);
host_impl_->drawLayers(frame);
host_impl_->didDrawAllLayers(frame);
}
TEST_F(DelegatedRendererLayerImplTestClip, QuadsClipped_LayerClipped_Surface) {
root_delegated_render_pass_is_clipped_ = true;
clip_delegated_renderer_layer_ = true;
SetUpTest();
delegated_renderer_layer_->setForceRenderSurface(true);
LayerTreeHostImpl::FrameData frame;
EXPECT_TRUE(host_impl_->prepareToDraw(frame));
ASSERT_EQ(3u, frame.renderPasses.size());
const QuadList& contrib_delegated_quad_list =
frame.renderPasses[0]->quad_list;
ASSERT_EQ(2u, contrib_delegated_quad_list.size());
const QuadList& root_delegated_quad_list = frame.renderPasses[1]->quad_list;
ASSERT_EQ(5u, root_delegated_quad_list.size());
const SharedQuadState* root_delegated_shared_quad_state =
root_delegated_quad_list[0]->shared_quad_state;
const SharedQuadState* contrib_delegated_shared_quad_state =
contrib_delegated_quad_list[0]->shared_quad_state;
// When the quads have a clip of their own, it is used, but it is
// combined with the clip rect of the delegated renderer layer. If the
// layer owns a surface, then it does not have a clip rect of its own.
EXPECT_EQ(gfx::Rect(5, 5, 40, 40).ToString(),
root_delegated_shared_quad_state->clip_rect.ToString());
// Quads came with a clip rect.
EXPECT_TRUE(root_delegated_shared_quad_state->is_clipped);
host_impl_->drawLayers(frame);
host_impl_->didDrawAllLayers(frame);
}
} // namespace
} // namespace cc