| // Copyright 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "cc/picture_layer_tiling.h" |
| |
| #include <cmath> |
| |
| #include "base/debug/trace_event.h" |
| #include "cc/math_util.h" |
| #include "ui/gfx/point_conversions.h" |
| #include "ui/gfx/rect_conversions.h" |
| #include "ui/gfx/safe_integer_conversions.h" |
| #include "ui/gfx/size_conversions.h" |
| |
| namespace cc { |
| |
| scoped_ptr<PictureLayerTiling> PictureLayerTiling::Create( |
| float contents_scale) { |
| return make_scoped_ptr(new PictureLayerTiling(contents_scale)); |
| } |
| |
| scoped_ptr<PictureLayerTiling> PictureLayerTiling::Clone() const { |
| return make_scoped_ptr(new PictureLayerTiling(*this)); |
| } |
| |
| PictureLayerTiling::PictureLayerTiling(float contents_scale) |
| : client_(NULL), |
| contents_scale_(contents_scale), |
| tiling_data_(gfx::Size(), gfx::Size(), true), |
| resolution_(NON_IDEAL_RESOLUTION), |
| last_source_frame_number_(0), |
| last_impl_frame_time_(0) { |
| } |
| |
| PictureLayerTiling::~PictureLayerTiling() { |
| } |
| |
| void PictureLayerTiling::SetClient(PictureLayerTilingClient* client) { |
| client_ = client; |
| } |
| |
| gfx::Rect PictureLayerTiling::ContentRect() const { |
| return gfx::Rect(tiling_data_.total_size()); |
| } |
| |
| gfx::SizeF PictureLayerTiling::ContentSizeF() const { |
| return gfx::ScaleSize(layer_bounds_, contents_scale_); |
| } |
| |
| Tile* PictureLayerTiling::TileAt(int i, int j) const { |
| TileMap::const_iterator iter = tiles_.find(TileMapKey(i, j)); |
| if (iter == tiles_.end()) |
| return NULL; |
| return iter->second.get(); |
| } |
| |
| void PictureLayerTiling::CreateTile(int i, int j) { |
| gfx::Rect tile_rect = tiling_data_.TileBoundsWithBorder(i, j); |
| tile_rect.set_size(tiling_data_.max_texture_size()); |
| TileMapKey key(i, j); |
| DCHECK(tiles_.find(key) == tiles_.end()); |
| scoped_refptr<Tile> tile = client_->CreateTile(this, tile_rect); |
| if (tile) |
| tiles_[key] = tile; |
| } |
| |
| Region PictureLayerTiling::OpaqueRegionInContentRect( |
| const gfx::Rect& content_rect) const { |
| Region opaque_region; |
| // TODO(enne): implement me |
| return opaque_region; |
| } |
| |
| void PictureLayerTiling::SetLayerBounds(gfx::Size layer_bounds) { |
| if (layer_bounds_ == layer_bounds) |
| return; |
| |
| gfx::Size old_layer_bounds = layer_bounds_; |
| layer_bounds_ = layer_bounds; |
| gfx::Size old_content_bounds = tiling_data_.total_size(); |
| gfx::Size content_bounds = |
| gfx::ToCeiledSize(gfx::ScaleSize(layer_bounds_, contents_scale_)); |
| |
| tiling_data_.SetTotalSize(content_bounds); |
| if (layer_bounds_.IsEmpty()) { |
| tiles_.clear(); |
| return; |
| } |
| |
| gfx::Size tile_size = client_->CalculateTileSize( |
| tiling_data_.max_texture_size(), |
| content_bounds); |
| if (tile_size != tiling_data_.max_texture_size()) { |
| tiling_data_.SetMaxTextureSize(tile_size); |
| tiles_.clear(); |
| CreateTilesFromLayerRect(gfx::Rect(layer_bounds_)); |
| return; |
| } |
| |
| // Any tiles outside our new bounds are invalid and should be dropped. |
| if (old_content_bounds.width() > content_bounds.width() || |
| old_content_bounds.height() > content_bounds.height()) { |
| int right = |
| tiling_data_.TileXIndexFromSrcCoord(content_bounds.width() - 1); |
| int bottom = |
| tiling_data_.TileYIndexFromSrcCoord(content_bounds.height() - 1); |
| |
| std::vector<TileMapKey> invalid_tile_keys; |
| for (TileMap::const_iterator it = tiles_.begin(); |
| it != tiles_.end(); ++it) { |
| if (it->first.first > right || it->first.second > bottom) |
| invalid_tile_keys.push_back(it->first); |
| } |
| for (size_t i = 0; i < invalid_tile_keys.size(); ++i) |
| tiles_.erase(invalid_tile_keys[i]); |
| } |
| |
| // Create tiles for newly exposed areas. |
| Region layer_region((gfx::Rect(layer_bounds_))); |
| layer_region.Subtract(gfx::Rect(old_layer_bounds)); |
| for (Region::Iterator iter(layer_region); iter.has_rect(); iter.next()) { |
| Invalidate(iter.rect()); |
| CreateTilesFromLayerRect(iter.rect()); |
| } |
| } |
| |
| void PictureLayerTiling::Invalidate(const Region& layer_invalidation) { |
| std::vector<TileMapKey> new_tiles; |
| |
| for (Region::Iterator region_iter(layer_invalidation); |
| region_iter.has_rect(); |
| region_iter.next()) { |
| |
| gfx::Rect layer_invalidation = region_iter.rect(); |
| layer_invalidation.Intersect(gfx::Rect(layer_bounds_)); |
| gfx::Rect rect = |
| gfx::ToEnclosingRect(ScaleRect(layer_invalidation, contents_scale_)); |
| |
| for (PictureLayerTiling::Iterator tile_iter(this, contents_scale_, rect, |
| PictureLayerTiling::LayerDeviceAlignmentUnknown); |
| tile_iter; |
| ++tile_iter) { |
| TileMapKey key(tile_iter.tile_i_, tile_iter.tile_j_); |
| TileMap::iterator found = tiles_.find(key); |
| if (found == tiles_.end()) |
| continue; |
| |
| tiles_.erase(found); |
| new_tiles.push_back(key); |
| } |
| } |
| |
| for (size_t i = 0; i < new_tiles.size(); ++i) |
| CreateTile(new_tiles[i].first, new_tiles[i].second); |
| } |
| |
| void PictureLayerTiling::CreateTilesFromLayerRect(gfx::Rect layer_rect) { |
| gfx::Rect content_rect = |
| gfx::ToEnclosingRect(ScaleRect(layer_rect, contents_scale_)); |
| CreateTilesFromContentRect(content_rect); |
| } |
| |
| void PictureLayerTiling::CreateTilesFromContentRect(gfx::Rect content_rect) { |
| for (TilingData::Iterator iter(&tiling_data_, content_rect); iter; ++iter) { |
| TileMap::iterator found = |
| tiles_.find(TileMapKey(iter.index_x(), iter.index_y())); |
| // Ignore any tiles that already exist. |
| if (found != tiles_.end()) |
| continue; |
| CreateTile(iter.index_x(), iter.index_y()); |
| } |
| } |
| |
| PictureLayerTiling::Iterator::Iterator() |
| : tiling_(NULL), |
| current_tile_(NULL), |
| tile_i_(0), |
| tile_j_(0), |
| left_(0), |
| top_(0), |
| right_(-1), |
| bottom_(-1) { |
| } |
| |
| PictureLayerTiling::Iterator::Iterator(const PictureLayerTiling* tiling, |
| float dest_scale, |
| gfx::Rect dest_rect, |
| LayerDeviceAlignment layerDeviceAlignment) |
| : tiling_(tiling), |
| dest_rect_(dest_rect), |
| current_tile_(NULL), |
| dest_to_content_scale_(0), |
| tile_i_(0), |
| tile_j_(0), |
| left_(0), |
| top_(0), |
| right_(-1), |
| bottom_(-1) { |
| DCHECK(tiling_); |
| if (dest_rect_.IsEmpty()) |
| return; |
| |
| dest_to_content_scale_ = tiling_->contents_scale_ / dest_scale; |
| // This is the maximum size that the dest rect can be, given the content size. |
| gfx::Size dest_content_size = gfx::ToCeiledSize(gfx::ScaleSize( |
| tiling_->ContentRect().size(), |
| 1 / dest_to_content_scale_, |
| 1 / dest_to_content_scale_)); |
| |
| gfx::Rect content_rect = |
| gfx::ToEnclosingRect(gfx::ScaleRect(dest_rect_, |
| dest_to_content_scale_, |
| dest_to_content_scale_)); |
| // IndexFromSrcCoord clamps to valid tile ranges, so it's necessary to |
| // check for non-intersection first. |
| content_rect.Intersect(gfx::Rect(tiling_->tiling_data_.total_size())); |
| if (content_rect.IsEmpty()) |
| return; |
| |
| left_ = tiling_->tiling_data_.TileXIndexFromSrcCoord(content_rect.x()); |
| top_ = tiling_->tiling_data_.TileYIndexFromSrcCoord(content_rect.y()); |
| right_ = tiling_->tiling_data_.TileXIndexFromSrcCoord( |
| content_rect.right() - 1); |
| bottom_ = tiling_->tiling_data_.TileYIndexFromSrcCoord( |
| content_rect.bottom() - 1); |
| |
| tile_i_ = left_ - 1; |
| tile_j_ = top_; |
| ++(*this); |
| } |
| |
| PictureLayerTiling::Iterator::~Iterator() { |
| } |
| |
| PictureLayerTiling::Iterator& PictureLayerTiling::Iterator::operator++() { |
| if (tile_j_ > bottom_) |
| return *this; |
| |
| bool first_time = tile_i_ < left_; |
| bool new_row = false; |
| tile_i_++; |
| if (tile_i_ > right_) { |
| tile_i_ = left_; |
| tile_j_++; |
| new_row = true; |
| if (tile_j_ > bottom_) { |
| current_tile_ = NULL; |
| return *this; |
| } |
| } |
| |
| current_tile_ = tiling_->TileAt(tile_i_, tile_j_); |
| |
| // Calculate the current geometry rect. Due to floating point rounding |
| // and ToEnclosingRect, tiles might overlap in destination space on the |
| // edges. |
| gfx::Rect last_geometry_rect = current_geometry_rect_; |
| |
| gfx::Rect content_rect = tiling_->tiling_data_.TileBounds(tile_i_, tile_j_); |
| |
| current_geometry_rect_ = gfx::ToEnclosingRect( |
| gfx::ScaleRect(content_rect, 1 / dest_to_content_scale_, |
| 1 / dest_to_content_scale_)); |
| |
| current_geometry_rect_.Intersect(dest_rect_); |
| |
| if (first_time) |
| return *this; |
| |
| // Iteration happens left->right, top->bottom. Running off the bottom-right |
| // edge is handled by the intersection above with dest_rect_. Here we make |
| // sure that the new current geometry rect doesn't overlap with the last. |
| int min_left; |
| int min_top; |
| if (new_row) { |
| min_left = dest_rect_.x(); |
| min_top = last_geometry_rect.bottom(); |
| } else { |
| min_left = last_geometry_rect.right(); |
| min_top = last_geometry_rect.y(); |
| } |
| |
| int inset_left = std::max(0, min_left - current_geometry_rect_.x()); |
| int inset_top = std::max(0, min_top - current_geometry_rect_.y()); |
| current_geometry_rect_.Inset(inset_left, inset_top, 0, 0); |
| |
| if (!new_row) { |
| DCHECK_EQ(last_geometry_rect.right(), current_geometry_rect_.x()); |
| DCHECK_EQ(last_geometry_rect.bottom(), current_geometry_rect_.bottom()); |
| DCHECK_EQ(last_geometry_rect.y(), current_geometry_rect_.y()); |
| } |
| |
| return *this; |
| } |
| |
| gfx::Rect PictureLayerTiling::Iterator::geometry_rect() const { |
| return current_geometry_rect_; |
| } |
| |
| gfx::Rect PictureLayerTiling::Iterator::full_tile_geometry_rect() const { |
| gfx::Rect rect = tiling_->tiling_data_.TileBoundsWithBorder(tile_i_, tile_j_); |
| rect.set_size(tiling_->tiling_data_.max_texture_size()); |
| return rect; |
| } |
| |
| gfx::RectF PictureLayerTiling::Iterator::texture_rect() const { |
| gfx::PointF tex_origin = |
| tiling_->tiling_data_.TileBoundsWithBorder(tile_i_, tile_j_).origin(); |
| |
| // Convert from dest space => content space => texture space. |
| gfx::RectF texture_rect(current_geometry_rect_); |
| texture_rect.Scale(dest_to_content_scale_, |
| dest_to_content_scale_); |
| texture_rect.Offset(-tex_origin.OffsetFromOrigin()); |
| texture_rect.Intersect(tiling_->ContentRect()); |
| |
| return texture_rect; |
| } |
| |
| gfx::Size PictureLayerTiling::Iterator::texture_size() const { |
| return tiling_->tiling_data_.max_texture_size(); |
| } |
| |
| void PictureLayerTiling::UpdateTilePriorities( |
| WhichTree tree, |
| gfx::Size device_viewport, |
| const gfx::RectF& viewport_in_layer_space, |
| gfx::Size last_layer_bounds, |
| gfx::Size current_layer_bounds, |
| float last_layer_contents_scale, |
| float current_layer_contents_scale, |
| const gfx::Transform& last_screen_transform, |
| const gfx::Transform& current_screen_transform, |
| int current_source_frame_number, |
| double current_frame_time, |
| bool store_screen_space_quads_on_tiles) { |
| if (ContentRect().IsEmpty()) |
| return; |
| |
| bool first_update_in_new_source_frame = |
| current_source_frame_number != last_source_frame_number_; |
| |
| bool first_update_in_new_impl_frame = |
| current_frame_time != last_impl_frame_time_; |
| |
| // In pending tree, this is always called. We update priorities: |
| // - Immediately after a commit (first_update_in_new_source_frame). |
| // - On animation ticks after the first frame in the tree |
| // (first_update_in_new_impl_frame). |
| // In active tree, this is only called during draw. We update priorities: |
| // - On draw if properties were not already computed by the pending tree |
| // and activated for the frame (first_update_in_new_impl_frame). |
| if (!first_update_in_new_impl_frame && !first_update_in_new_source_frame) |
| return; |
| |
| double time_delta = 0; |
| if (last_impl_frame_time_ != 0 && last_layer_bounds == current_layer_bounds) |
| time_delta = current_frame_time - last_impl_frame_time_; |
| |
| gfx::Rect viewport_in_content_space = |
| gfx::ToEnclosingRect(gfx::ScaleRect(viewport_in_layer_space, |
| contents_scale_)); |
| |
| gfx::Size tile_size = tiling_data_.max_texture_size(); |
| int64 prioritized_rect_area = |
| TilePriority::kNumTilesToCoverWithInflatedViewportRectForPrioritization * |
| tile_size.width() * tile_size.height(); |
| |
| gfx::Rect prioritized_rect = ExpandRectEquallyToAreaBoundedBy( |
| viewport_in_content_space, |
| prioritized_rect_area, |
| ContentRect()); |
| DCHECK(ContentRect().Contains(prioritized_rect)); |
| |
| // Iterate through all of the tiles that were live last frame but will |
| // not be live this frame, and mark them as being dead. |
| for (TilingData::DifferenceIterator iter(&tiling_data_, |
| last_prioritized_rect_, |
| prioritized_rect); |
| iter; |
| ++iter) { |
| TileMap::iterator find = tiles_.find(iter.index()); |
| if (find == tiles_.end()) |
| continue; |
| |
| TilePriority priority; |
| DCHECK(!priority.is_live); |
| Tile* tile = find->second.get(); |
| tile->set_priority(tree, priority); |
| } |
| last_prioritized_rect_ = prioritized_rect; |
| |
| gfx::Rect view_rect(device_viewport); |
| float current_scale = current_layer_contents_scale / contents_scale_; |
| float last_scale = last_layer_contents_scale / contents_scale_; |
| |
| // Fast path tile priority calculation when both transforms are translations. |
| if (last_screen_transform.IsIdentityOrTranslation() && |
| current_screen_transform.IsIdentityOrTranslation()) |
| { |
| gfx::Vector2dF current_offset( |
| current_screen_transform.matrix().get(0, 3), |
| current_screen_transform.matrix().get(1, 3)); |
| gfx::Vector2dF last_offset( |
| last_screen_transform.matrix().get(0, 3), |
| last_screen_transform.matrix().get(1, 3)); |
| |
| for (TilingData::Iterator iter(&tiling_data_, prioritized_rect); |
| iter; ++iter) { |
| TileMap::iterator find = tiles_.find(iter.index()); |
| if (find == tiles_.end()) |
| continue; |
| Tile* tile = find->second.get(); |
| |
| gfx::Rect tile_bounds = |
| tiling_data_.TileBounds(iter.index_x(), iter.index_y()); |
| gfx::RectF current_screen_rect = gfx::ScaleRect( |
| tile_bounds, |
| current_scale, |
| current_scale) + current_offset; |
| gfx::RectF last_screen_rect = gfx::ScaleRect( |
| tile_bounds, |
| last_scale, |
| last_scale) + last_offset; |
| |
| float distance_to_visible_in_pixels = |
| TilePriority::manhattanDistance(current_screen_rect, view_rect); |
| |
| float time_to_visible_in_seconds = |
| TilePriority::TimeForBoundsToIntersect( |
| last_screen_rect, current_screen_rect, time_delta, view_rect); |
| TilePriority priority( |
| resolution_, |
| time_to_visible_in_seconds, |
| distance_to_visible_in_pixels); |
| if (store_screen_space_quads_on_tiles) |
| priority.set_current_screen_quad(gfx::QuadF(current_screen_rect)); |
| tile->set_priority(tree, priority); |
| } |
| } else { |
| for (TilingData::Iterator iter(&tiling_data_, prioritized_rect); |
| iter; ++iter) { |
| TileMap::iterator find = tiles_.find(iter.index()); |
| if (find == tiles_.end()) |
| continue; |
| Tile* tile = find->second.get(); |
| |
| gfx::Rect tile_bounds = |
| tiling_data_.TileBounds(iter.index_x(), iter.index_y()); |
| gfx::RectF current_layer_content_rect = gfx::ScaleRect( |
| tile_bounds, |
| current_scale, |
| current_scale); |
| gfx::RectF current_screen_rect = MathUtil::mapClippedRect( |
| current_screen_transform, current_layer_content_rect); |
| gfx::RectF last_layer_content_rect = gfx::ScaleRect( |
| tile_bounds, |
| last_scale, |
| last_scale); |
| gfx::RectF last_screen_rect = MathUtil::mapClippedRect( |
| last_screen_transform, last_layer_content_rect); |
| |
| float distance_to_visible_in_pixels = |
| TilePriority::manhattanDistance(current_screen_rect, view_rect); |
| |
| float time_to_visible_in_seconds = |
| TilePriority::TimeForBoundsToIntersect( |
| last_screen_rect, current_screen_rect, time_delta, view_rect); |
| |
| TilePriority priority( |
| resolution_, |
| time_to_visible_in_seconds, |
| distance_to_visible_in_pixels); |
| if (store_screen_space_quads_on_tiles) { |
| bool clipped; |
| priority.set_current_screen_quad( |
| MathUtil::mapQuad(current_screen_transform, |
| gfx::QuadF(current_layer_content_rect), |
| clipped)); |
| } |
| tile->set_priority(tree, priority); |
| } |
| } |
| |
| last_source_frame_number_ = current_source_frame_number; |
| last_impl_frame_time_ = current_frame_time; |
| } |
| |
| void PictureLayerTiling::DidBecomeActive() { |
| for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) { |
| it->second->set_priority(ACTIVE_TREE, it->second->priority(PENDING_TREE)); |
| it->second->set_priority(PENDING_TREE, TilePriority()); |
| |
| // Tile holds a ref onto a picture pile. If the tile never gets invalidated |
| // and recreated, then that picture pile ref could exist indefinitely. To |
| // prevent this, ask the client to update the pile to its own ref. This |
| // will cause PicturePileImpls and their clones to get deleted once the |
| // corresponding PictureLayerImpl and any in flight raster jobs go out of |
| // scope. |
| client_->UpdatePile(it->second); |
| } |
| } |
| |
| scoped_ptr<base::Value> PictureLayerTiling::AsValue() const { |
| scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue()); |
| state->SetInteger("num_tiles", tiles_.size()); |
| state->SetDouble("content_scale", contents_scale_); |
| state->Set("content_bounds", |
| MathUtil::asValue(ContentRect().size()).release()); |
| return state.PassAs<base::Value>(); |
| } |
| |
| namespace { |
| |
| int ComputeOffsetToExpand4EdgesEqually(int old_width, |
| int old_height, |
| int64 target_area) { |
| // We need to expand the rect in 4 directions, we can compute the |
| // amount to expand along each axis with a quadratic equation: |
| // (old_w + add) * (old_h + add) = target_area |
| // old_w * old_h + old_w * add + add * old_h + add * add = target_area |
| // add^2 + add * (old_w + old_h) - target_area + old_w * old_h = 0 |
| // Therefore, we solve the quadratic equation with: |
| // a = 1 |
| // b = old_w + old_h |
| // c = -target_area + old_w * old_h |
| int a = 1; |
| int64 b = old_width + old_height; |
| int64 c = -target_area + old_width * old_height; |
| int sqrt_part = std::sqrt(b * b - 4.0 * a * c); |
| int add_each_axis = (-b + sqrt_part) / 2 / a; |
| return add_each_axis / 2; |
| } |
| |
| int ComputeOffsetToExpand3EdgesEqually(int old_width, |
| int old_height, |
| int64 target_area, |
| bool left_complete, |
| bool top_complete, |
| bool right_complete, |
| bool bottom_complete) { |
| // We need to expand the rect in three directions, so we will have to |
| // expand along one axis twice as much as the other. Otherwise, this |
| // is very similar to the case where we expand in all 4 directions. |
| |
| if (left_complete || right_complete) { |
| // Expanding twice as much vertically as horizontally. |
| // (old_w + add) * (old_h + add*2) = target_area |
| // old_w * old_h + old_w * add*2 + add * old_h + add * add*2 = target_area |
| // (add^2)*2 + add * (old_w*2 + old_h) - target_area + old_w * old_h = 0 |
| // Therefore, we solve the quadratic equation with: |
| // a = 2 |
| // b = old_w*2 + old_h |
| // c = -target_area + old_w * old_h |
| int a = 2; |
| int64 b = old_width * 2 + old_height; |
| int64 c = -target_area + old_width * old_height; |
| int sqrt_part = std::sqrt(b * b - 4.0 * a * c); |
| int add_each_direction = (-b + sqrt_part) / 2 / a; |
| return add_each_direction; |
| } else { |
| // Expanding twice as much horizontally as vertically. |
| // (old_w + add*2) * (old_h + add) = target_area |
| // old_w * old_h + old_w * add + add*2 * old_h + add*2 * add = target_area |
| // (add^2)*2 + add * (old_w + old_h*2) - target_area + old_w * old_h = 0 |
| // Therefore, we solve the quadratic equation with: |
| // a = 2 |
| // b = old_w + old_h*2 |
| // c = -target_area + old_w * old_h |
| int a = 2; |
| int64 b = old_width + old_height * 2; |
| int64 c = -target_area + old_width * old_height; |
| int sqrt_part = std::sqrt(b * b - 4.0 * a * c); |
| int add_each_direction = (-b + sqrt_part) / 2 / a; |
| return add_each_direction; |
| } |
| } |
| |
| int ComputeOffsetToExpand2EdgesEqually(int old_width, |
| int old_height, |
| int64 target_area, |
| bool left_complete, |
| bool top_complete, |
| bool right_complete, |
| bool bottom_complete) { |
| // We need to expand the rect along two directions. If the two directions |
| // are opposite from each other then we only need to compute a distance |
| // along a single axis. |
| if (left_complete && right_complete) { |
| // Expanding along the vertical axis only: |
| // old_w * (old_h + add) = target_area |
| // old_w * old_h + old_w * add = target_area |
| // add_vertically = (target_area - old_w * old_h) / old_w |
| int add_vertically = target_area / old_width - old_height; |
| return add_vertically / 2; |
| } else if (top_complete && bottom_complete) { |
| // Expanding along the horizontal axis only: |
| // (old_w + add) * old_h = target_area |
| // old_w * old_h + add * old_h = target_area |
| // add_horizontally = (target_area - old_w * old_h) / old_h |
| int add_horizontally = target_area / old_height - old_width; |
| return add_horizontally / 2; |
| } else { |
| // If we need to expand along both horizontal and vertical axes, we can use |
| // the same result as if we were expanding all four edges. But we apply the |
| // offset computed for opposing edges to a single edge. |
| int add_each_direction = ComputeOffsetToExpand4EdgesEqually( |
| old_width, old_height, target_area); |
| return add_each_direction * 2; |
| } |
| } |
| |
| int ComputeOffsetToExpand1Edge(int old_width, |
| int old_height, |
| int64 target_area, |
| bool left_complete, |
| bool top_complete, |
| bool right_complete, |
| bool bottom_complete) { |
| // We need to expand the rect in a single direction, so we are either |
| // moving just a verical edge, or just a horizontal edge. |
| if (!top_complete || !bottom_complete) { |
| // Moving a vertical edge: |
| // old_w * (old_h + add) = target_area |
| // old_w * old_h + old_w * add = target_area |
| // add_vertically = (target_area - old_w * old_h) / old_w |
| int add_vertically = target_area / old_width - old_height; |
| return add_vertically; |
| } else { |
| // Moving a horizontal edge: |
| // (old_w + add) * old_h = target_area |
| // old_w * old_h + add * old_h = target_area |
| // add_horizontally = (target_area - old_w * old_h) / old_h |
| int add_horizontally = target_area / old_height - old_width; |
| return add_horizontally; |
| } |
| } |
| |
| } // namespace |
| |
| // static |
| gfx::Rect PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy( |
| gfx::Rect starting_rect, |
| int64 target_area, |
| gfx::Rect bounding_rect) { |
| |
| bool left_complete = false; |
| bool top_complete = false; |
| bool right_complete = false; |
| bool bottom_complete = false; |
| int num_edges_complete = 0; |
| |
| gfx::Rect working_rect = starting_rect; |
| for (int i = 0; i < 4; ++i) { |
| if (num_edges_complete != i) |
| continue; |
| int offset_for_each_edge = 0; |
| switch (num_edges_complete) { |
| case 0: |
| offset_for_each_edge = ComputeOffsetToExpand4EdgesEqually( |
| working_rect.width(), |
| working_rect.height(), |
| target_area); |
| break; |
| case 1: |
| offset_for_each_edge = ComputeOffsetToExpand3EdgesEqually( |
| working_rect.width(), |
| working_rect.height(), |
| target_area, |
| left_complete, |
| top_complete, |
| right_complete, |
| bottom_complete); |
| break; |
| case 2: |
| offset_for_each_edge = ComputeOffsetToExpand2EdgesEqually( |
| working_rect.width(), |
| working_rect.height(), |
| target_area, |
| left_complete, |
| top_complete, |
| right_complete, |
| bottom_complete); |
| break; |
| case 3: |
| offset_for_each_edge = ComputeOffsetToExpand1Edge( |
| working_rect.width(), |
| working_rect.height(), |
| target_area, |
| left_complete, |
| top_complete, |
| right_complete, |
| bottom_complete); |
| } |
| |
| working_rect.Inset((left_complete ? 0 : -offset_for_each_edge), |
| (top_complete ? 0 : -offset_for_each_edge), |
| (right_complete ? 0 : -offset_for_each_edge), |
| (bottom_complete ? 0 : -offset_for_each_edge)); |
| |
| if (bounding_rect.Contains(working_rect)) |
| return working_rect; |
| working_rect.Intersect(bounding_rect); |
| |
| if (working_rect.x() == bounding_rect.x()) left_complete = true; |
| if (working_rect.y() == bounding_rect.y()) top_complete = true; |
| if (working_rect.right() == bounding_rect.right()) right_complete = true; |
| if (working_rect.bottom() == bounding_rect.bottom()) bottom_complete = true; |
| |
| num_edges_complete = (left_complete ? 1 : 0) + |
| (top_complete ? 1 : 0) + |
| (right_complete ? 1 : 0) + |
| (bottom_complete ? 1 : 0); |
| if (num_edges_complete == 4) |
| return working_rect; |
| } |
| |
| NOTREACHED(); |
| return starting_rect; |
| } |
| |
| } // namespace cc |