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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/layers/nine_patch_layer_impl.h"
#include "base/strings/stringprintf.h"
#include "base/values.h"
#include "cc/base/math_util.h"
#include "cc/quads/texture_draw_quad.h"
#include "cc/trees/layer_tree_impl.h"
#include "cc/trees/occlusion.h"
#include "ui/gfx/geometry/rect_f.h"
namespace cc {
// Maximum number of patches that can be produced for one NinePatchLayer.
static const int kMaxOcclusionPatches = 12;
static const int kMaxPatches = 9;
namespace {
gfx::Rect ToRect(const gfx::RectF& rect) {
return gfx::Rect(rect.x(), rect.y(), rect.width(), rect.height());
}
} // namespace
NinePatchLayerImpl::Patch::Patch(const gfx::RectF& image_rect,
const gfx::RectF& layer_rect)
: image_rect(image_rect), layer_rect(layer_rect) {}
NinePatchLayerImpl::NinePatchLayerImpl(LayerTreeImpl* tree_impl, int id)
: UIResourceLayerImpl(tree_impl, id),
fill_center_(false),
nearest_neighbor_(false) {}
NinePatchLayerImpl::~NinePatchLayerImpl() {}
std::unique_ptr<LayerImpl> NinePatchLayerImpl::CreateLayerImpl(
LayerTreeImpl* tree_impl) {
return NinePatchLayerImpl::Create(tree_impl, id());
}
void NinePatchLayerImpl::PushPropertiesTo(LayerImpl* layer) {
UIResourceLayerImpl::PushPropertiesTo(layer);
NinePatchLayerImpl* layer_impl = static_cast<NinePatchLayerImpl*>(layer);
layer_impl->SetLayout(image_aperture_, border_, layer_occlusion_,
fill_center_, nearest_neighbor_);
}
static gfx::RectF BoundsToRect(int x1, int y1, int x2, int y2) {
return gfx::RectF(x1, y1, x2 - x1, y2 - y1);
}
static gfx::RectF NormalizedRect(const gfx::RectF& rect,
float total_width,
float total_height) {
return gfx::RectF(rect.x() / total_width, rect.y() / total_height,
rect.width() / total_width, rect.height() / total_height);
}
void NinePatchLayerImpl::SetLayout(const gfx::Rect& aperture,
const gfx::Rect& border,
const gfx::Rect& layer_occlusion,
bool fill_center,
bool nearest_neighbor) {
// This check imposes an ordering on the call sequence. An UIResource must
// exist before SetLayout can be called.
DCHECK(ui_resource_id_);
if (image_aperture_ == aperture && border_ == border &&
fill_center_ == fill_center && nearest_neighbor_ == nearest_neighbor &&
layer_occlusion_ == layer_occlusion)
return;
image_aperture_ = aperture;
border_ = border;
fill_center_ = fill_center;
nearest_neighbor_ = nearest_neighbor;
layer_occlusion_ = layer_occlusion;
NoteLayerPropertyChanged();
}
void NinePatchLayerImpl::CheckGeometryLimitations() {
// |border| is in layer space. It cannot exceed the bounds of the layer.
DCHECK_GE(bounds().width(), border_.width());
DCHECK_GE(bounds().height(), border_.height());
// Sanity Check on |border|
DCHECK_LE(border_.x(), border_.width());
DCHECK_LE(border_.y(), border_.height());
DCHECK_GE(border_.x(), 0);
DCHECK_GE(border_.y(), 0);
// |aperture| is in image space. It cannot exceed the bounds of the bitmap.
DCHECK(!image_aperture_.size().IsEmpty());
DCHECK(gfx::Rect(image_bounds_).Contains(image_aperture_))
<< "image_bounds_ " << gfx::Rect(image_bounds_).ToString()
<< " image_aperture_ " << image_aperture_.ToString();
// Sanity check on |layer_occlusion_|. It should always be within the
// border.
gfx::Rect border_rect(border_.x(), border_.y(),
bounds().width() - border_.width(),
bounds().height() - border_.height());
DCHECK(layer_occlusion_.IsEmpty() || layer_occlusion_.Contains(border_rect))
<< "border_rect " << border_rect.ToString() << " layer_occlusion_ "
<< layer_occlusion_.ToString();
}
std::vector<NinePatchLayerImpl::Patch>
NinePatchLayerImpl::ComputeQuadsWithoutOcclusion() const {
float image_width = image_bounds_.width();
float image_height = image_bounds_.height();
float layer_width = bounds().width();
float layer_height = bounds().height();
gfx::RectF layer_aperture(border_.x(), border_.y(),
layer_width - border_.width(),
layer_height - border_.height());
std::vector<Patch> patches;
patches.reserve(kMaxPatches);
// Top-left.
patches.push_back(
Patch(BoundsToRect(0, 0, image_aperture_.x(), image_aperture_.y()),
BoundsToRect(0, 0, layer_aperture.x(), layer_aperture.y())));
// Top-right.
patches.push_back(Patch(BoundsToRect(image_aperture_.right(), 0, image_width,
image_aperture_.y()),
BoundsToRect(layer_aperture.right(), 0, layer_width,
layer_aperture.y())));
// Bottom-left.
patches.push_back(Patch(BoundsToRect(0, image_aperture_.bottom(),
image_aperture_.x(), image_height),
BoundsToRect(0, layer_aperture.bottom(),
layer_aperture.x(), layer_height)));
// Bottom-right.
patches.push_back(
Patch(BoundsToRect(image_aperture_.right(), image_aperture_.bottom(),
image_width, image_height),
BoundsToRect(layer_aperture.right(), layer_aperture.bottom(),
layer_width, layer_height)));
// Top.
patches.push_back(
Patch(BoundsToRect(image_aperture_.x(), 0, image_aperture_.right(),
image_aperture_.y()),
BoundsToRect(layer_aperture.x(), 0, layer_aperture.right(),
layer_aperture.y())));
// Left.
patches.push_back(
Patch(BoundsToRect(0, image_aperture_.y(), image_aperture_.x(),
image_aperture_.bottom()),
BoundsToRect(0, layer_aperture.y(), layer_aperture.x(),
layer_aperture.bottom())));
// Right.
patches.push_back(
Patch(BoundsToRect(image_aperture_.right(), image_aperture_.y(),
image_width, image_aperture_.bottom()),
BoundsToRect(layer_aperture.right(), layer_aperture.y(),
layer_width, layer_aperture.bottom())));
// Bottom.
patches.push_back(
Patch(BoundsToRect(image_aperture_.x(), image_aperture_.bottom(),
image_aperture_.right(), image_height),
BoundsToRect(layer_aperture.x(), layer_aperture.bottom(),
layer_aperture.right(), layer_height)));
// Center.
if (fill_center_) {
patches.push_back(
Patch(BoundsToRect(image_aperture_.x(), image_aperture_.y(),
image_aperture_.right(), image_aperture_.bottom()),
BoundsToRect(layer_aperture.x(), layer_aperture.y(),
layer_aperture.right(), layer_aperture.bottom())));
}
return patches;
}
std::vector<NinePatchLayerImpl::Patch>
NinePatchLayerImpl::ComputeQuadsWithOcclusion() const {
float image_width = image_bounds_.width(),
image_height = image_bounds_.height();
float layer_width = bounds().width(), layer_height = bounds().height();
float layer_border_right = border_.width() - border_.x(),
layer_border_bottom = border_.height() - border_.y();
float image_aperture_right = image_width - image_aperture_.right(),
image_aperture_bottom = image_height - image_aperture_.bottom();
float layer_occlusion_right = layer_width - layer_occlusion_.right(),
layer_occlusion_bottom = layer_height - layer_occlusion_.bottom();
gfx::RectF image_occlusion(BoundsToRect(
border_.x() == 0 ? 0 : (layer_occlusion_.x() * image_aperture_.x() /
border_.x()),
border_.y() == 0 ? 0 : (layer_occlusion_.y() * image_aperture_.y() /
border_.y()),
image_width - (layer_border_right == 0 ? 0 : layer_occlusion_right *
image_aperture_right /
layer_border_right),
image_height - (layer_border_bottom == 0 ? 0 : layer_occlusion_bottom *
image_aperture_bottom /
layer_border_bottom)));
gfx::RectF layer_aperture(border_.x(), border_.y(),
layer_width - border_.width(),
layer_height - border_.height());
std::vector<Patch> patches;
patches.reserve(kMaxOcclusionPatches);
// Top-left-left.
patches.push_back(
Patch(BoundsToRect(0, 0, image_occlusion.x(), image_aperture_.y()),
BoundsToRect(0, 0, layer_occlusion_.x(), layer_aperture.y())));
// Top-left-right.
patches.push_back(
Patch(BoundsToRect(image_occlusion.x(), 0, image_aperture_.x(),
image_occlusion.y()),
BoundsToRect(layer_occlusion_.x(), 0, layer_aperture.x(),
layer_occlusion_.y())));
// Top-center.
patches.push_back(
Patch(BoundsToRect(image_aperture_.x(), 0, image_aperture_.right(),
image_occlusion.y()),
BoundsToRect(layer_aperture.x(), 0, layer_aperture.right(),
layer_occlusion_.y())));
// Top-right-left.
patches.push_back(
Patch(BoundsToRect(image_aperture_.right(), 0, image_occlusion.right(),
image_occlusion.y()),
BoundsToRect(layer_aperture.right(), 0, layer_occlusion_.right(),
layer_occlusion_.y())));
// Top-right-right.
patches.push_back(Patch(BoundsToRect(image_occlusion.right(), 0, image_width,
image_aperture_.y()),
BoundsToRect(layer_occlusion_.right(), 0, layer_width,
layer_aperture.y())));
// Left-center.
patches.push_back(
Patch(BoundsToRect(0, image_aperture_.y(), image_occlusion.x(),
image_aperture_.bottom()),
BoundsToRect(0, layer_aperture.y(), layer_occlusion_.x(),
layer_aperture.bottom())));
// Right-center.
patches.push_back(
Patch(BoundsToRect(image_occlusion.right(), image_aperture_.y(),
image_width, image_aperture_.bottom()),
BoundsToRect(layer_occlusion_.right(), layer_aperture.y(),
layer_width, layer_aperture.bottom())));
// Bottom-left-left.
patches.push_back(Patch(BoundsToRect(0, image_aperture_.bottom(),
image_occlusion.x(), image_height),
BoundsToRect(0, layer_aperture.bottom(),
layer_occlusion_.x(), layer_height)));
// Bottom-left-right.
patches.push_back(
Patch(BoundsToRect(image_occlusion.x(), image_occlusion.bottom(),
image_aperture_.x(), image_height),
BoundsToRect(layer_occlusion_.x(), layer_occlusion_.bottom(),
layer_aperture.x(), layer_height)));
// Bottom-center.
patches.push_back(
Patch(BoundsToRect(image_aperture_.x(), image_occlusion.bottom(),
image_aperture_.right(), image_height),
BoundsToRect(layer_aperture.x(), layer_occlusion_.bottom(),
layer_aperture.right(), layer_height)));
// Bottom-right-left.
patches.push_back(
Patch(BoundsToRect(image_aperture_.right(), image_occlusion.bottom(),
image_occlusion.right(), image_height),
BoundsToRect(layer_aperture.right(), layer_occlusion_.bottom(),
layer_occlusion_.right(), layer_height)));
// Bottom-right-right.
patches.push_back(
Patch(BoundsToRect(image_occlusion.right(), image_aperture_.bottom(),
image_width, image_height),
BoundsToRect(layer_occlusion_.right(), layer_aperture.bottom(),
layer_width, layer_height)));
return patches;
}
void NinePatchLayerImpl::AppendQuads(
RenderPass* render_pass,
AppendQuadsData* append_quads_data) {
CheckGeometryLimitations();
SharedQuadState* shared_quad_state =
render_pass->CreateAndAppendSharedQuadState();
PopulateSharedQuadState(shared_quad_state);
AppendDebugBorderQuad(render_pass, bounds(), shared_quad_state,
append_quads_data);
if (!ui_resource_id_)
return;
ResourceId resource =
layer_tree_impl()->ResourceIdForUIResource(ui_resource_id_);
if (!resource)
return;
DCHECK(!bounds().IsEmpty());
std::vector<Patch> patches;
if (layer_occlusion_.IsEmpty() || fill_center_)
patches = ComputeQuadsWithoutOcclusion();
else
patches = ComputeQuadsWithOcclusion();
const float vertex_opacity[] = {1.0f, 1.0f, 1.0f, 1.0f};
const bool opaque = layer_tree_impl()->IsUIResourceOpaque(ui_resource_id_);
static const bool flipped = false;
static const bool premultiplied_alpha = true;
for (const auto& patch : patches) {
gfx::Rect visible_rect =
draw_properties().occlusion_in_content_space.GetUnoccludedContentRect(
ToRect(patch.layer_rect));
gfx::Rect opaque_rect = opaque ? visible_rect : gfx::Rect();
if (!visible_rect.IsEmpty()) {
gfx::RectF image_rect(NormalizedRect(
patch.image_rect, image_bounds_.width(), image_bounds_.height()));
TextureDrawQuad* quad =
render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
quad->SetNew(shared_quad_state, ToRect(patch.layer_rect), opaque_rect,
visible_rect, resource, premultiplied_alpha,
image_rect.origin(), image_rect.bottom_right(),
SK_ColorTRANSPARENT, vertex_opacity, flipped,
nearest_neighbor_, false);
ValidateQuadResources(quad);
}
}
}
const char* NinePatchLayerImpl::LayerTypeAsString() const {
return "cc::NinePatchLayerImpl";
}
std::unique_ptr<base::DictionaryValue> NinePatchLayerImpl::LayerTreeAsJson() {
std::unique_ptr<base::DictionaryValue> result = LayerImpl::LayerTreeAsJson();
base::ListValue* list = new base::ListValue;
list->AppendInteger(image_aperture_.origin().x());
list->AppendInteger(image_aperture_.origin().y());
list->AppendInteger(image_aperture_.size().width());
list->AppendInteger(image_aperture_.size().height());
result->Set("ImageAperture", list);
list = new base::ListValue;
list->AppendInteger(image_bounds_.width());
list->AppendInteger(image_bounds_.height());
result->Set("ImageBounds", list);
result->Set("Border", MathUtil::AsValue(border_).release());
result->SetBoolean("FillCenter", fill_center_);
list = new base::ListValue;
list->AppendInteger(layer_occlusion_.x());
list->AppendInteger(layer_occlusion_.y());
list->AppendInteger(layer_occlusion_.width());
list->AppendInteger(layer_occlusion_.height());
result->Set("LayerOcclusion", list);
return result;
}
} // namespace cc