blob: 6d534faa7f45f5537d25a7c8f202c831f2e5cfad [file] [log] [blame]
// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/login/ui/parent_access_view.h"
#include <memory>
#include <utility>
#include <vector>
#include "ash/login/login_screen_controller.h"
#include "ash/login/ui/arrow_button_view.h"
#include "ash/login/ui/login_button.h"
#include "ash/login/ui/login_pin_view.h"
#include "ash/resources/vector_icons/vector_icons.h"
#include "ash/shell.h"
#include "ash/strings/grit/ash_strings.h"
#include "ash/wallpaper/wallpaper_controller.h"
#include "base/bind.h"
#include "base/logging.h"
#include "base/optional.h"
#include "base/strings/strcat.h"
#include "base/strings/string16.h"
#include "base/strings/string_number_conversions.h"
#include "base/strings/utf_string_conversions.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/accessibility/ax_node_data.h"
#include "ui/base/l10n/l10n_util.h"
#include "ui/events/event.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/color_analysis.h"
#include "ui/gfx/color_palette.h"
#include "ui/gfx/font.h"
#include "ui/gfx/font_list.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/paint_vector_icon.h"
#include "ui/views/background.h"
#include "ui/views/controls/button/label_button.h"
#include "ui/views/controls/image_view.h"
#include "ui/views/controls/label.h"
#include "ui/views/controls/textfield/textfield.h"
#include "ui/views/controls/textfield/textfield_controller.h"
#include "ui/views/layout/box_layout.h"
namespace ash {
namespace {
constexpr const char kParentAccessViewClassName[] = "ParentAccessView";
// Identifier of parent access input views group used for focus traversal.
constexpr int kParentAccessInputGroup = 1;
// Number of digits displayed in access code input.
constexpr int kParentAccessCodePinLength = 6;
constexpr int kParentAccessViewWidthDp = 340;
constexpr int kParentAccessViewHeightDp = 340;
constexpr int kParentAccessViewTabletModeHeightDp = 580;
constexpr int kParentAccessViewRoundedCornerRadiusDp = 8;
constexpr int kParentAccessViewVerticalInsetDp = 16;
constexpr int kParentAccessViewHorizontalInsetDp = 26;
constexpr int kLockIconSizeDp = 24;
constexpr int kIconToTitleDistanceDp = 28;
constexpr int kTitleToDescriptionDistanceDp = 14;
constexpr int kDescriptionToAccessCodeDistanceDp = 28;
constexpr int kAccessCodeToPinKeyboardDistanceDp = 5;
constexpr int kPinKeyboardToFooterDistanceDp = 57;
constexpr int kPinKeyboardToFooterTabletModeDistanceDp = 17;
constexpr int kSubmitButtonBottomMarginDp = 8;
constexpr int kTitleFontSizeDeltaDp = 3;
constexpr int kDescriptionFontSizeDeltaDp = -1;
constexpr int kDescriptionTextLineHeightDp = 16;
constexpr int kAccessCodeInputFieldWidthDp = 24;
constexpr int kAccessCodeInputFieldHeightDp = 32;
constexpr int kAccessCodeInputFieldUnderlineThicknessDp = 1;
constexpr int kAccessCodeBetweenInputFieldsGapDp = 4;
constexpr int kArrowButtonSizeDp = 40;
constexpr int kArrowSizeDp = 20;
constexpr SkColor kTextColor = SK_ColorWHITE;
constexpr SkColor kErrorColor = SkColorSetARGB(0xFF, 0xF2, 0x8B, 0x82);
constexpr SkColor kArrowButtonColor = SkColorSetARGB(0x57, 0xFF, 0xFF, 0xFF);
bool IsTabletMode() {
return Shell::Get()
->tablet_mode_controller()
->IsTabletModeWindowManagerEnabled();
}
gfx::Size GetPinKeyboardToFooterSpacerSize() {
return gfx::Size(0, IsTabletMode() ? kPinKeyboardToFooterTabletModeDistanceDp
: kPinKeyboardToFooterDistanceDp);
}
gfx::Size GetParentAccessViewSize() {
return gfx::Size(kParentAccessViewWidthDp,
IsTabletMode() ? kParentAccessViewTabletModeHeightDp
: kParentAccessViewHeightDp);
}
// Accessible input field. Customizes field description and focus behavior.
class AccessibleInputField : public views::Textfield {
public:
AccessibleInputField() = default;
~AccessibleInputField() override = default;
void set_accessible_description(const base::string16& description) {
accessible_description_ = description;
}
// views::View:
void GetAccessibleNodeData(ui::AXNodeData* node_data) override {
node_data->role = ax::mojom::Role::kLabelText;
node_data->SetDescription(accessible_description_);
node_data->SetValue(text());
}
bool IsGroupFocusTraversable() const override { return false; }
View* GetSelectedViewForGroup(int group) override {
return parent() ? parent()->GetSelectedViewForGroup(group) : nullptr;
}
private:
base::string16 accessible_description_;
DISALLOW_COPY_AND_ASSIGN(AccessibleInputField);
};
} // namespace
// Digital access code input view for variable length of input codes.
// Displays a separate underscored field for every input code digit.
class ParentAccessView::AccessCodeInput : public views::View,
public views::TextfieldController {
public:
using OnInputChange = base::RepeatingCallback<void(bool complete)>;
using OnEnter = base::RepeatingClosure;
// Builds the view for an access code that consists out of |length| digits.
// |on_input_change| will be called upon access code digit insertion, deletion
// or change. True will be passed if the current code is complete (all digits
// have input values) and false otherwise. |on_enter| will be called when code
// is complete and user presses enter to submit it for validation.
AccessCodeInput(int length, OnInputChange on_input_change, OnEnter on_enter)
: on_input_change_(std::move(on_input_change)),
on_enter_(std::move(on_enter)) {
DCHECK_LT(0, length);
DCHECK(on_input_change_);
SetLayoutManager(std::make_unique<views::BoxLayout>(
views::BoxLayout::kHorizontal, gfx::Insets(),
kAccessCodeBetweenInputFieldsGapDp));
SetGroup(kParentAccessInputGroup);
SetPaintToLayer();
layer()->SetFillsBoundsOpaquely(false);
for (int i = 0; i < length; ++i) {
auto* field = new AccessibleInputField();
field->set_controller(this);
field->SetPreferredSize(gfx::Size(kAccessCodeInputFieldWidthDp,
kAccessCodeInputFieldHeightDp));
field->SetHorizontalAlignment(gfx::HorizontalAlignment::ALIGN_CENTER);
field->SetBackgroundColor(SK_ColorTRANSPARENT);
field->SetTextInputType(ui::TEXT_INPUT_TYPE_NUMBER);
field->SetTextColor(kTextColor);
field->SetFontList(views::Textfield::GetDefaultFontList().Derive(
kDescriptionFontSizeDeltaDp, gfx::Font::FontStyle::NORMAL,
gfx::Font::Weight::NORMAL));
field->SetBorder(views::CreateSolidSidedBorder(
0, 0, kAccessCodeInputFieldUnderlineThicknessDp, 0, kTextColor));
field->SetGroup(kParentAccessInputGroup);
if (i < length - 1) {
field->set_accessible_description(l10n_util::GetStringUTF16(
IDS_ASH_LOGIN_PARENT_ACCESS_NEXT_NUMBER_PROMPT));
}
input_fields_.push_back(field);
AddChildView(field);
}
}
~AccessCodeInput() override = default;
// Inserts |value| into the |active_field_| and moves focus to the next field
// if it exists.
void InsertDigit(int value) {
DCHECK_LE(0, value);
DCHECK_GE(9, value);
ActiveField()->SetText(base::NumberToString16(value));
FocusNextField();
on_input_change_.Run(GetCode().has_value());
}
// Clears input from the |active_field_|. If |active_field| is empty moves
// focus to the previous field (if exists) and clears input there.
void Backspace() {
if (ActiveInput().empty()) {
FocusPreviousField();
}
ActiveField()->SetText(base::string16());
on_input_change_.Run(false);
}
// Returns access code as string if all fields contain input.
base::Optional<std::string> GetCode() const {
std::string result;
size_t length;
for (auto* field : input_fields_) {
length = field->text().length();
if (!length)
return base::nullopt;
DCHECK_EQ(1u, length);
base::StrAppend(&result, {base::UTF16ToUTF8(field->text())});
}
return result;
}
// Sets the color of the input text.
void SetInputColor(SkColor color) {
for (auto* field : input_fields_) {
field->SetTextColor(color);
}
}
// views::View:
bool IsGroupFocusTraversable() const override { return false; }
View* GetSelectedViewForGroup(int group) override { return ActiveField(); }
void RequestFocus() override { ActiveField()->RequestFocus(); }
// views::TextfieldController:
bool HandleKeyEvent(views::Textfield* sender,
const ui::KeyEvent& key_event) override {
if (key_event.type() != ui::ET_KEY_PRESSED)
return false;
// AccessCodeInput class responds to limited subset of key press events.
// All key pressed events not handled below are ignored.
const ui::KeyboardCode key_code = key_event.key_code();
if (key_code == ui::VKEY_TAB || key_code == ui::VKEY_BACKTAB) {
// Allow using tab for keyboard navigation.
return false;
} else if (key_code >= ui::VKEY_0 && key_code <= ui::VKEY_9) {
InsertDigit(key_code - ui::VKEY_0);
} else if (key_code >= ui::VKEY_NUMPAD0 && key_code <= ui::VKEY_NUMPAD9) {
InsertDigit(key_code - ui::VKEY_NUMPAD0);
} else if (key_code == ui::VKEY_LEFT) {
FocusPreviousField();
} else if (key_code == ui::VKEY_RIGHT) {
// Do not allow to leave empty field when moving focus with arrow key.
if (!ActiveInput().empty())
FocusNextField();
} else if (key_code == ui::VKEY_BACK) {
Backspace();
} else if (key_code == ui::VKEY_RETURN) {
if (GetCode().has_value())
on_enter_.Run();
}
return true;
}
bool HandleMouseEvent(views::Textfield* sender,
const ui::MouseEvent& mouse_event) override {
if (!mouse_event.IsOnlyLeftMouseButton())
return false;
// Move focus to the field that was selected with mouse input.
for (size_t i = 0; i < input_fields_.size(); ++i) {
if (input_fields_[i] == sender) {
active_input_index_ = i;
break;
}
}
return true;
}
bool HandleGestureEvent(views::Textfield* sender,
const ui::GestureEvent& gesture_event) override {
if (gesture_event.details().type() != ui::EventType::ET_GESTURE_TAP)
return false;
// Move focus to the field that was selected with gesture.
for (size_t i = 0; i < input_fields_.size(); ++i) {
if (input_fields_[i] == sender) {
active_input_index_ = i;
break;
}
}
return true;
}
private:
// Moves focus to the previous input field if it exists.
void FocusPreviousField() {
if (active_input_index_ == 0)
return;
--active_input_index_;
ActiveField()->RequestFocus();
}
// Moves focus to the next input field if it exists.
void FocusNextField() {
if (active_input_index_ == (static_cast<int>(input_fields_.size()) - 1))
return;
++active_input_index_;
ActiveField()->RequestFocus();
}
// Returns pointer to the active input field.
views::Textfield* ActiveField() const {
return input_fields_[active_input_index_];
}
// Returns text in the active input field.
const base::string16& ActiveInput() const { return ActiveField()->text(); }
// To be called when access input code changes (digit is inserted, deleted or
// updated). Passes true when code is complete (all digits have input value)
// and false otherwise.
OnInputChange on_input_change_;
// To be called when user pressed enter to submit.
OnEnter on_enter_;
// An active/focused input field index. Incoming digit will be inserted here.
int active_input_index_ = 0;
// Unowned input textfields ordered from the first to the last digit.
std::vector<views::Textfield*> input_fields_;
DISALLOW_COPY_AND_ASSIGN(AccessCodeInput);
};
ParentAccessView::TestApi::TestApi(ParentAccessView* view) : view_(view) {
DCHECK(view_);
}
ParentAccessView::TestApi::~TestApi() = default;
LoginButton* ParentAccessView::TestApi::back_button() const {
return view_->back_button_;
}
views::Label* ParentAccessView::TestApi::title_label() const {
return view_->title_label_;
}
views::Label* ParentAccessView::TestApi::description_label() const {
return view_->description_label_;
}
views::View* ParentAccessView::TestApi::access_code_view() const {
return view_->access_code_view_;
}
views::LabelButton* ParentAccessView::TestApi::help_button() const {
return view_->help_button_;
}
ArrowButtonView* ParentAccessView::TestApi::submit_button() const {
return view_->submit_button_;
}
LoginPinView* ParentAccessView::TestApi::pin_keyboard_view() const {
return view_->pin_keyboard_view_;
}
ParentAccessView::State ParentAccessView::TestApi::state() const {
return view_->state_;
}
ParentAccessView::Callbacks::Callbacks() = default;
ParentAccessView::Callbacks::Callbacks(const Callbacks& other) = default;
ParentAccessView::Callbacks::~Callbacks() = default;
ParentAccessView::ParentAccessView(const AccountId& account_id,
const Callbacks& callbacks)
: NonAccessibleView(kParentAccessViewClassName),
callbacks_(callbacks),
account_id_(account_id) {
DCHECK(callbacks.on_finished);
// Main view contains all other views aligned vertically and centered.
auto layout = std::make_unique<views::BoxLayout>(
views::BoxLayout::kVertical,
gfx::Insets(kParentAccessViewVerticalInsetDp,
kParentAccessViewHorizontalInsetDp),
0);
layout->set_main_axis_alignment(views::BoxLayout::MAIN_AXIS_ALIGNMENT_START);
layout->set_cross_axis_alignment(
views::BoxLayout::CrossAxisAlignment::kCenter);
views::BoxLayout* main_layout = SetLayoutManager(std::move(layout));
SetPreferredSize(GetParentAccessViewSize());
SetPaintToLayer();
layer()->SetFillsBoundsOpaquely(false);
const int child_view_width =
kParentAccessViewWidthDp - 2 * kParentAccessViewHorizontalInsetDp;
// Header view contains back button that is aligned to its start.
auto header_layout = std::make_unique<views::BoxLayout>(
views::BoxLayout::kHorizontal, gfx::Insets(), 0);
header_layout->set_main_axis_alignment(
views::BoxLayout::MAIN_AXIS_ALIGNMENT_START);
auto* header = new NonAccessibleView();
header->SetPreferredSize(gfx::Size(child_view_width, 0));
header->SetLayoutManager(std::move(header_layout));
AddChildView(header);
back_button_ = new LoginButton(this);
back_button_->SetPreferredSize(gfx::Size(kArrowSizeDp, kArrowSizeDp));
back_button_->SetBackground(
views::CreateSolidBackground(SK_ColorTRANSPARENT));
back_button_->SetImage(views::Button::STATE_NORMAL,
gfx::CreateVectorIcon(kLockScreenArrowBackIcon,
kArrowSizeDp, SK_ColorWHITE));
back_button_->SetImageAlignment(views::ImageButton::ALIGN_CENTER,
views::ImageButton::ALIGN_MIDDLE);
back_button_->SetAccessibleName(
l10n_util::GetStringUTF16(IDS_ASH_LOGIN_BACK_BUTTON_ACCESSIBLE_NAME));
back_button_->SetFocusBehavior(FocusBehavior::ALWAYS);
header->AddChildView(back_button_);
// Main view icon.
views::ImageView* icon = new views::ImageView();
icon->SetPreferredSize(gfx::Size(kLockIconSizeDp, kLockIconSizeDp));
icon->SetImage(gfx::CreateVectorIcon(kParentAccessLockIcon, SK_ColorWHITE));
AddChildView(icon);
auto add_spacer = [&](int height) {
auto* spacer = new NonAccessibleView();
spacer->SetPreferredSize(gfx::Size(0, height));
AddChildView(spacer);
};
add_spacer(kIconToTitleDistanceDp);
auto decorate_label = [](views::Label* label) {
label->SetSubpixelRenderingEnabled(false);
label->SetAutoColorReadabilityEnabled(false);
label->SetEnabledColor(kTextColor);
label->SetFocusBehavior(FocusBehavior::ALWAYS);
};
// Main view title.
title_label_ = new views::Label(
l10n_util::GetStringUTF16(IDS_ASH_LOGIN_PARENT_ACCESS_TITLE),
views::style::CONTEXT_LABEL, views::style::STYLE_PRIMARY);
title_label_->SetFontList(gfx::FontList().Derive(
kTitleFontSizeDeltaDp, gfx::Font::NORMAL, gfx::Font::Weight::MEDIUM));
decorate_label(title_label_);
AddChildView(title_label_);
add_spacer(kTitleToDescriptionDistanceDp);
// Main view description.
description_label_ = new views::Label(
l10n_util::GetStringUTF16(IDS_ASH_LOGIN_PARENT_ACCESS_DESCRIPTION),
views::style::CONTEXT_LABEL, views::style::STYLE_PRIMARY);
description_label_->SetMultiLine(true);
description_label_->SetLineHeight(kDescriptionTextLineHeightDp);
description_label_->SetFontList(
gfx::FontList().Derive(kDescriptionFontSizeDeltaDp, gfx::Font::NORMAL,
gfx::Font::Weight::NORMAL));
decorate_label(description_label_);
AddChildView(description_label_);
add_spacer(kDescriptionToAccessCodeDistanceDp);
// Access code input view.
access_code_view_ =
new AccessCodeInput(kParentAccessCodePinLength,
base::BindRepeating(&ParentAccessView::OnInputChange,
base::Unretained(this)),
base::BindRepeating(&ParentAccessView::SubmitCode,
base::Unretained(this)));
access_code_view_->SetFocusBehavior(FocusBehavior::ALWAYS);
AddChildView(access_code_view_);
add_spacer(kAccessCodeToPinKeyboardDistanceDp);
// Pin keyboard.
pin_keyboard_view_ = new LoginPinView(
LoginPinView::Style::kNumeric,
base::BindRepeating(&AccessCodeInput::InsertDigit,
base::Unretained(access_code_view_)),
base::BindRepeating(&AccessCodeInput::Backspace,
base::Unretained(access_code_view_)));
// Backspace key is always enabled and |access_code_| field handles it.
pin_keyboard_view_->OnPasswordTextChanged(false);
AddChildView(pin_keyboard_view_);
// Vertical spacer to consume height remaining in the view after all children
// are accounted for.
pin_keyboard_to_footer_spacer_ = new NonAccessibleView();
pin_keyboard_to_footer_spacer_->SetPreferredSize(
GetPinKeyboardToFooterSpacerSize());
AddChildView(pin_keyboard_to_footer_spacer_);
main_layout->SetFlexForView(pin_keyboard_to_footer_spacer_, 1);
// Footer view contains help text button aligned to its start, submit
// button aligned to its end and spacer view in between.
auto* footer = new NonAccessibleView();
footer->SetPreferredSize(gfx::Size(child_view_width, kArrowButtonSizeDp));
auto* bottom_layout =
footer->SetLayoutManager(std::make_unique<views::BoxLayout>(
views::BoxLayout::kHorizontal, gfx::Insets(), 0));
AddChildView(footer);
help_button_ = new views::LabelButton(
this, l10n_util::GetStringUTF16(IDS_ASH_LOGIN_PARENT_ACCESS_HELP));
help_button_->SetPaintToLayer();
help_button_->layer()->SetFillsBoundsOpaquely(false);
help_button_->SetTextSubpixelRenderingEnabled(false);
help_button_->SetTextColor(views::Button::STATE_NORMAL, kTextColor);
help_button_->SetTextColor(views::Button::STATE_HOVERED, kTextColor);
help_button_->SetTextColor(views::Button::STATE_PRESSED, kTextColor);
help_button_->SetFocusBehavior(FocusBehavior::ALWAYS);
footer->AddChildView(help_button_);
auto* horizontal_spacer = new NonAccessibleView();
footer->AddChildView(horizontal_spacer);
bottom_layout->SetFlexForView(horizontal_spacer, 1);
submit_button_ = new ArrowButtonView(this, kArrowButtonSizeDp);
submit_button_->SetBackgroundColor(kArrowButtonColor);
submit_button_->SetPreferredSize(
gfx::Size(kArrowButtonSizeDp, kArrowButtonSizeDp));
submit_button_->SetEnabled(false);
submit_button_->SetAccessibleName(
l10n_util::GetStringUTF16(IDS_ASH_LOGIN_SUBMIT_BUTTON_ACCESSIBLE_NAME));
submit_button_->SetFocusBehavior(FocusBehavior::ALWAYS);
footer->AddChildView(submit_button_);
add_spacer(kSubmitButtonBottomMarginDp);
// Pin keyboard is only shown in tablet mode.
pin_keyboard_view_->SetVisible(IsTabletMode());
tablet_mode_observer_.Add(Shell::Get()->tablet_mode_controller());
}
ParentAccessView::~ParentAccessView() = default;
void ParentAccessView::OnPaint(gfx::Canvas* canvas) {
views::View::OnPaint(canvas);
cc::PaintFlags flags;
flags.setStyle(cc::PaintFlags::kFill_Style);
SkColor color = Shell::Get()->wallpaper_controller()->GetProminentColor(
color_utils::ColorProfile(color_utils::LumaRange::DARK,
color_utils::SaturationRange::MUTED));
if (color == kInvalidWallpaperColor || color == SK_ColorTRANSPARENT)
color = gfx::kGoogleGrey900;
flags.setColor(color);
canvas->DrawRoundRect(GetContentsBounds(),
kParentAccessViewRoundedCornerRadiusDp, flags);
}
void ParentAccessView::RequestFocus() {
access_code_view_->RequestFocus();
}
gfx::Size ParentAccessView::CalculatePreferredSize() const {
return GetParentAccessViewSize();
}
void ParentAccessView::ButtonPressed(views::Button* sender,
const ui::Event& event) {
if (sender == back_button_) {
callbacks_.on_finished.Run(false);
} else if (sender == help_button_) {
// TODO(agawronska): Implement help view.
NOTIMPLEMENTED();
} else if (sender == submit_button_) {
SubmitCode();
}
}
void ParentAccessView::OnTabletModeStarted() {
VLOG(1) << "Showing PIN keyboard in ParentAccessView";
pin_keyboard_view_->SetVisible(true);
// This will trigger ChildPreferredSizeChanged in parent view and Layout() in
// view. As the result whole hierarchy will go through re-layout.
UpdatePreferredSize();
}
void ParentAccessView::OnTabletModeEnded() {
VLOG(1) << "Hiding PIN keyboard in ParentAccessView";
DCHECK(pin_keyboard_view_);
pin_keyboard_view_->SetVisible(false);
// This will trigger ChildPreferredSizeChanged in parent view and Layout() in
// view. As the result whole hierarchy will go through re-layout.
UpdatePreferredSize();
}
void ParentAccessView::OnTabletControllerDestroyed() {
tablet_mode_observer_.RemoveAll();
}
void ParentAccessView::SubmitCode() {
base::Optional<std::string> code = access_code_view_->GetCode();
DCHECK(code.has_value());
Shell::Get()->login_screen_controller()->ValidateParentAccessCode(
account_id_, *code,
base::BindOnce(&ParentAccessView::OnValidationResult,
weak_ptr_factory_.GetWeakPtr()));
}
void ParentAccessView::UpdateState(State state) {
if (state_ == state)
return;
state_ = state;
switch (state_) {
case State::kNormal: {
access_code_view_->SetInputColor(kTextColor);
title_label_->SetEnabledColor(kTextColor);
title_label_->SetText(
l10n_util::GetStringUTF16(IDS_ASH_LOGIN_PARENT_ACCESS_TITLE));
return;
}
case State::kError: {
access_code_view_->SetInputColor(kErrorColor);
title_label_->SetEnabledColor(kErrorColor);
title_label_->SetText(
l10n_util::GetStringUTF16(IDS_ASH_LOGIN_PARENT_ACCESS_TITLE_ERROR));
return;
}
}
}
void ParentAccessView::UpdatePreferredSize() {
pin_keyboard_to_footer_spacer_->SetPreferredSize(
GetPinKeyboardToFooterSpacerSize());
SetPreferredSize(CalculatePreferredSize());
}
void ParentAccessView::OnValidationResult(base::Optional<bool> result) {
if (result.has_value() && *result) {
VLOG(1) << "Parent access code successfully validated";
callbacks_.on_finished.Run(true);
return;
}
VLOG(1) << "Invalid parent access code entered";
UpdateState(State::kError);
}
void ParentAccessView::OnInputChange(bool complete) {
if (state_ == State::kError)
UpdateState(State::kNormal);
submit_button_->SetEnabled(complete);
}
void ParentAccessView::GetAccessibleNodeData(ui::AXNodeData* node_data) {
views::View::GetAccessibleNodeData(node_data);
node_data->role = ax::mojom::Role::kDialog;
node_data->SetName(
l10n_util::GetStringUTF16(IDS_ASH_LOGIN_PARENT_ACCESS_DIALOG_NAME));
}
} // namespace ash