blob: ec3204aea23b288153efff0983b27e4f5ae0a4f3 [file] [log] [blame]
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file is auto-generated from
// gpu/command_buffer/build_gles2_cmd_buffer.py
// DO NOT EDIT!
// OpenGL ES interface.
#ifndef PPAPI_C_PPB_OPENGLES2_H_
#define PPAPI_C_PPB_OPENGLES2_H_
#include "ppapi/c/pp_resource.h"
#ifndef __gl2_h_
typedef unsigned int GLenum;
typedef void GLvoid;
typedef long int GLintptr;
typedef int GLsizei;
typedef long int GLsizeiptr;
typedef int GLint;
typedef unsigned char GLboolean;
typedef unsigned int GLuint;
typedef unsigned int GLbitfield;
typedef short GLshort;
typedef float GLfloat;
typedef float GLclampf;
typedef signed char GLbyte;
typedef unsigned char GLubyte;
typedef int GLfixed;
typedef unsigned short GLushort;
typedef int GLclampx;
#endif // __gl2_h_
#define PPB_OPENGLES2_INTERFACE_1_0 "PPB_OpenGLES2;1.0"
#define PPB_OPENGLES2_INTERFACE PPB_OPENGLES2_INTERFACE_1_0
struct PPB_OpenGLES2 {
void (*ActiveTexture)(PP_Resource context, GLenum texture);
void (*AttachShader)(PP_Resource context, GLuint program, GLuint shader);
void (*BindAttribLocation)(
PP_Resource context, GLuint program, GLuint index, const char* name);
void (*BindBuffer)(PP_Resource context, GLenum target, GLuint buffer);
void (*BindFramebuffer)(
PP_Resource context, GLenum target, GLuint framebuffer);
void (*BindRenderbuffer)(
PP_Resource context, GLenum target, GLuint renderbuffer);
void (*BindTexture)(PP_Resource context, GLenum target, GLuint texture);
void (*BlendColor)(
PP_Resource context, GLclampf red, GLclampf green, GLclampf blue,
GLclampf alpha);
void (*BlendEquation)(PP_Resource context, GLenum mode);
void (*BlendEquationSeparate)(
PP_Resource context, GLenum modeRGB, GLenum modeAlpha);
void (*BlendFunc)(PP_Resource context, GLenum sfactor, GLenum dfactor);
void (*BlendFuncSeparate)(
PP_Resource context, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha,
GLenum dstAlpha);
void (*BufferData)(
PP_Resource context, GLenum target, GLsizeiptr size, const void* data,
GLenum usage);
void (*BufferSubData)(
PP_Resource context, GLenum target, GLintptr offset, GLsizeiptr size,
const void* data);
GLenum (*CheckFramebufferStatus)(PP_Resource context, GLenum target);
void (*Clear)(PP_Resource context, GLbitfield mask);
void (*ClearColor)(
PP_Resource context, GLclampf red, GLclampf green, GLclampf blue,
GLclampf alpha);
void (*ClearDepthf)(PP_Resource context, GLclampf depth);
void (*ClearStencil)(PP_Resource context, GLint s);
void (*ColorMask)(
PP_Resource context, GLboolean red, GLboolean green, GLboolean blue,
GLboolean alpha);
void (*CompileShader)(PP_Resource context, GLuint shader);
void (*CompressedTexImage2D)(
PP_Resource context, GLenum target, GLint level, GLenum internalformat,
GLsizei width, GLsizei height, GLint border, GLsizei imageSize,
const void* data);
void (*CompressedTexSubImage2D)(
PP_Resource context, GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLsizei width, GLsizei height, GLenum format,
GLsizei imageSize, const void* data);
void (*CopyTexImage2D)(
PP_Resource context, GLenum target, GLint level, GLenum internalformat,
GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
void (*CopyTexSubImage2D)(
PP_Resource context, GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GLuint (*CreateProgram)(PP_Resource context);
GLuint (*CreateShader)(PP_Resource context, GLenum type);
void (*CullFace)(PP_Resource context, GLenum mode);
void (*DeleteBuffers)(PP_Resource context, GLsizei n, const GLuint* buffers);
void (*DeleteFramebuffers)(
PP_Resource context, GLsizei n, const GLuint* framebuffers);
void (*DeleteProgram)(PP_Resource context, GLuint program);
void (*DeleteRenderbuffers)(
PP_Resource context, GLsizei n, const GLuint* renderbuffers);
void (*DeleteShader)(PP_Resource context, GLuint shader);
void (*DeleteTextures)(
PP_Resource context, GLsizei n, const GLuint* textures);
void (*DepthFunc)(PP_Resource context, GLenum func);
void (*DepthMask)(PP_Resource context, GLboolean flag);
void (*DepthRangef)(PP_Resource context, GLclampf zNear, GLclampf zFar);
void (*DetachShader)(PP_Resource context, GLuint program, GLuint shader);
void (*Disable)(PP_Resource context, GLenum cap);
void (*DisableVertexAttribArray)(PP_Resource context, GLuint index);
void (*DrawArrays)(
PP_Resource context, GLenum mode, GLint first, GLsizei count);
void (*DrawElements)(
PP_Resource context, GLenum mode, GLsizei count, GLenum type,
const void* indices);
void (*Enable)(PP_Resource context, GLenum cap);
void (*EnableVertexAttribArray)(PP_Resource context, GLuint index);
void (*Finish)(PP_Resource context);
void (*Flush)(PP_Resource context);
void (*FramebufferRenderbuffer)(
PP_Resource context, GLenum target, GLenum attachment,
GLenum renderbuffertarget, GLuint renderbuffer);
void (*FramebufferTexture2D)(
PP_Resource context, GLenum target, GLenum attachment, GLenum textarget,
GLuint texture, GLint level);
void (*FrontFace)(PP_Resource context, GLenum mode);
void (*GenBuffers)(PP_Resource context, GLsizei n, GLuint* buffers);
void (*GenerateMipmap)(PP_Resource context, GLenum target);
void (*GenFramebuffers)(
PP_Resource context, GLsizei n, GLuint* framebuffers);
void (*GenRenderbuffers)(
PP_Resource context, GLsizei n, GLuint* renderbuffers);
void (*GenTextures)(PP_Resource context, GLsizei n, GLuint* textures);
void (*GetActiveAttrib)(
PP_Resource context, GLuint program, GLuint index, GLsizei bufsize,
GLsizei* length, GLint* size, GLenum* type, char* name);
void (*GetActiveUniform)(
PP_Resource context, GLuint program, GLuint index, GLsizei bufsize,
GLsizei* length, GLint* size, GLenum* type, char* name);
void (*GetAttachedShaders)(
PP_Resource context, GLuint program, GLsizei maxcount, GLsizei* count,
GLuint* shaders);
GLint (*GetAttribLocation)(
PP_Resource context, GLuint program, const char* name);
void (*GetBooleanv)(PP_Resource context, GLenum pname, GLboolean* params);
void (*GetBufferParameteriv)(
PP_Resource context, GLenum target, GLenum pname, GLint* params);
GLenum (*GetError)(PP_Resource context);
void (*GetFloatv)(PP_Resource context, GLenum pname, GLfloat* params);
void (*GetFramebufferAttachmentParameteriv)(
PP_Resource context, GLenum target, GLenum attachment, GLenum pname,
GLint* params);
void (*GetIntegerv)(PP_Resource context, GLenum pname, GLint* params);
void (*GetProgramiv)(
PP_Resource context, GLuint program, GLenum pname, GLint* params);
void (*GetProgramInfoLog)(
PP_Resource context, GLuint program, GLsizei bufsize, GLsizei* length,
char* infolog);
void (*GetRenderbufferParameteriv)(
PP_Resource context, GLenum target, GLenum pname, GLint* params);
void (*GetShaderiv)(
PP_Resource context, GLuint shader, GLenum pname, GLint* params);
void (*GetShaderInfoLog)(
PP_Resource context, GLuint shader, GLsizei bufsize, GLsizei* length,
char* infolog);
void (*GetShaderPrecisionFormat)(
PP_Resource context, GLenum shadertype, GLenum precisiontype,
GLint* range, GLint* precision);
void (*GetShaderSource)(
PP_Resource context, GLuint shader, GLsizei bufsize, GLsizei* length,
char* source);
const GLubyte* (*GetString)(PP_Resource context, GLenum name);
void (*GetTexParameterfv)(
PP_Resource context, GLenum target, GLenum pname, GLfloat* params);
void (*GetTexParameteriv)(
PP_Resource context, GLenum target, GLenum pname, GLint* params);
void (*GetUniformfv)(
PP_Resource context, GLuint program, GLint location, GLfloat* params);
void (*GetUniformiv)(
PP_Resource context, GLuint program, GLint location, GLint* params);
GLint (*GetUniformLocation)(
PP_Resource context, GLuint program, const char* name);
void (*GetVertexAttribfv)(
PP_Resource context, GLuint index, GLenum pname, GLfloat* params);
void (*GetVertexAttribiv)(
PP_Resource context, GLuint index, GLenum pname, GLint* params);
void (*GetVertexAttribPointerv)(
PP_Resource context, GLuint index, GLenum pname, void** pointer);
void (*Hint)(PP_Resource context, GLenum target, GLenum mode);
GLboolean (*IsBuffer)(PP_Resource context, GLuint buffer);
GLboolean (*IsEnabled)(PP_Resource context, GLenum cap);
GLboolean (*IsFramebuffer)(PP_Resource context, GLuint framebuffer);
GLboolean (*IsProgram)(PP_Resource context, GLuint program);
GLboolean (*IsRenderbuffer)(PP_Resource context, GLuint renderbuffer);
GLboolean (*IsShader)(PP_Resource context, GLuint shader);
GLboolean (*IsTexture)(PP_Resource context, GLuint texture);
void (*LineWidth)(PP_Resource context, GLfloat width);
void (*LinkProgram)(PP_Resource context, GLuint program);
void (*PixelStorei)(PP_Resource context, GLenum pname, GLint param);
void (*PolygonOffset)(PP_Resource context, GLfloat factor, GLfloat units);
void (*ReadPixels)(
PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type, void* pixels);
void (*ReleaseShaderCompiler)(PP_Resource context);
void (*RenderbufferStorage)(
PP_Resource context, GLenum target, GLenum internalformat, GLsizei width,
GLsizei height);
void (*SampleCoverage)(
PP_Resource context, GLclampf value, GLboolean invert);
void (*Scissor)(
PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height);
void (*ShaderBinary)(
PP_Resource context, GLsizei n, const GLuint* shaders,
GLenum binaryformat, const void* binary, GLsizei length);
void (*ShaderSource)(
PP_Resource context, GLuint shader, GLsizei count, const char** str,
const GLint* length);
void (*StencilFunc)(
PP_Resource context, GLenum func, GLint ref, GLuint mask);
void (*StencilFuncSeparate)(
PP_Resource context, GLenum face, GLenum func, GLint ref, GLuint mask);
void (*StencilMask)(PP_Resource context, GLuint mask);
void (*StencilMaskSeparate)(PP_Resource context, GLenum face, GLuint mask);
void (*StencilOp)(
PP_Resource context, GLenum fail, GLenum zfail, GLenum zpass);
void (*StencilOpSeparate)(
PP_Resource context, GLenum face, GLenum fail, GLenum zfail,
GLenum zpass);
void (*TexImage2D)(
PP_Resource context, GLenum target, GLint level, GLint internalformat,
GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
const void* pixels);
void (*TexParameterf)(
PP_Resource context, GLenum target, GLenum pname, GLfloat param);
void (*TexParameterfv)(
PP_Resource context, GLenum target, GLenum pname, const GLfloat* params);
void (*TexParameteri)(
PP_Resource context, GLenum target, GLenum pname, GLint param);
void (*TexParameteriv)(
PP_Resource context, GLenum target, GLenum pname, const GLint* params);
void (*TexSubImage2D)(
PP_Resource context, GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
const void* pixels);
void (*Uniform1f)(PP_Resource context, GLint location, GLfloat x);
void (*Uniform1fv)(
PP_Resource context, GLint location, GLsizei count, const GLfloat* v);
void (*Uniform1i)(PP_Resource context, GLint location, GLint x);
void (*Uniform1iv)(
PP_Resource context, GLint location, GLsizei count, const GLint* v);
void (*Uniform2f)(PP_Resource context, GLint location, GLfloat x, GLfloat y);
void (*Uniform2fv)(
PP_Resource context, GLint location, GLsizei count, const GLfloat* v);
void (*Uniform2i)(PP_Resource context, GLint location, GLint x, GLint y);
void (*Uniform2iv)(
PP_Resource context, GLint location, GLsizei count, const GLint* v);
void (*Uniform3f)(
PP_Resource context, GLint location, GLfloat x, GLfloat y, GLfloat z);
void (*Uniform3fv)(
PP_Resource context, GLint location, GLsizei count, const GLfloat* v);
void (*Uniform3i)(
PP_Resource context, GLint location, GLint x, GLint y, GLint z);
void (*Uniform3iv)(
PP_Resource context, GLint location, GLsizei count, const GLint* v);
void (*Uniform4f)(
PP_Resource context, GLint location, GLfloat x, GLfloat y, GLfloat z,
GLfloat w);
void (*Uniform4fv)(
PP_Resource context, GLint location, GLsizei count, const GLfloat* v);
void (*Uniform4i)(
PP_Resource context, GLint location, GLint x, GLint y, GLint z, GLint w);
void (*Uniform4iv)(
PP_Resource context, GLint location, GLsizei count, const GLint* v);
void (*UniformMatrix2fv)(
PP_Resource context, GLint location, GLsizei count, GLboolean transpose,
const GLfloat* value);
void (*UniformMatrix3fv)(
PP_Resource context, GLint location, GLsizei count, GLboolean transpose,
const GLfloat* value);
void (*UniformMatrix4fv)(
PP_Resource context, GLint location, GLsizei count, GLboolean transpose,
const GLfloat* value);
void (*UseProgram)(PP_Resource context, GLuint program);
void (*ValidateProgram)(PP_Resource context, GLuint program);
void (*VertexAttrib1f)(PP_Resource context, GLuint indx, GLfloat x);
void (*VertexAttrib1fv)(
PP_Resource context, GLuint indx, const GLfloat* values);
void (*VertexAttrib2f)(
PP_Resource context, GLuint indx, GLfloat x, GLfloat y);
void (*VertexAttrib2fv)(
PP_Resource context, GLuint indx, const GLfloat* values);
void (*VertexAttrib3f)(
PP_Resource context, GLuint indx, GLfloat x, GLfloat y, GLfloat z);
void (*VertexAttrib3fv)(
PP_Resource context, GLuint indx, const GLfloat* values);
void (*VertexAttrib4f)(
PP_Resource context, GLuint indx, GLfloat x, GLfloat y, GLfloat z,
GLfloat w);
void (*VertexAttrib4fv)(
PP_Resource context, GLuint indx, const GLfloat* values);
void (*VertexAttribPointer)(
PP_Resource context, GLuint indx, GLint size, GLenum type,
GLboolean normalized, GLsizei stride, const void* ptr);
void (*Viewport)(
PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height);
};
#endif // PPAPI_C_PPB_OPENGLES2_H_