| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // This file is auto-generated from |
| // gpu/command_buffer/build_gles2_cmd_buffer.py |
| // DO NOT EDIT! |
| |
| // OpenGL ES interface. |
| #ifndef PPAPI_C_PPB_OPENGLES2_H_ |
| #define PPAPI_C_PPB_OPENGLES2_H_ |
| |
| #include "ppapi/c/pp_resource.h" |
| |
| #ifndef __gl2_h_ |
| typedef unsigned int GLenum; |
| typedef void GLvoid; |
| typedef long int GLintptr; |
| typedef int GLsizei; |
| typedef long int GLsizeiptr; |
| typedef int GLint; |
| typedef unsigned char GLboolean; |
| typedef unsigned int GLuint; |
| typedef unsigned int GLbitfield; |
| typedef short GLshort; |
| typedef float GLfloat; |
| typedef float GLclampf; |
| typedef signed char GLbyte; |
| typedef unsigned char GLubyte; |
| typedef int GLfixed; |
| typedef unsigned short GLushort; |
| typedef int GLclampx; |
| #endif // __gl2_h_ |
| |
| #define PPB_OPENGLES2_INTERFACE_1_0 "PPB_OpenGLES2;1.0" |
| #define PPB_OPENGLES2_INTERFACE PPB_OPENGLES2_INTERFACE_1_0 |
| |
| struct PPB_OpenGLES2 { |
| void (*ActiveTexture)(PP_Resource context, GLenum texture); |
| void (*AttachShader)(PP_Resource context, GLuint program, GLuint shader); |
| void (*BindAttribLocation)( |
| PP_Resource context, GLuint program, GLuint index, const char* name); |
| void (*BindBuffer)(PP_Resource context, GLenum target, GLuint buffer); |
| void (*BindFramebuffer)( |
| PP_Resource context, GLenum target, GLuint framebuffer); |
| void (*BindRenderbuffer)( |
| PP_Resource context, GLenum target, GLuint renderbuffer); |
| void (*BindTexture)(PP_Resource context, GLenum target, GLuint texture); |
| void (*BlendColor)( |
| PP_Resource context, GLclampf red, GLclampf green, GLclampf blue, |
| GLclampf alpha); |
| void (*BlendEquation)(PP_Resource context, GLenum mode); |
| void (*BlendEquationSeparate)( |
| PP_Resource context, GLenum modeRGB, GLenum modeAlpha); |
| void (*BlendFunc)(PP_Resource context, GLenum sfactor, GLenum dfactor); |
| void (*BlendFuncSeparate)( |
| PP_Resource context, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, |
| GLenum dstAlpha); |
| void (*BufferData)( |
| PP_Resource context, GLenum target, GLsizeiptr size, const void* data, |
| GLenum usage); |
| void (*BufferSubData)( |
| PP_Resource context, GLenum target, GLintptr offset, GLsizeiptr size, |
| const void* data); |
| GLenum (*CheckFramebufferStatus)(PP_Resource context, GLenum target); |
| void (*Clear)(PP_Resource context, GLbitfield mask); |
| void (*ClearColor)( |
| PP_Resource context, GLclampf red, GLclampf green, GLclampf blue, |
| GLclampf alpha); |
| void (*ClearDepthf)(PP_Resource context, GLclampf depth); |
| void (*ClearStencil)(PP_Resource context, GLint s); |
| void (*ColorMask)( |
| PP_Resource context, GLboolean red, GLboolean green, GLboolean blue, |
| GLboolean alpha); |
| void (*CompileShader)(PP_Resource context, GLuint shader); |
| void (*CompressedTexImage2D)( |
| PP_Resource context, GLenum target, GLint level, GLenum internalformat, |
| GLsizei width, GLsizei height, GLint border, GLsizei imageSize, |
| const void* data); |
| void (*CompressedTexSubImage2D)( |
| PP_Resource context, GLenum target, GLint level, GLint xoffset, |
| GLint yoffset, GLsizei width, GLsizei height, GLenum format, |
| GLsizei imageSize, const void* data); |
| void (*CopyTexImage2D)( |
| PP_Resource context, GLenum target, GLint level, GLenum internalformat, |
| GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
| void (*CopyTexSubImage2D)( |
| PP_Resource context, GLenum target, GLint level, GLint xoffset, |
| GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| GLuint (*CreateProgram)(PP_Resource context); |
| GLuint (*CreateShader)(PP_Resource context, GLenum type); |
| void (*CullFace)(PP_Resource context, GLenum mode); |
| void (*DeleteBuffers)(PP_Resource context, GLsizei n, const GLuint* buffers); |
| void (*DeleteFramebuffers)( |
| PP_Resource context, GLsizei n, const GLuint* framebuffers); |
| void (*DeleteProgram)(PP_Resource context, GLuint program); |
| void (*DeleteRenderbuffers)( |
| PP_Resource context, GLsizei n, const GLuint* renderbuffers); |
| void (*DeleteShader)(PP_Resource context, GLuint shader); |
| void (*DeleteTextures)( |
| PP_Resource context, GLsizei n, const GLuint* textures); |
| void (*DepthFunc)(PP_Resource context, GLenum func); |
| void (*DepthMask)(PP_Resource context, GLboolean flag); |
| void (*DepthRangef)(PP_Resource context, GLclampf zNear, GLclampf zFar); |
| void (*DetachShader)(PP_Resource context, GLuint program, GLuint shader); |
| void (*Disable)(PP_Resource context, GLenum cap); |
| void (*DisableVertexAttribArray)(PP_Resource context, GLuint index); |
| void (*DrawArrays)( |
| PP_Resource context, GLenum mode, GLint first, GLsizei count); |
| void (*DrawElements)( |
| PP_Resource context, GLenum mode, GLsizei count, GLenum type, |
| const void* indices); |
| void (*Enable)(PP_Resource context, GLenum cap); |
| void (*EnableVertexAttribArray)(PP_Resource context, GLuint index); |
| void (*Finish)(PP_Resource context); |
| void (*Flush)(PP_Resource context); |
| void (*FramebufferRenderbuffer)( |
| PP_Resource context, GLenum target, GLenum attachment, |
| GLenum renderbuffertarget, GLuint renderbuffer); |
| void (*FramebufferTexture2D)( |
| PP_Resource context, GLenum target, GLenum attachment, GLenum textarget, |
| GLuint texture, GLint level); |
| void (*FrontFace)(PP_Resource context, GLenum mode); |
| void (*GenBuffers)(PP_Resource context, GLsizei n, GLuint* buffers); |
| void (*GenerateMipmap)(PP_Resource context, GLenum target); |
| void (*GenFramebuffers)( |
| PP_Resource context, GLsizei n, GLuint* framebuffers); |
| void (*GenRenderbuffers)( |
| PP_Resource context, GLsizei n, GLuint* renderbuffers); |
| void (*GenTextures)(PP_Resource context, GLsizei n, GLuint* textures); |
| void (*GetActiveAttrib)( |
| PP_Resource context, GLuint program, GLuint index, GLsizei bufsize, |
| GLsizei* length, GLint* size, GLenum* type, char* name); |
| void (*GetActiveUniform)( |
| PP_Resource context, GLuint program, GLuint index, GLsizei bufsize, |
| GLsizei* length, GLint* size, GLenum* type, char* name); |
| void (*GetAttachedShaders)( |
| PP_Resource context, GLuint program, GLsizei maxcount, GLsizei* count, |
| GLuint* shaders); |
| GLint (*GetAttribLocation)( |
| PP_Resource context, GLuint program, const char* name); |
| void (*GetBooleanv)(PP_Resource context, GLenum pname, GLboolean* params); |
| void (*GetBufferParameteriv)( |
| PP_Resource context, GLenum target, GLenum pname, GLint* params); |
| GLenum (*GetError)(PP_Resource context); |
| void (*GetFloatv)(PP_Resource context, GLenum pname, GLfloat* params); |
| void (*GetFramebufferAttachmentParameteriv)( |
| PP_Resource context, GLenum target, GLenum attachment, GLenum pname, |
| GLint* params); |
| void (*GetIntegerv)(PP_Resource context, GLenum pname, GLint* params); |
| void (*GetProgramiv)( |
| PP_Resource context, GLuint program, GLenum pname, GLint* params); |
| void (*GetProgramInfoLog)( |
| PP_Resource context, GLuint program, GLsizei bufsize, GLsizei* length, |
| char* infolog); |
| void (*GetRenderbufferParameteriv)( |
| PP_Resource context, GLenum target, GLenum pname, GLint* params); |
| void (*GetShaderiv)( |
| PP_Resource context, GLuint shader, GLenum pname, GLint* params); |
| void (*GetShaderInfoLog)( |
| PP_Resource context, GLuint shader, GLsizei bufsize, GLsizei* length, |
| char* infolog); |
| void (*GetShaderPrecisionFormat)( |
| PP_Resource context, GLenum shadertype, GLenum precisiontype, |
| GLint* range, GLint* precision); |
| void (*GetShaderSource)( |
| PP_Resource context, GLuint shader, GLsizei bufsize, GLsizei* length, |
| char* source); |
| const GLubyte* (*GetString)(PP_Resource context, GLenum name); |
| void (*GetTexParameterfv)( |
| PP_Resource context, GLenum target, GLenum pname, GLfloat* params); |
| void (*GetTexParameteriv)( |
| PP_Resource context, GLenum target, GLenum pname, GLint* params); |
| void (*GetUniformfv)( |
| PP_Resource context, GLuint program, GLint location, GLfloat* params); |
| void (*GetUniformiv)( |
| PP_Resource context, GLuint program, GLint location, GLint* params); |
| GLint (*GetUniformLocation)( |
| PP_Resource context, GLuint program, const char* name); |
| void (*GetVertexAttribfv)( |
| PP_Resource context, GLuint index, GLenum pname, GLfloat* params); |
| void (*GetVertexAttribiv)( |
| PP_Resource context, GLuint index, GLenum pname, GLint* params); |
| void (*GetVertexAttribPointerv)( |
| PP_Resource context, GLuint index, GLenum pname, void** pointer); |
| void (*Hint)(PP_Resource context, GLenum target, GLenum mode); |
| GLboolean (*IsBuffer)(PP_Resource context, GLuint buffer); |
| GLboolean (*IsEnabled)(PP_Resource context, GLenum cap); |
| GLboolean (*IsFramebuffer)(PP_Resource context, GLuint framebuffer); |
| GLboolean (*IsProgram)(PP_Resource context, GLuint program); |
| GLboolean (*IsRenderbuffer)(PP_Resource context, GLuint renderbuffer); |
| GLboolean (*IsShader)(PP_Resource context, GLuint shader); |
| GLboolean (*IsTexture)(PP_Resource context, GLuint texture); |
| void (*LineWidth)(PP_Resource context, GLfloat width); |
| void (*LinkProgram)(PP_Resource context, GLuint program); |
| void (*PixelStorei)(PP_Resource context, GLenum pname, GLint param); |
| void (*PolygonOffset)(PP_Resource context, GLfloat factor, GLfloat units); |
| void (*ReadPixels)( |
| PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height, |
| GLenum format, GLenum type, void* pixels); |
| void (*ReleaseShaderCompiler)(PP_Resource context); |
| void (*RenderbufferStorage)( |
| PP_Resource context, GLenum target, GLenum internalformat, GLsizei width, |
| GLsizei height); |
| void (*SampleCoverage)( |
| PP_Resource context, GLclampf value, GLboolean invert); |
| void (*Scissor)( |
| PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height); |
| void (*ShaderBinary)( |
| PP_Resource context, GLsizei n, const GLuint* shaders, |
| GLenum binaryformat, const void* binary, GLsizei length); |
| void (*ShaderSource)( |
| PP_Resource context, GLuint shader, GLsizei count, const char** str, |
| const GLint* length); |
| void (*StencilFunc)( |
| PP_Resource context, GLenum func, GLint ref, GLuint mask); |
| void (*StencilFuncSeparate)( |
| PP_Resource context, GLenum face, GLenum func, GLint ref, GLuint mask); |
| void (*StencilMask)(PP_Resource context, GLuint mask); |
| void (*StencilMaskSeparate)(PP_Resource context, GLenum face, GLuint mask); |
| void (*StencilOp)( |
| PP_Resource context, GLenum fail, GLenum zfail, GLenum zpass); |
| void (*StencilOpSeparate)( |
| PP_Resource context, GLenum face, GLenum fail, GLenum zfail, |
| GLenum zpass); |
| void (*TexImage2D)( |
| PP_Resource context, GLenum target, GLint level, GLint internalformat, |
| GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, |
| const void* pixels); |
| void (*TexParameterf)( |
| PP_Resource context, GLenum target, GLenum pname, GLfloat param); |
| void (*TexParameterfv)( |
| PP_Resource context, GLenum target, GLenum pname, const GLfloat* params); |
| void (*TexParameteri)( |
| PP_Resource context, GLenum target, GLenum pname, GLint param); |
| void (*TexParameteriv)( |
| PP_Resource context, GLenum target, GLenum pname, const GLint* params); |
| void (*TexSubImage2D)( |
| PP_Resource context, GLenum target, GLint level, GLint xoffset, |
| GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, |
| const void* pixels); |
| void (*Uniform1f)(PP_Resource context, GLint location, GLfloat x); |
| void (*Uniform1fv)( |
| PP_Resource context, GLint location, GLsizei count, const GLfloat* v); |
| void (*Uniform1i)(PP_Resource context, GLint location, GLint x); |
| void (*Uniform1iv)( |
| PP_Resource context, GLint location, GLsizei count, const GLint* v); |
| void (*Uniform2f)(PP_Resource context, GLint location, GLfloat x, GLfloat y); |
| void (*Uniform2fv)( |
| PP_Resource context, GLint location, GLsizei count, const GLfloat* v); |
| void (*Uniform2i)(PP_Resource context, GLint location, GLint x, GLint y); |
| void (*Uniform2iv)( |
| PP_Resource context, GLint location, GLsizei count, const GLint* v); |
| void (*Uniform3f)( |
| PP_Resource context, GLint location, GLfloat x, GLfloat y, GLfloat z); |
| void (*Uniform3fv)( |
| PP_Resource context, GLint location, GLsizei count, const GLfloat* v); |
| void (*Uniform3i)( |
| PP_Resource context, GLint location, GLint x, GLint y, GLint z); |
| void (*Uniform3iv)( |
| PP_Resource context, GLint location, GLsizei count, const GLint* v); |
| void (*Uniform4f)( |
| PP_Resource context, GLint location, GLfloat x, GLfloat y, GLfloat z, |
| GLfloat w); |
| void (*Uniform4fv)( |
| PP_Resource context, GLint location, GLsizei count, const GLfloat* v); |
| void (*Uniform4i)( |
| PP_Resource context, GLint location, GLint x, GLint y, GLint z, GLint w); |
| void (*Uniform4iv)( |
| PP_Resource context, GLint location, GLsizei count, const GLint* v); |
| void (*UniformMatrix2fv)( |
| PP_Resource context, GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat* value); |
| void (*UniformMatrix3fv)( |
| PP_Resource context, GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat* value); |
| void (*UniformMatrix4fv)( |
| PP_Resource context, GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat* value); |
| void (*UseProgram)(PP_Resource context, GLuint program); |
| void (*ValidateProgram)(PP_Resource context, GLuint program); |
| void (*VertexAttrib1f)(PP_Resource context, GLuint indx, GLfloat x); |
| void (*VertexAttrib1fv)( |
| PP_Resource context, GLuint indx, const GLfloat* values); |
| void (*VertexAttrib2f)( |
| PP_Resource context, GLuint indx, GLfloat x, GLfloat y); |
| void (*VertexAttrib2fv)( |
| PP_Resource context, GLuint indx, const GLfloat* values); |
| void (*VertexAttrib3f)( |
| PP_Resource context, GLuint indx, GLfloat x, GLfloat y, GLfloat z); |
| void (*VertexAttrib3fv)( |
| PP_Resource context, GLuint indx, const GLfloat* values); |
| void (*VertexAttrib4f)( |
| PP_Resource context, GLuint indx, GLfloat x, GLfloat y, GLfloat z, |
| GLfloat w); |
| void (*VertexAttrib4fv)( |
| PP_Resource context, GLuint indx, const GLfloat* values); |
| void (*VertexAttribPointer)( |
| PP_Resource context, GLuint indx, GLint size, GLenum type, |
| GLboolean normalized, GLsizei stride, const void* ptr); |
| void (*Viewport)( |
| PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height); |
| }; |
| |
| #endif // PPAPI_C_PPB_OPENGLES2_H_ |
| |