blob: 217b98ffbff74be110ffd358b3425f8b5ed586b2 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "webkit/fileapi/file_system_directory_database.h"
#include <math.h>
#include "base/location.h"
#include "base/pickle.h"
#include "base/string_number_conversions.h"
#include "base/string_util.h"
#include "base/sys_string_conversions.h"
#include "third_party/leveldatabase/src/include/leveldb/iterator.h"
#include "third_party/leveldatabase/src/include/leveldb/write_batch.h"
#include "webkit/fileapi/file_system_util.h"
namespace {
bool PickleFromFileInfo(
const fileapi::FileSystemDirectoryDatabase::FileInfo& info,
Pickle* pickle) {
DCHECK(pickle);
std::string data_path;
// Round off here to match the behavior of the filesystem on real files.
base::Time time =
base::Time::FromDoubleT(floor(info.modification_time.ToDoubleT()));
std::string name;
#if defined(OS_POSIX)
data_path = info.data_path.value();
name = info.name;
#elif defined(OS_WIN)
data_path = base::SysWideToUTF8(info.data_path.value());
name = base::SysWideToUTF8(info.name);
#endif
if (pickle->WriteInt64(info.parent_id) &&
pickle->WriteString(data_path) &&
pickle->WriteString(name) &&
pickle->WriteInt64(time.ToInternalValue()))
return true;
NOTREACHED();
return false;
}
bool FileInfoFromPickle(
const Pickle& pickle,
fileapi::FileSystemDirectoryDatabase::FileInfo* info) {
PickleIterator iter(pickle);
std::string data_path;
std::string name;
int64 internal_time;
if (pickle.ReadInt64(&iter, &info->parent_id) &&
pickle.ReadString(&iter, &data_path) &&
pickle.ReadString(&iter, &name) &&
pickle.ReadInt64(&iter, &internal_time)) {
#if defined(OS_POSIX)
info->data_path = FilePath(data_path);
info->name = name;
#elif defined(OS_WIN)
info->data_path = FilePath(base::SysUTF8ToWide(data_path));
info->name = base::SysUTF8ToWide(name);
#endif
info->modification_time = base::Time::FromInternalValue(internal_time);
return true;
}
LOG(ERROR) << "Pickle could not be digested!";
return false;
}
const char kChildLookupPrefix[] = "CHILD_OF:";
const char kChildLookupSeparator[] = ":";
const char kLastFileIdKey[] = "LAST_FILE_ID";
const char kLastIntegerKey[] = "LAST_INTEGER";
std::string GetChildLookupKey(
fileapi::FileSystemDirectoryDatabase::FileId parent_id,
const FilePath::StringType& child_name) {
std::string name;
#if defined(OS_POSIX)
name = child_name;
#elif defined(OS_WIN)
name = base::SysWideToUTF8(child_name);
#endif
return std::string(kChildLookupPrefix) + base::Int64ToString(parent_id) +
std::string(kChildLookupSeparator) + name;
}
std::string GetChildListingKeyPrefix(
fileapi::FileSystemDirectoryDatabase::FileId parent_id) {
return std::string(kChildLookupPrefix) + base::Int64ToString(parent_id) +
std::string(kChildLookupSeparator);
}
const char* LastFileIdKey() {
return kLastFileIdKey;
}
const char* LastIntegerKey() {
return kLastIntegerKey;
}
std::string GetFileLookupKey(
fileapi::FileSystemDirectoryDatabase::FileId file_id) {
return base::Int64ToString(file_id);
}
} // namespace
namespace fileapi {
FileSystemDirectoryDatabase::FileInfo::FileInfo() : parent_id(0) {
}
FileSystemDirectoryDatabase::FileInfo::~FileInfo() {
}
FileSystemDirectoryDatabase::FileSystemDirectoryDatabase(const FilePath& path) {
#if defined(OS_POSIX)
path_ = path.value();
#elif defined(OS_WIN)
path_ = base::SysWideToUTF8(path.value());
#endif
}
FileSystemDirectoryDatabase::~FileSystemDirectoryDatabase() {
}
bool FileSystemDirectoryDatabase::GetChildWithName(
FileId parent_id, const FilePath::StringType& name, FileId* child_id) {
if (!Init())
return false;
DCHECK(child_id);
std::string child_key = GetChildLookupKey(parent_id, name);
std::string child_id_string;
leveldb::Status status =
db_->Get(leveldb::ReadOptions(), child_key, &child_id_string);
if (status.IsNotFound())
return false;
if (status.ok()) {
if (!base::StringToInt64(child_id_string, child_id)) {
LOG(ERROR) << "Hit database corruption!";
return false;
}
return true;
}
HandleError(FROM_HERE, status);
return false;
}
bool FileSystemDirectoryDatabase::GetFileWithPath(
const FilePath& path, FileId* file_id) {
std::vector<FilePath::StringType> components;
VirtualPath::GetComponents(path, &components);
FileId local_id = 0;
std::vector<FilePath::StringType>::iterator iter;
for (iter = components.begin(); iter != components.end(); ++iter) {
FilePath::StringType name;
name = *iter;
if (name == FILE_PATH_LITERAL("/"))
continue;
if (!GetChildWithName(local_id, name, &local_id))
return false;
}
*file_id = local_id;
return true;
}
bool FileSystemDirectoryDatabase::ListChildren(
FileId parent_id, std::vector<FileId>* children) {
// Check to add later: fail if parent is a file, at least in debug builds.
if (!Init())
return false;
DCHECK(children);
std::string child_key_prefix = GetChildListingKeyPrefix(parent_id);
scoped_ptr<leveldb::Iterator> iter(db_->NewIterator(leveldb::ReadOptions()));
iter->Seek(child_key_prefix);
children->clear();
while (iter->Valid() &&
StartsWithASCII(iter->key().ToString(), child_key_prefix, true)) {
std::string child_id_string = iter->value().ToString();
FileId child_id;
if (!base::StringToInt64(child_id_string, &child_id)) {
LOG(ERROR) << "Hit database corruption!";
return false;
}
children->push_back(child_id);
iter->Next();
}
return true;
}
bool FileSystemDirectoryDatabase::GetFileInfo(FileId file_id, FileInfo* info) {
if (!Init())
return false;
DCHECK(info);
std::string file_key = GetFileLookupKey(file_id);
std::string file_data_string;
leveldb::Status status =
db_->Get(leveldb::ReadOptions(), file_key, &file_data_string);
if (status.ok()) {
return FileInfoFromPickle(
Pickle(file_data_string.data(), file_data_string.length()), info);
}
// Special-case the root, for databases that haven't been initialized yet.
// Without this, a query for the root's file info, made before creating the
// first file in the database, will fail and confuse callers.
if (status.IsNotFound() && !file_id) {
info->name = FilePath::StringType();
info->data_path = FilePath();
info->modification_time = base::Time::Now();
info->parent_id = 0;
return true;
}
HandleError(FROM_HERE, status);
return false;
}
bool FileSystemDirectoryDatabase::AddFileInfo(
const FileInfo& info, FileId* file_id) {
if (!Init())
return false;
DCHECK(file_id);
std::string child_key = GetChildLookupKey(info.parent_id, info.name);
std::string child_id_string;
leveldb::Status status =
db_->Get(leveldb::ReadOptions(), child_key, &child_id_string);
if (status.ok()) {
LOG(ERROR) << "File exists already!";
return false;
}
if (!status.IsNotFound()) {
HandleError(FROM_HERE, status);
return false;
}
if (!VerifyIsDirectory(info.parent_id))
return false;
// This would be a fine place to limit the number of files in a directory, if
// we decide to add that restriction.
FileId temp_id;
if (!GetLastFileId(&temp_id))
return false;
++temp_id;
leveldb::WriteBatch batch;
if (!AddFileInfoHelper(info, temp_id, &batch))
return false;
batch.Put(LastFileIdKey(), base::Int64ToString(temp_id));
status = db_->Write(leveldb::WriteOptions(), &batch);
if (!status.ok()) {
HandleError(FROM_HERE, status);
return false;
}
*file_id = temp_id;
return true;
}
bool FileSystemDirectoryDatabase::RemoveFileInfo(FileId file_id) {
if (!Init())
return false;
leveldb::WriteBatch batch;
if (!RemoveFileInfoHelper(file_id, &batch))
return false;
leveldb::Status status = db_->Write(leveldb::WriteOptions(), &batch);
if (!status.ok()) {
HandleError(FROM_HERE, status);
return false;
}
return true;
}
bool FileSystemDirectoryDatabase::UpdateFileInfo(
FileId file_id, const FileInfo& new_info) {
// TODO: We should also check to see that this doesn't create a loop, but
// perhaps only in a debug build.
if (!Init())
return false;
DCHECK(file_id); // You can't remove the root, ever. Just delete the DB.
FileInfo old_info;
if (!GetFileInfo(file_id, &old_info))
return false;
if (old_info.parent_id != new_info.parent_id &&
!VerifyIsDirectory(new_info.parent_id))
return false;
if (old_info.parent_id != new_info.parent_id ||
old_info.name != new_info.name) {
// Check for name clashes.
FileId temp_id;
if (GetChildWithName(new_info.parent_id, new_info.name, &temp_id)) {
LOG(ERROR) << "Name collision on move.";
return false;
}
}
leveldb::WriteBatch batch;
if (!RemoveFileInfoHelper(file_id, &batch) ||
!AddFileInfoHelper(new_info, file_id, &batch))
return false;
leveldb::Status status = db_->Write(leveldb::WriteOptions(), &batch);
if (!status.ok()) {
HandleError(FROM_HERE, status);
return false;
}
return true;
}
bool FileSystemDirectoryDatabase::UpdateModificationTime(
FileId file_id, const base::Time& modification_time) {
FileInfo info;
if (!GetFileInfo(file_id, &info))
return false;
info.modification_time = modification_time;
Pickle pickle;
if (!PickleFromFileInfo(info, &pickle))
return false;
leveldb::Status status = db_->Put(
leveldb::WriteOptions(),
GetFileLookupKey(file_id),
leveldb::Slice(reinterpret_cast<const char *>(pickle.data()),
pickle.size()));
if (!status.ok()) {
HandleError(FROM_HERE, status);
return false;
}
return true;
}
bool FileSystemDirectoryDatabase::OverwritingMoveFile(
FileId src_file_id, FileId dest_file_id) {
FileInfo src_file_info;
FileInfo dest_file_info;
if (!GetFileInfo(src_file_id, &src_file_info))
return false;
if (!GetFileInfo(dest_file_id, &dest_file_info))
return false;
if (src_file_info.is_directory() || dest_file_info.is_directory())
return false;
leveldb::WriteBatch batch;
// This is the only field that really gets moved over; if you add fields to
// FileInfo, e.g. ctime, they might need to be copied here.
dest_file_info.data_path = src_file_info.data_path;
if (!RemoveFileInfoHelper(src_file_id, &batch))
return false;
Pickle pickle;
if (!PickleFromFileInfo(dest_file_info, &pickle))
return false;
batch.Put(
GetFileLookupKey(dest_file_id),
leveldb::Slice(reinterpret_cast<const char *>(pickle.data()),
pickle.size()));
leveldb::Status status = db_->Write(leveldb::WriteOptions(), &batch);
if (!status.ok()) {
HandleError(FROM_HERE, status);
return false;
}
return true;
}
bool FileSystemDirectoryDatabase::GetNextInteger(int64* next) {
if (!Init())
return false;
DCHECK(next);
std::string int_string;
leveldb::Status status =
db_->Get(leveldb::ReadOptions(), LastIntegerKey(), &int_string);
if (status.ok()) {
int64 temp;
if (!base::StringToInt64(int_string, &temp)) {
LOG(ERROR) << "Hit database corruption!";
return false;
}
++temp;
status = db_->Put(leveldb::WriteOptions(), LastIntegerKey(),
base::Int64ToString(temp));
if (!status.ok()) {
HandleError(FROM_HERE, status);
return false;
}
*next = temp;
return true;
}
if (!status.IsNotFound()) {
HandleError(FROM_HERE, status);
return false;
}
// The database must not yet exist; initialize it.
if (!StoreDefaultValues())
return false;
return GetNextInteger(next);
}
// static
bool FileSystemDirectoryDatabase::DestroyDatabase(const FilePath& path) {
std::string name;
#if defined(OS_POSIX)
name = path.value();
#elif defined(OS_WIN)
name = base::SysWideToUTF8(path.value());
#endif
leveldb::Status status = leveldb::DestroyDB(name, leveldb::Options());
if (status.ok())
return true;
LOG(WARNING) << "Failed to destroy a database with status " <<
status.ToString();
return false;
}
bool FileSystemDirectoryDatabase::Init() {
if (db_.get())
return true;
leveldb::Options options;
options.create_if_missing = true;
leveldb::DB* db;
leveldb::Status status = leveldb::DB::Open(options, path_, &db);
if (status.ok()) {
db_.reset(db);
return true;
}
HandleError(FROM_HERE, status);
return false;
}
bool FileSystemDirectoryDatabase::StoreDefaultValues() {
// Verify that this is a totally new database, and initialize it.
scoped_ptr<leveldb::Iterator> iter(db_->NewIterator(leveldb::ReadOptions()));
iter->SeekToFirst();
if (iter->Valid()) { // DB was not empty--we shouldn't have been called.
LOG(ERROR) << "File system origin database is corrupt!";
return false;
}
// This is always the first write into the database. If we ever add a
// version number, it should go in this transaction too.
FileInfo root;
root.parent_id = 0;
root.modification_time = base::Time::Now();
leveldb::WriteBatch batch;
if (!AddFileInfoHelper(root, 0, &batch))
return false;
batch.Put(LastFileIdKey(), base::Int64ToString(0));
batch.Put(LastIntegerKey(), base::Int64ToString(-1));
leveldb::Status status = db_->Write(leveldb::WriteOptions(), &batch);
if (!status.ok()) {
HandleError(FROM_HERE, status);
return false;
}
return true;
}
bool FileSystemDirectoryDatabase::GetLastFileId(FileId* file_id) {
if (!Init())
return false;
DCHECK(file_id);
std::string id_string;
leveldb::Status status =
db_->Get(leveldb::ReadOptions(), LastFileIdKey(), &id_string);
if (status.ok()) {
if (!base::StringToInt64(id_string, file_id)) {
LOG(ERROR) << "Hit database corruption!";
return false;
}
return true;
}
if (!status.IsNotFound()) {
HandleError(FROM_HERE, status);
return false;
}
// The database must not yet exist; initialize it.
if (!StoreDefaultValues())
return false;
*file_id = 0;
return true;
}
bool FileSystemDirectoryDatabase::VerifyIsDirectory(FileId file_id) {
FileInfo info;
if (!file_id)
return true; // The root is a directory.
if (!GetFileInfo(file_id, &info))
return false;
if (!info.is_directory()) {
LOG(ERROR) << "New parent directory is a file!";
return false;
}
return true;
}
// This does very few safety checks!
bool FileSystemDirectoryDatabase::AddFileInfoHelper(
const FileInfo& info, FileId file_id, leveldb::WriteBatch* batch) {
std::string id_string = GetFileLookupKey(file_id);
if (!file_id) {
// The root directory doesn't need to be looked up by path from its parent.
DCHECK(!info.parent_id);
DCHECK(info.data_path.empty());
} else {
std::string child_key = GetChildLookupKey(info.parent_id, info.name);
batch->Put(child_key, id_string);
}
Pickle pickle;
if (!PickleFromFileInfo(info, &pickle))
return false;
batch->Put(
id_string,
leveldb::Slice(reinterpret_cast<const char *>(pickle.data()),
pickle.size()));
return true;
}
// This does very few safety checks!
bool FileSystemDirectoryDatabase::RemoveFileInfoHelper(
FileId file_id, leveldb::WriteBatch* batch) {
DCHECK(file_id); // You can't remove the root, ever. Just delete the DB.
FileInfo info;
if (!GetFileInfo(file_id, &info))
return false;
if (info.data_path.empty()) { // It's a directory
std::vector<FileId> children;
// TODO(ericu): Make a faster is-the-directory-empty check.
if (!ListChildren(file_id, &children))
return false;
if (children.size()) {
LOG(ERROR) << "Can't remove a directory with children.";
return false;
}
}
batch->Delete(GetChildLookupKey(info.parent_id, info.name));
batch->Delete(GetFileLookupKey(file_id));
return true;
}
void FileSystemDirectoryDatabase::HandleError(
const tracked_objects::Location& from_here,
leveldb::Status status) {
LOG(ERROR) << "FileSystemDirectoryDatabase failed at: "
<< from_here.ToString() << " with error: " << status.ToString();
db_.reset();
}
} // namespace fileapi