| // Copyright 2014 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_ACCESSIBILITY_PLATFORM_AX_PLATFORM_NODE_H_ |
| #define UI_ACCESSIBILITY_PLATFORM_AX_PLATFORM_NODE_H_ |
| |
| #include <memory> |
| #include <ostream> |
| #include <string> |
| |
| #include "base/component_export.h" |
| #include "base/functional/callback.h" |
| #include "build/build_config.h" |
| #include "ui/accessibility/ax_enums.mojom-forward.h" |
| #include "ui/accessibility/ax_mode.h" |
| #include "ui/accessibility/platform/ax_platform_node_id.h" |
| #include "ui/gfx/native_ui_types.h" |
| |
| namespace ui { |
| |
| class AXPlatformNodeDelegate; |
| |
| // AXPlatformNode is the abstract base class for an implementation of |
| // native accessibility APIs on supported platforms (e.g. Windows, Mac OS X). |
| // An object that wants to be accessible can derive from AXPlatformNodeDelegate |
| // and then call AXPlatformNode::Create. The delegate implementation should |
| // own the AXPlatformNode instance (or otherwise manage its lifecycle). |
| class COMPONENT_EXPORT(AX_PLATFORM) AXPlatformNode { |
| public: |
| // A Deleter for a std::unique_ptr<AXPlatformNode>. |
| struct Deleter { |
| void operator()(AXPlatformNode* platform_node) const { |
| platform_node->Destroy(); |
| } |
| }; |
| |
| // A smart pointer for an AXPlatformNode. |
| using Pointer = std::unique_ptr<AXPlatformNode, Deleter>; |
| |
| enum class AnnouncementType { kAlert, kPolite }; |
| |
| using NativeWindowHandlerCallback = |
| base::RepeatingCallback<AXPlatformNode*(gfx::NativeWindow)>; |
| |
| // Create an appropriate platform-specific instance. The delegate owns the |
| // AXPlatformNode instance (or manages its lifecycle in some other way). |
| static Pointer Create(AXPlatformNodeDelegate& delegate); |
| |
| // Cast a gfx::NativeViewAccessible to an AXPlatformNode if it is one, |
| // or return nullptr if it's not an instance of this class. |
| static AXPlatformNode* FromNativeViewAccessible( |
| gfx::NativeViewAccessible accessible); |
| |
| // Return the AXPlatformNode at the root of the tree for a native window. |
| static AXPlatformNode* FromNativeWindow(gfx::NativeWindow native_window); |
| |
| AXPlatformNode(const AXPlatformNode&) = delete; |
| AXPlatformNode& operator=(const AXPlatformNode&) = delete; |
| |
| // Provide a function that returns the AXPlatformNode at the root of the |
| // tree for a native window. |
| static void RegisterNativeWindowHandler(NativeWindowHandlerCallback handler); |
| |
| // Disallow any updates to the AXMode when needing to force a certain AXMode, |
| // like during testing. |
| static void SetAXModeChangeAllowed(bool allow); |
| static bool IsAXModeChangeAllowed(); |
| |
| // Return the focused object in any UI popup overlaying content, or null. |
| static gfx::NativeViewAccessible GetPopupFocusOverride(); |
| |
| // Set the focused object withn any UI popup overlaying content, or null. |
| // The focus override is the perceived focus within the popup, and it changes |
| // each time a user navigates to a new item within the popup. |
| static void SetPopupFocusOverride(gfx::NativeViewAccessible focus_override); |
| |
| // Returns true if the instance has been destroyed. Generally, no consumers |
| // should hold a pointer to an instance after calling `Destroy`. On platforms |
| // where an instance may outlive its delegate (e.g., on Windows where an |
| // accessibility tool may hold references to COM objects), it is necessary to |
| // check that an instance hasn't been destroyed before handling an inbound |
| // call from the platform. |
| virtual bool IsDestroyed() const = 0; |
| |
| // Get the platform-specific accessible object type for this instance. |
| // On some platforms this is just a type cast, on others it may be a |
| // wrapper object or handle. |
| virtual gfx::NativeViewAccessible GetNativeViewAccessible() = 0; |
| |
| // Fire a platform-specific notification that an event has occurred on |
| // this object. |
| virtual void NotifyAccessibilityEvent(ax::mojom::Event event_type) = 0; |
| |
| // Returns the top-level URL for the active document. This should generally |
| // correspond to what would be shown in the Omnibox. |
| virtual std::string GetRootURL() const = 0; |
| |
| // Returns true if this node from web content. |
| virtual bool IsWebContent() const = 0; |
| |
| #if BUILDFLAG(IS_APPLE) |
| // Fire a platform-specific notification to speak the |text| string. |
| // AnnouncementType kPolite will speak the given string. |
| // AnnouncementType kAlert may make a stronger attempt to be noticeable; |
| // the screen reader may say something like "Alert: hello" instead of |
| // just "hello", and may interrupt any existing text being spoken. |
| // However, the screen reader may also just treat the two calls the same. |
| virtual void AnnounceTextAs(const std::u16string& text, |
| AnnouncementType announcement_type) = 0; |
| #endif |
| |
| // Return this object's delegate. As with all methods, this must not be called |
| // on an instance that has been destroyed (see `IsDestroyed()`). |
| virtual AXPlatformNodeDelegate* GetDelegate() const = 0; |
| |
| // Return true if this object is equal to or a descendant of |ancestor|. |
| virtual bool IsDescendantOf(AXPlatformNode* ancestor) const = 0; |
| |
| // Return the unique ID. |
| AXPlatformNodeId GetUniqueId() const; |
| |
| // Creates a string representation of this node's data. |
| std::string ToString() const; |
| |
| // Returns a string representation of the subtree of nodes rooted at this |
| // node. |
| std::string SubtreeToString() const; |
| |
| friend std::ostream& operator<<(std::ostream& stream, AXPlatformNode& node); |
| |
| protected: |
| AXPlatformNode() = default; |
| virtual ~AXPlatformNode() = default; |
| |
| // Associates a node delegate object to the platform node. |
| // Keep it protected. Only AXPlatformNode::Create should be calling this. |
| // Note: it would make a nicer design if initialization was integrated into |
| // the platform node constructor, but platform node implementation on Windows |
| // (AXPlatformNodeWin) relies on CComObject::CreateInstance() in order to |
| // create a platform node instance, and it doesn't allow to pass arguments to |
| // the constructor. |
| virtual void Init(AXPlatformNodeDelegate& delegate) = 0; |
| |
| // Call Destroy rather than deleting this, because the subclass may |
| // use reference counting. |
| virtual void Destroy() = 0; |
| |
| private: |
| static bool allow_ax_mode_changes_; |
| }; |
| |
| } // namespace ui |
| |
| #endif // UI_ACCESSIBILITY_PLATFORM_AX_PLATFORM_NODE_H_ |