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// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_ACCESSIBILITY_PLATFORM_AX_PLATFORM_NODE_DELEGATE_H_
#define UI_ACCESSIBILITY_PLATFORM_AX_PLATFORM_NODE_DELEGATE_H_
#include <stdint.h>
#include <map>
#include <memory>
#include <new>
#include <optional>
#include <ostream>
#include <set>
#include <string>
#include <utility>
#include <vector>
#include "base/component_export.h"
#include "base/strings/string_split.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/accessibility/ax_clipping_behavior.h"
#include "ui/accessibility/ax_coordinate_system.h"
#include "ui/accessibility/ax_enums.mojom-forward.h"
#include "ui/accessibility/ax_node.h"
#include "ui/accessibility/ax_node_position.h"
#include "ui/accessibility/ax_offscreen_result.h"
#include "ui/accessibility/ax_position.h"
#include "ui/accessibility/ax_text_attributes.h"
#include "ui/accessibility/ax_text_utils.h"
#include "ui/accessibility/ax_tree.h"
#include "ui/accessibility/ax_tree_id.h"
#include "ui/accessibility/platform/ax_platform_node.h"
#include "ui/accessibility/platform/ax_platform_node_id.h"
#include "ui/gfx/geometry/vector2d.h"
#include "ui/gfx/native_ui_types.h"
namespace gfx {
class Rect;
} // namespace gfx
namespace ui {
struct AXActionData;
struct AXNodeData;
struct AXTreeData;
class ChildIterator;
using TextAttribute = std::pair<std::string, std::string>;
using TextAttributeList = std::vector<TextAttribute>;
// A TextAttributeMap is a map between the text offset in UTF-16 characters in
// the node hypertext and the TextAttributeList that starts at that location.
// An empty TextAttributeList signifies a return to the default node
// TextAttributeList.
using TextAttributeMap = std::map<int, TextAttributeList>;
// An object that wants to be accessible should derive from this class.
// AXPlatformNode subclasses use this interface to query all of the information
// about the object in order to implement native accessibility APIs.
//
// Note that AXPlatformNode has support for accessibility trees where some
// of the objects in the tree are not implemented using AXPlatformNode.
// For example, you may have a native window with platform-native widgets
// in it, but in that window you have custom controls that use AXPlatformNode
// to provide accessibility. That's why GetParent, ChildAtIndex, HitTestSync,
// and GetFocus all return a gfx::NativeViewAccessible - so you can return a
// native accessible if necessary, and AXPlatformNode::GetNativeViewAccessible
// otherwise.
class COMPONENT_EXPORT(AX_PLATFORM) AXPlatformNodeDelegate {
public:
using AXPosition = AXNodePosition::AXPositionInstance;
using SerializedPosition = AXNodePosition::SerializedPosition;
using AXRange = ui::AXRange<AXPosition::element_type>;
AXPlatformNodeDelegate();
AXPlatformNodeDelegate(const AXPlatformNodeDelegate&) = delete;
AXPlatformNodeDelegate& operator=(const AXPlatformNodeDelegate&) = delete;
virtual ~AXPlatformNodeDelegate() = default;
const AXNode* node() const { return node_; }
AXNode* node() { return node_; }
void SetNode(AXNode& node);
void reset_node() { node_ = nullptr; }
AXTreeManager* GetTreeManager() const;
// Returns the AXNodeID of the AXNode that this delegate encapsulates (if
// any), otherwise returns kInvalidAXNodeID
AXNodeID GetId() const;
// Get the accessibility data that should be exposed for this node. This data
// is readonly and comes directly from the accessibility tree's source, e.g.
// Blink.
//
// Virtually all of the information could be obtained from this structure
// (role, state, name, cursor position, etc.) However, please prefer using
// specific accessor methods, such as `GetStringAttribute` or
// `GetTableCellRowIndex`, instead of directly accessing this structure,
// because any attributes that could automatically be computed in the browser
// process would also be returned. The browser process would try to correct
// missing or erroneous information too.
virtual const AXNodeData& GetData() const;
// Get some extra data about the accessibility tree that contains this node.
virtual const AXTreeData& GetTreeData() const;
// Accessing accessibility attributes:
//
// There are dozens of possible attributes for an accessibility node,
// but only a few tend to apply to any one object, so we store them
// in sparse arrays of <attribute id, attribute value> pairs, organized
// by type (bool, int, float, string, int list).
//
// There are three accessors for each type of attribute: one that returns
// true if the attribute is present and false if not, one that takes a
// pointer argument and returns true if the attribute is present (if you
// need to distinguish between the default value and a missing attribute),
// and another that returns the default value for that type if the
// attribute is not present. In addition, strings can be returned as
// either std::string or std::u16string, for convenience.
ax::mojom::Role GetRole() const;
bool HasBoolAttribute(ax::mojom::BoolAttribute attribute) const;
bool GetBoolAttribute(ax::mojom::BoolAttribute attribute) const;
bool GetBoolAttribute(ax::mojom::BoolAttribute attribute, bool* value) const;
bool HasFloatAttribute(ax::mojom::FloatAttribute attribute) const;
float GetFloatAttribute(ax::mojom::FloatAttribute attribute) const;
bool GetFloatAttribute(ax::mojom::FloatAttribute attribute,
float* value) const;
const AXIntAttributes& GetIntAttributes() const;
bool HasIntAttribute(ax::mojom::IntAttribute attribute) const;
int GetIntAttribute(ax::mojom::IntAttribute attribute) const;
bool GetIntAttribute(ax::mojom::IntAttribute attribute, int* value) const;
const AXStringAttributes& GetStringAttributes() const;
bool HasStringAttribute(ax::mojom::StringAttribute attribute) const;
const std::string& GetStringAttribute(
ax::mojom::StringAttribute attribute) const;
// TODO(accessibility): Deprecate. This version is likely less efficient than
// calling has followed by get since it creates a copy of the string rather
// than returning a const ref.
bool GetStringAttribute(ax::mojom::StringAttribute attribute,
std::string* value) const;
std::u16string GetString16Attribute(
ax::mojom::StringAttribute attribute) const;
// TODO(accessibility): Deprecate in favor of using a has check if distinction
// between empty string and missing value is important.
bool GetString16Attribute(ax::mojom::StringAttribute attribute,
std::u16string* value) const;
const std::string& GetInheritedStringAttribute(
ax::mojom::StringAttribute attribute) const;
std::u16string GetInheritedString16Attribute(
ax::mojom::StringAttribute attribute) const;
const AXIntListAttributes& GetIntListAttributes() const;
bool HasIntListAttribute(ax::mojom::IntListAttribute attribute) const;
const std::vector<int32_t>& GetIntListAttribute(
ax::mojom::IntListAttribute attribute) const;
bool GetIntListAttribute(ax::mojom::IntListAttribute attribute,
std::vector<int32_t>* value) const;
bool HasStringListAttribute(ax::mojom::StringListAttribute attribute) const;
const std::vector<std::string>& GetStringListAttribute(
ax::mojom::StringListAttribute attribute) const;
// TODO(accessibility): Deprecate this method in favor of separate calls to
// Has and Get. This version forces a copy of the list, which is inefficient
// in cases where a const reference would suffice.
bool GetStringListAttribute(ax::mojom::StringListAttribute attribute,
std::vector<std::string>* value) const;
const base::StringPairs& GetHtmlAttributes() const;
AXTextAttributes GetTextAttributes() const;
AXStates GetStates() const;
bool HasState(ax::mojom::State state) const;
bool HasAction(ax::mojom::Action action) const;
bool HasDefaultActionVerb() const;
std::vector<ax::mojom::Action> GetSupportedActions() const;
bool HasTextStyle(ax::mojom::TextStyle text_style) const;
ax::mojom::NameFrom GetNameFrom() const;
ax::mojom::DescriptionFrom GetDescriptionFrom() const;
// Returns the text of this node and all descendant nodes; including text
// found in embedded objects.
//
// Only text displayed on screen is included. Text from ARIA and HTML
// attributes that is either not displayed on screen, or outside this node,
// e.g. aria-label and HTML title, is not returned.
virtual std::u16string GetTextContentUTF16() const;
virtual int GetTextContentLengthUTF16() const;
// Returns the value of a control such as a text field, a slider, a <select>
// element, a date picker or an ARIA combo box. In order to minimize
// cross-process communication between the renderer and the browser, may
// compute the value from the control's inner text in the case of a text
// field.
virtual std::u16string GetValueForControl() const;
// See `AXNode::GetUnignoredSelection`.
virtual const AXSelection GetUnignoredSelection() const;
// Creates a text position rooted at this object if it's a leaf node, or a
// tree position otherwise.
virtual AXNodePosition::AXPositionInstance CreatePositionAt(
int offset,
ax::mojom::TextAffinity affinity =
ax::mojom::TextAffinity::kDownstream) const;
// Creates a text position rooted at this object.
virtual AXNodePosition::AXPositionInstance CreateTextPositionAt(
int offset,
ax::mojom::TextAffinity affinity =
ax::mojom::TextAffinity::kDownstream) const;
// Get the accessibility node for the NSWindow which contains this node. This
// method is only meaningful on macOS.
virtual gfx::NativeViewAccessible GetNSWindow();
// Get the node for this delegate, which may be an `AXPlatformNode` or it may
// be an object directly exposed by the platform's OS.
virtual gfx::NativeViewAccessible GetNativeViewAccessible();
// Get the parent of the node, which may be an `AXPlatformNode` or it may
// be an object directly exposed by the platform's OS.
//
// Note that for accessibility trees that have ignored nodes, this method
// returns only unignored parents. All ignored nodes are recursively removed.
// (An ignored node means that the node should not be exposed to platform
// APIs: See `IsIgnored`.)
virtual gfx::NativeViewAccessible GetParent() const;
// Get the index in the parent's list of unignored children. Returns `nullopt`
// if an unignored parent is unavailable, e.g. if this node is at the root of
// all accessibility trees.
virtual std::optional<size_t> GetIndexInParent() const;
// Get the number of children of this node.
//
// Note that for accessibility trees that have ignored nodes, this method
// should return the number of unignored children. All ignored nodes are
// recursively removed from the children count. (An ignored node means that
// the node should not be exposed to platform APIs: See
// `IsIgnored`.)
virtual size_t GetChildCount() const;
// Get a child of a node given a 0-based index.
//
// Note that for accessibility trees that have ignored nodes, this method
// returns only unignored children. All ignored nodes are recursively removed.
// (An ignored node means that the node should not be exposed to platform
// APIs: See `IsIgnored`.)
virtual gfx::NativeViewAccessible ChildAtIndex(size_t index) const;
// Returns true if this node is within a modal dialog.
virtual bool HasModalDialog() const;
// Gets the first unignored child of this node, or nullptr if no children
// exist.
virtual gfx::NativeViewAccessible GetFirstChild() const;
// Gets the last unignored child of this node, or nullptr if no children
// exist.
virtual gfx::NativeViewAccessible GetLastChild() const;
// Gets the next unignored sibling of this node, or nullptr if no such node
// exists.
virtual gfx::NativeViewAccessible GetNextSibling() const;
// Gets the previous sibling of this node, or nullptr if no such node
// exists.
virtual gfx::NativeViewAccessible GetPreviousSibling() const;
// Returns true if an ancestor of this node (not including itself) is a
// leaf node, meaning that this node is not actually exposed to any
// platform's accessibility APIs.
virtual bool IsChildOfLeaf() const;
// Returns true if this node is either an atomic text field , or one of its
// ancestors is. An atomic text field does not expose its internal
// implementation to assistive software, appearing as a single leaf node in
// the accessibility tree. It includes <input>, <textarea> and Views-based
// text fields.
bool IsDescendantOfAtomicTextField() const;
// Returns true if this object is at the root of what most accessibility APIs
// consider to be a document, such as the root of a webpage, an iframe, or a
// PDF.
virtual bool IsPlatformDocument() const;
// Returns true if this node is focused.
virtual bool IsFocused() const;
// Returns true if this node is focusable or is a likely active descendant.
virtual bool IsFocusable() const;
// Returns true if this node is ignored and should be hidden from the
// accessibility tree. Methods that are used to navigate the accessibility
// tree, such as "ChildAtIndex", "GetParent", and "GetChildCount", among
// others, also skip ignored nodes. This does not impact the node's
// descendants.
//
// Only relevant for accessibility trees that support ignored nodes.)
virtual bool IsIgnored() const;
// Returns true if this is a leaf node, meaning all its
// children should not be exposed to any platform's native accessibility
// layer.
virtual bool IsLeaf() const;
// Returns true if this node is invisible or ignored. (Only relevant for
// accessibility trees that support ignored nodes.)
virtual bool IsInvisibleOrIgnored() const;
// Returns true if this is a top-level browser window that doesn't have a
// parent accessible node, or its parent is the application accessible node on
// platforms that have one.
bool IsToplevelBrowserWindow() const;
// If this object is exposed to the platform's accessibility layer, returns
// this object. Otherwise, returns the platform leaf or lowest unignored
// ancestor under which this object is found.
//
// (An ignored node means that the node should not be exposed to platform
// APIs: See `IsIgnored`.)
virtual gfx::NativeViewAccessible GetLowestPlatformAncestor() const;
// If this node is within an editable region, returns the node that is at the
// root of that editable region, otherwise returns nullptr. In accessibility,
// an editable region is synonymous to a node with the kTextField role, or a
// contenteditable without the role, (see `AXNodeData::IsTextField()`).
virtual gfx::NativeViewAccessible GetTextFieldAncestor() const;
// If this node is within a container (or widget) that supports either single
// or multiple selection, returns the node that represents the container.
virtual gfx::NativeViewAccessible GetSelectionContainer() const;
// If within a table, returns the node representing the table.
virtual gfx::NativeViewAccessible GetTableAncestor() const;
virtual std::unique_ptr<ChildIterator> ChildrenBegin() const;
virtual std::unique_ptr<ChildIterator> ChildrenEnd() const;
// Returns the accessible name for this node. This could either be derived
// from visible text, such as the node's contents or an associated label, or
// be manually set by the node's owner, e.g. via an aria-label in HTML.
const std::string& GetName() const;
// Returns the accessible description for the node.
// An accessible description gives more information about the node in
// contrast to the accessible name which is a shorter label for the node.
const std::string& GetDescription() const;
// Returns the text of this node and represents the text of descendant nodes
// with a special character in place of every embedded object. This represents
// the concept of text in ATK and IA2 APIs.
virtual std::u16string GetHypertext() const;
// Temporary accessor method until hypertext is fully migrated to `AXNode`
// from `AXPlatformNodeBase`.
// TODO(nektar): Remove this once selection handling is fully migrated to
// `AXNode`.
const std::map<int, int>& GetHypertextOffsetToHyperlinkChildIndex() const;
// Set the selection in the hypertext of this node. Depending on the
// implementation, this may mean the new selection will span multiple nodes.
virtual bool SetHypertextSelection(int start_offset, int end_offset);
// Compute the text attributes map for the node associated with this
// delegate, given a set of default text attributes that apply to the entire
// node. A text attribute map associates a list of text attributes with a
// given hypertext offset in this node.
virtual TextAttributeMap ComputeTextAttributeMap(
const TextAttributeList& default_attributes) const;
virtual std::wstring ComputeListItemNameFromContent() const;
// Get the inherited font family name for text attributes. We need this
// because inheritance works differently between the different delegate
// implementations.
std::string GetInheritedFontFamilyName() const;
// Returns the bounds of this node in the coordinate system indicated. If the
// clipping behavior is set to clipped, clipping is applied. If an offscreen
// result address is provided, it will be populated depending on whether the
// returned bounding box is onscreen or offscreen.
virtual gfx::Rect GetBoundsRect(const AXCoordinateSystem coordinate_system,
const AXClippingBehavior clipping_behavior,
AXOffscreenResult* offscreen_result) const;
gfx::Rect GetBoundsRect(const AXCoordinateSystem coordinate_system,
const AXClippingBehavior clipping_behavior) const {
return GetBoundsRect(coordinate_system, clipping_behavior, nullptr);
}
// Derivative utils for AXPlatformNodeDelegate::GetBoundsRect
gfx::Rect GetClippedScreenBoundsRect(
AXOffscreenResult* offscreen_result = nullptr) const;
gfx::Rect GetUnclippedScreenBoundsRect(
AXOffscreenResult* offscreen_result = nullptr) const;
gfx::Rect GetClippedRootFrameBoundsRect(
AXOffscreenResult* offscreen_result = nullptr) const;
gfx::Rect GetUnclippedRootFrameBoundsRect(
AXOffscreenResult* offscreen_result = nullptr) const;
gfx::Rect GetClippedFrameBoundsRect(
AXOffscreenResult* offscreen_result = nullptr) const;
gfx::Rect GetUnclippedFrameBoundsRect(
AXOffscreenResult* offscreen_result = nullptr) const;
// Return the bounds of the text range given by text offsets relative to
// GetHypertext in the coordinate system indicated. If the clipping behavior
// is set to clipped, clipping is applied. If an offscreen result address is
// provided, it will be populated depending on whether the returned bounding
// box is onscreen or offscreen.
virtual gfx::Rect GetHypertextRangeBoundsRect(
const int start_offset,
const int end_offset,
const AXCoordinateSystem coordinate_system,
const AXClippingBehavior clipping_behavior,
AXOffscreenResult* offscreen_result = nullptr) const;
// Return the bounds of the text range given by text offsets relative to
// GetInnerText in the coordinate system indicated. If the clipping behavior
// is set to clipped, clipping is applied. If an offscreen result address is
// provided, it will be populated depending on whether the returned bounding
// box is onscreen or offscreen.
virtual gfx::Rect GetInnerTextRangeBoundsRect(
const int start_offset,
const int end_offset,
const AXCoordinateSystem coordinate_system,
const AXClippingBehavior clipping_behavior,
AXOffscreenResult* offscreen_result = nullptr) const;
// Do a *synchronous* hit test of the given location in global screen physical
// pixel coordinates, and the node within this node's subtree (inclusive)
// that's hit, if any.
//
// If the result is anything other than this object or NULL, it will be
// hit tested again recursively - that allows hit testing to work across
// implementation classes. It's okay to take advantage of this and return
// only an immediate child and not the deepest descendant.
//
// This function is mainly used by accessibility debugging software.
// Platforms with touch accessibility use a different asynchronous interface.
virtual gfx::NativeViewAccessible HitTestSync(
int screen_physical_pixel_x,
int screen_physical_pixel_y) const;
// Returns the node within this node's subtree (inclusive) that currently has
// focus, or return nullptr if this subtree is not connected to the top
// document through its ancestry chain.
virtual gfx::NativeViewAccessible GetFocus() const;
// Get whether this node is offscreen.
virtual bool IsOffscreen() const;
// Get whether this node is a minimized window.
virtual bool IsMinimized() const;
// See AXNode::IsText().
bool IsText() const;
// Get whether this node is in the web content vs. the Views layer.
virtual bool IsWebContent() const;
// Get whether this node can be marked as read-only.
virtual bool IsReadOnlySupported() const;
// Get whether this node is marked as read-only or is disabled.
virtual bool IsReadOnlyOrDisabled() const;
// Returns true if the IA2 node is selected.
bool IsIA2NodeSelected() const;
// Returns true if the UIA node is selected.
// For radio buttons, returns true if the node's 'checked' state is true.
bool IsUIANodeSelected() const;
// See `AXNode::HasVisibleCaretOrSelection`.
virtual bool HasVisibleCaretOrSelection() const;
// Get a node in the platform AX tree given the ID of its
// corresponding node in the Blink AX tree.
virtual AXPlatformNode* GetFromNodeID(int32_t id);
// Get a node from a different tree using a tree ID and node ID.
// Note that this is only guaranteed to work if the other tree is of the
// same type, i.e. it won't work between web and views or vice-versa.
virtual AXPlatformNode* GetFromTreeIDAndNodeID(const AXTreeID& ax_tree_id,
int32_t id);
// Given a node ID attribute (one where IsNodeIdIntAttribute is true), return
// a target nodes for which this delegate's node has that relationship
// attribute or NULL if there is no such relationship.
virtual AXPlatformNode* GetTargetNodeForRelation(
ax::mojom::IntAttribute attr);
// Given a node ID attribute (one where IsNodeIdIntListAttribute is true),
// return a vector of all target nodes for which this delegate's node has that
// relationship attribute.
virtual std::vector<AXPlatformNode*> GetTargetNodesForRelation(
ax::mojom::IntListAttribute attr);
// Given an attribute which could be used to establish a reverse relationship
// between this node and a set of other nodes (AKA the source nodes), return
// the list of source nodes if any.
virtual std::vector<AXPlatformNode*> GetSourceNodesForReverseRelations(
ax::mojom::IntAttribute attr);
// Given an attribute which could be used to establish a reverse relationship
// between this node and a set of other nodes (AKA the source nodes), return
// the list of source nodes if any.
virtual std::vector<AXPlatformNode*> GetSourceNodesForReverseRelations(
ax::mojom::IntListAttribute attr);
// Given a potential target, check if this node can point to `target` with a
// relation.
bool IsValidRelationTarget(AXPlatformNode* target) const;
// Returns the string representation of the unique ID assigned by the author,
// otherwise returns an empty string if none has been assigned. The author ID
// must be persistent across any instance of the application, regardless of
// locale. The author ID should be unique among sibling accessibility nodes
// and is best if unique across the application, however, not meeting this
// requirement is non-fatal.
virtual std::u16string GetAuthorUniqueId() const;
// Returns an ID that is unique for this node across all accessibility trees
// in the current application or desktop.
virtual AXPlatformNodeId GetUniqueId() const;
// Return a vector of all the descendants of this delegate's node. This method
// is only meaningful for Windows UIA.
virtual const std::vector<gfx::NativeViewAccessible>
GetUIADirectChildrenInRange(AXPlatformNodeDelegate* start,
AXPlatformNodeDelegate* end);
// Return a string representing the language code.
//
// For web content, this will consider the language declared in the DOM, and
// may eventually attempt to automatically detect the language from the text.
//
// This language code will be BCP 47.
//
// Returns empty string if no appropriate language was found or if this node
// uses the default interface language.
std::string GetLanguage() const;
// Returns the URL associated with the root of the tree containing this node.
std::string GetRootURL() const;
//
// Tables. All of these should be called on a node that has a table-like
// role, otherwise they return nullopt.
// Methods with "Aria" in their name work with author-privided aria
// values, or computed values derived from the author-specified ones.
// Please note that aria has 1-based rows and columns.
//
bool IsTable() const;
virtual std::optional<int> GetTableColCount() const;
virtual std::optional<int> GetTableRowCount() const;
virtual std::optional<int> GetTableAriaColCount() const;
virtual std::optional<int> GetTableAriaRowCount() const;
virtual std::optional<int> GetTableCellCount() const;
virtual std::vector<int32_t> GetColHeaderNodeIds() const;
virtual std::vector<int32_t> GetColHeaderNodeIds(int col_index) const;
virtual std::vector<int32_t> GetRowHeaderNodeIds() const;
virtual std::vector<int32_t> GetRowHeaderNodeIds(int row_index) const;
virtual std::vector<int32_t> GetRowNodeIds() const;
virtual std::vector<AXNodeID> GetTableUniqueCellIds() const;
virtual AXPlatformNode* GetTableCaption() const;
//
// Nodes with a table row-like role.
//
virtual bool IsTableRow() const;
virtual std::optional<int> GetTableRowRowIndex() const;
//
// Nodes with a table cell-like role.
//
virtual bool IsTableCellOrHeader() const;
virtual std::optional<int> GetTableCellIndex() const;
virtual std::optional<int> GetTableCellColIndex() const;
virtual std::optional<int> GetTableCellRowIndex() const;
virtual std::optional<int> GetTableCellColSpan() const;
virtual std::optional<int> GetTableCellRowSpan() const;
virtual std::optional<int> GetTableCellAriaColIndex() const;
virtual std::optional<int> GetTableCellAriaRowIndex() const;
virtual std::optional<int32_t> GetCellId(int row_index, int col_index) const;
virtual std::optional<int32_t> GetCellIdAriaCoords(int aria_row_index,
int aria_col_index) const;
virtual std::optional<int32_t> CellIndexToId(int cell_index) const;
// Returns true if this node is a cell or a row/column header in an ARIA grid
// or treegrid.
virtual bool IsCellOrHeaderOfAriaGrid() const;
// See `AXNode::IsRootWebAreaForPresentationalIframe()`.
virtual bool IsRootWebAreaForPresentationalIframe() const;
// Ordered-set-like and item-like nodes.
virtual bool IsOrderedSetItem() const;
virtual bool IsOrderedSet() const;
virtual std::optional<int> GetPosInSet() const;
virtual std::optional<int> GetSetSize() const;
// Computed colors, taking blending into account.
virtual SkColor GetColor() const;
virtual SkColor GetBackgroundColor() const;
//
// Events.
//
// Return the platform-native GUI object that should be used as a target
// for accessibility events. This function is performance-critical and must
// remain efficient.
virtual gfx::AcceleratedWidget GetTargetForNativeAccessibilityEvent();
//
// Actions.
//
// Perform an accessibility action, switching on the ax::mojom::Action
// provided in |data|.
virtual bool AccessibilityPerformAction(const AXActionData& data);
//
// Localized strings.
//
virtual std::u16string GetLocalizedRoleDescriptionForUnlabeledImage() const;
virtual std::u16string GetLocalizedStringForImageAnnotationStatus(
ax::mojom::ImageAnnotationStatus status) const;
virtual std::u16string GetLocalizedStringForLandmarkType() const;
virtual std::u16string GetLocalizedStringForRoleDescription() const;
virtual std::u16string GetStyleNameAttributeAsLocalizedString() const;
virtual void SetIsPrimaryWebContentsForWindow();
virtual bool IsPrimaryWebContentsForWindow() const;
//
// Testing.
//
// Accessibility objects can have the "hot tracked" state set when
// the mouse is hovering over them, but this makes tests flaky because
// the test behaves differently when the mouse happens to be over an
// element. The default value should be false if not in testing mode.
virtual bool ShouldIgnoreHoveredStateForTesting();
// Creates a string representation of this delegate's data.
std::string ToString() const { return GetData().ToString(); }
// Returns a string representation of the subtree of delegates rooted at this
// delegate.
std::string SubtreeToString() { return SubtreeToStringHelper(0u); }
friend std::ostream& operator<<(std::ostream& stream,
const AXPlatformNodeDelegate& delegate) {
return stream << delegate.ToString();
}
protected:
explicit AXPlatformNodeDelegate(AXNode* node);
virtual std::string SubtreeToStringHelper(size_t level);
virtual void NotifyAccessibilityApiUsage() const {}
AXPlatformNodeDelegate* GetParentDelegate() const;
// Given a set of Blink node IDs, get their respective platform nodes and
// return only those that are valid targets for a relation.
std::vector<AXPlatformNode*> GetNodesFromRelationIdSet(
const std::set<AXNodeID>& ids);
private:
// The underlying node. This could change during the lifetime of this object
// if this object has been reparented, i.e. moved to another part of the tree.
// In this case, a new `AXNode` would be created by `AXTree`, which would
// however reuse the same `AXNodeID`.
//
// Weak, `AXTree` owns this.
raw_ptr<AXNode> node_;
};
} // namespace ui
#endif // UI_ACCESSIBILITY_PLATFORM_AX_PLATFORM_NODE_DELEGATE_H_