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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_GPU_ANDROID_AVDA_STATE_PROVIDER_H_
#define MEDIA_GPU_ANDROID_AVDA_STATE_PROVIDER_H_
#include "base/compiler_specific.h"
#include "base/threading/thread_checker.h"
#include "gpu/command_buffer/service/texture_manager.h"
#include "media/gpu/android/promotion_hint_aggregator.h"
#include "media/video/video_decode_accelerator.h"
namespace gpu {
namespace gles2 {
class ContextGroup;
}
} // namespace gpu
namespace media {
// Helper class that provides AVDAPictureBufferManager with enough state
// to do useful work.
class AVDAStateProvider {
public:
// Various handy getters.
virtual const gfx::Size& GetSize() const = 0;
virtual gpu::gles2::ContextGroup* GetContextGroup() const = 0;
virtual std::unique_ptr<gpu::gles2::AbstractTexture> CreateAbstractTexture(
GLenum target,
GLenum internal_format,
GLsizei width,
GLsizei height,
GLsizei depth,
int border,
GLenum format,
GLenum type) = 0;
// Report a fatal error. This will post NotifyError(), and transition to the
// error state.
virtual void NotifyError(VideoDecodeAccelerator::Error error) = 0;
// Return a callback that may be used to signal promotion hint info.
virtual PromotionHintAggregator::NotifyPromotionHintCB
GetPromotionHintCB() = 0;
protected:
~AVDAStateProvider() = default;
};
} // namespace media
#endif // MEDIA_GPU_ANDROID_AVDA_STATE_PROVIDER_H_