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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_GPU_V4L2_V4L2_IMAGE_PROCESSOR_H_
#define MEDIA_GPU_V4L2_V4L2_IMAGE_PROCESSOR_H_
#include <stddef.h>
#include <stdint.h>
#include <memory>
#include <vector>
#include <linux/videodev2.h>
#include "base/callback_forward.h"
#include "base/containers/queue.h"
#include "base/files/scoped_file.h"
#include "base/macros.h"
#include "base/memory/scoped_refptr.h"
#include "base/sequence_checker.h"
#include "base/task/cancelable_task_tracker.h"
#include "base/threading/thread.h"
#include "base/threading/thread_checker.h"
#include "media/base/video_frame.h"
#include "media/base/video_frame_layout.h"
#include "media/gpu/image_processor.h"
#include "media/gpu/media_gpu_export.h"
#include "media/gpu/v4l2/v4l2_device.h"
#include "ui/gfx/geometry/size.h"
namespace media {
// Handles image processing accelerators that expose a V4L2 memory-to-memory
// interface. The threading model of this class is the same as for other V4L2
// hardware accelerators (see V4L2VideoDecodeAccelerator) for more details.
class MEDIA_GPU_EXPORT V4L2ImageProcessor : public ImageProcessor {
public:
// ImageProcessor implementation.
~V4L2ImageProcessor() override;
bool Reset() override;
// Returns true if image processing is supported on this platform.
static bool IsSupported();
// Returns a vector of supported input formats in fourcc.
static std::vector<uint32_t> GetSupportedInputFormats();
// Returns a vector of supported output formats in fourcc.
static std::vector<uint32_t> GetSupportedOutputFormats();
// Gets output allocated size and number of planes required by the device
// for conversion from |input_pixelformat| to |output_pixelformat|, for
// visible size |size|. Returns true on success. Adjusted coded size will be
// stored in |size| and the number of planes will be stored in |num_planes|.
static bool TryOutputFormat(uint32_t input_pixelformat,
uint32_t output_pixelformat,
gfx::Size* size,
size_t* num_planes);
// Factory method to create V4L2ImageProcessor to convert from
// input_config to output_config. The number of input buffers and output
// buffers will be |num_buffers|. Provided |error_cb| will be posted to the
// same thread Create() is called if an error occurs after initialization.
// Returns nullptr if V4L2ImageProcessor fails to create.
// Note: output_mode will be removed once all its clients use import mode.
// TODO(crbug.com/917798): remove |device| parameter once
// V4L2VideoDecodeAccelerator no longer creates and uses
// |image_processor_device_| before V4L2ImageProcessor is created.
static std::unique_ptr<V4L2ImageProcessor> Create(
scoped_refptr<V4L2Device> device,
const ImageProcessor::PortConfig& input_config,
const ImageProcessor::PortConfig& output_config,
const ImageProcessor::OutputMode output_mode,
size_t num_buffers,
ErrorCB error_cb);
private:
// Record for output buffers.
struct OutputRecord {
OutputRecord();
OutputRecord(OutputRecord&&);
~OutputRecord();
bool at_device;
// The exported FDs of the frame will be stored here if
// |output_memory_type_| is V4L2_MEMORY_MMAP
std::vector<base::ScopedFD> dmabuf_fds;
};
// Job record. Jobs are processed in a FIFO order. This is separate from
// InputRecord, because an InputRecord may be returned before we dequeue
// the corresponding output buffer. The processed frame will be stored in
// |output_buffer_index| output buffer. If |output_memory_type_| is
// V4L2_MEMORY_DMABUF, the processed frame will be stored in
// |output_dmabuf_fds|.
struct JobRecord {
JobRecord();
~JobRecord();
scoped_refptr<VideoFrame> input_frame;
int output_buffer_index;
scoped_refptr<VideoFrame> output_frame;
std::vector<base::ScopedFD> output_dmabuf_fds;
FrameReadyCB ready_cb;
};
V4L2ImageProcessor(scoped_refptr<V4L2Device> device,
VideoFrame::StorageType input_storage_type,
VideoFrame::StorageType output_storage_type,
v4l2_memory input_memory_type,
v4l2_memory output_memory_type,
OutputMode output_mode,
const VideoFrameLayout& input_layout,
const VideoFrameLayout& output_layout,
gfx::Size input_visible_size,
gfx::Size output_visible_size,
size_t num_buffers,
ErrorCB error_cb);
bool Initialize();
void EnqueueInput(const JobRecord* job_record);
void EnqueueOutput(const JobRecord* job_record);
void Dequeue();
bool EnqueueInputRecord(const JobRecord* job_record);
bool EnqueueOutputRecord(const JobRecord* job_record);
bool CreateInputBuffers();
bool CreateOutputBuffers();
void DestroyInputBuffers();
void DestroyOutputBuffers();
void NotifyError();
// ImageProcessor implementation.
bool ProcessInternal(scoped_refptr<VideoFrame> frame,
int output_buffer_index,
std::vector<base::ScopedFD> output_dmabuf_fds,
FrameReadyCB cb) override;
bool ProcessInternal(scoped_refptr<VideoFrame> input_frame,
scoped_refptr<VideoFrame> output_frame,
FrameReadyCB cb) override;
void ProcessTask(std::unique_ptr<JobRecord> job_record);
void ProcessJobsTask();
void ServiceDeviceTask();
// Allocate/Destroy the input/output V4L2 buffers.
void AllocateBuffersTask(bool* result, base::WaitableEvent* done);
void DestroyBuffersTask();
// Attempt to start/stop device_poll_thread_.
void StartDevicePoll();
void StopDevicePoll();
// Ran on device_poll_thread_ to wait for device events.
void DevicePollTask(bool poll_device);
// Stop all processing and clean up. After this method returns no more
// callbacks will be invoked.
void Destroy();
// Stores input frame's visible size and v4l2_memory type.
const gfx::Size input_visible_size_;
const v4l2_memory input_memory_type_;
// Stores output frame's visible size and v4l2_memory type.
const gfx::Size output_visible_size_;
const v4l2_memory output_memory_type_;
// V4L2 device in use.
scoped_refptr<V4L2Device> device_;
// Thread to communicate with the device on.
base::Thread device_thread_;
// Thread used to poll the V4L2 for events only.
base::Thread device_poll_thread_;
// CancelableTaskTracker for ProcessTask().
// Because ProcessTask is posted from |client_task_runner_|'s thread to
// another sequence, |device_thread_|, it is unsafe to cancel the posted tasks
// from |client_task_runner_|'s thread using CancelableCallback and WeakPtr
// binding. CancelableTaskTracker is designed to deal with this scenario.
base::CancelableTaskTracker process_task_tracker_;
// All the below members are to be accessed from device_thread_ only
// (if it's running).
base::queue<std::unique_ptr<JobRecord>> input_job_queue_;
base::queue<std::unique_ptr<JobRecord>> running_jobs_;
scoped_refptr<V4L2Queue> input_queue_;
scoped_refptr<V4L2Queue> output_queue_;
// Number of output buffers enqueued to the device.
int output_buffer_queued_count_;
// Mapping of int index to an output buffer record.
std::vector<OutputRecord> output_buffer_map_;
// The number of input or output buffers.
const size_t num_buffers_;
// Error callback to the client.
ErrorCB error_cb_;
// Checker for the sequence that creates this V4L2ImageProcessor.
SEQUENCE_CHECKER(client_sequence_checker_);
// Checker for the device thread owned by this V4L2ImageProcessor.
THREAD_CHECKER(device_thread_checker_);
DISALLOW_COPY_AND_ASSIGN(V4L2ImageProcessor);
};
} // namespace media
#endif // MEDIA_GPU_V4L2_V4L2_IMAGE_PROCESSOR_H_