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<html>
<head>
<meta charset='utf-8'>
<meta name='viewport' content='width=device-width, initial-scale=1, user-scalable=no'>
<meta name='mobile-web-app-capable' content='yes'>
<meta name='apple-mobile-web-app-capable' content='yes'>
<!-- Origin Trial Token, feature = WebXR Device API, origin = https://immersive-web.github.io, expires = 2018-08-28 -->
<meta http-equiv="origin-trial" data-feature="WebXR Device API" data-expires="2018-08-28" content="AnNpu7ceXvLew05ccD8Zr1OZsdZiB2hLQKK82kTTMDwF7oRKtP3QEJ4RzkeHrmB8Sq0vSV6ZNmszpBCZ0I8p9gAAAABceyJvcmlnaW4iOiJodHRwczovL2ltbWVyc2l2ZS13ZWIuZ2l0aHViLmlvOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZSIsImV4cGlyeSI6MTUzNTQxNDQwMH0=">
<title>Permission Requests</title>
<link href='../css/common.css' rel='stylesheet'></link>
<!--The polyfill is not needed for browser that have native API support,
but is linked by these samples for wider compatibility.-->
<!--script src='https://cdn.jsdelivr.net/npm/webxr-polyfill@latest/build/webxr-polyfill.js'></script-->
<script src='../js/xrray-polyfill.js' type='module'></script>
<script src='../js/webxr-polyfill.js'></script>
<script src='../js/webxr-button.js'></script>
</head>
<body>
<header>
<details open>
<summary>Permission Requests</summary>
<p>
Tests requesting permissions from within XR. Demonstrates how the UA
handles those requests, if at all.
<a class="back" href="./">Back</a>
</p>
</details>
</header>
<script type="module">
import {Scene} from '../js/cottontail/src/scenes/scene.js';
import {Renderer, createWebGLContext} from '../js/cottontail/src/core/renderer.js';
import {Gltf2Node} from '../js/cottontail/src/nodes/gltf2.js';
import {QueryArgs} from '../js/cottontail/src/util/query-args.js';
import {FallbackHelper} from '../js/cottontail/src/util/fallback-helper.js';
import {UrlTexture} from '../js/cottontail/src/core/texture.js';
import {ButtonNode} from '../js/cottontail/src/nodes/button.js';
import {mat4} from '../js/cottontail/src/math/gl-matrix.js';
// If requested, initialize the WebXR polyfill
if (QueryArgs.getBool('allowPolyfill', false)) {
var polyfill = new WebXRPolyfill();
}
const BUTTON_PER_ROW = 5;
const BUTTON_ROW_ARC = Math.PI * 0.2;
const BUTTON_ROW_HEIGHT = 0.12;
const BUTTON_GRID_HEIGHT = 1.3;
const BUTTON_GRID_DISTANCE = 1.0;
// XR globals.
let xrButton = null;
let xrImmersiveRefSpace = null;
let xrNonImmersiveRefSpace = null;
// WebGL scene globals.
let gl = null;
let renderer = null;
let scene = new Scene();
scene.addNode(new Gltf2Node({url: '../../media/gltf/cube-room/cube-room.gltf'}));
scene.enableStats(false);
let checkTexture = new UrlTexture('../../media/textures/check-button.png');
let xTexture = new UrlTexture('../../media/textures/x-button.png');
let waitTexture = new UrlTexture('../test-media/third-party/hourglass-button.png');
function initXR() {
xrButton = new XRDeviceButton({
onRequestSession: onRequestSession,
onEndSession: onEndSession,
supportedSessionTypes: ['immersive-vr']
});
document.querySelector('header').appendChild(xrButton.domElement);
if (navigator.xr) {
navigator.xr.requestSession('inline').then(onSessionStarted);
} else {
initFallback();
}
}
function initFallback() {
initGL();
document.body.appendChild(gl.canvas);
let fallbackHelper = new FallbackHelper(scene, gl);
fallbackHelper.emulateStage = true;
}
function initGL() {
if (gl)
return;
gl = createWebGLContext({
xrCompatible: true
});
renderer = new Renderer(gl);
scene.setRenderer(renderer);
scene.inputRenderer.setControllerMesh(new Gltf2Node({url: '../../media/gltf/controller/controller.gltf'}));
function addPermissionButton(iconUrl, callback, yAngle, yOffset) {
let button = new ButtonNode(new UrlTexture(iconUrl), () => {
button.iconTexture = waitTexture;
callback(
() => { button.iconTexture = checkTexture; }, // Success callback
() => { button.iconTexture = xTexture; } // Failure callback
)
});
mat4.identity(button.matrix);
mat4.translate(button.matrix, button.matrix, [0, yOffset, 0]);
mat4.rotateY(button.matrix, button.matrix, yAngle);
mat4.translate(button.matrix, button.matrix, [0, 0, -BUTTON_GRID_DISTANCE]);
scene.addNode(button);
}
// Builds a cylindrical grid of buttons
function addPermissionButtons(buttonList) {
let count = buttonList.length;
let rows = Math.ceil(count / BUTTON_PER_ROW);
let firstRowOffset = (rows / 2) * BUTTON_ROW_HEIGHT;
let anglePerButton = BUTTON_ROW_ARC / BUTTON_PER_ROW;
let rowAngleOffset = (BUTTON_ROW_ARC * 0.5) - (anglePerButton * 0.5)
for (let i = 0; i < count; ++i) {
let button = buttonList[i];
let yAngle = rowAngleOffset - ((i % BUTTON_PER_ROW) * anglePerButton);
let row = Math.floor(i / BUTTON_PER_ROW);
let yOffset = BUTTON_GRID_HEIGHT + (firstRowOffset - (row * BUTTON_ROW_HEIGHT));
addPermissionButton(button.icon, button.callback, yAngle, yOffset);
}
}
addPermissionButtons([
{
icon: '../../media/textures/camera-button.png',
callback: (success, fail) => {
navigator.getUserMedia({ video: true }, success, fail);
}
},
{
icon: '../../media/textures/mic-button.png',
callback: (success, fail) => {
navigator.getUserMedia({ audio: true }, success, fail);
}
},
{
icon: '../../media/textures/location-button.png',
callback: (success, fail) => {
navigator.geolocation.getCurrentPosition(success, fail);
}
},
{
icon: '../../media/textures/bluetooth-button.png',
callback: (success, fail) => {
navigator.bluetooth.requestDevice({
// filters: [...] <- Prefer filters to save energy & show relevant devices.
// acceptAllDevices here ensures dialog can populate, we don't care with what.
acceptAllDevices:true
})
.then(device => device.gatt.connect())
.then(success, fail);
}
},
{
icon: '../../media/textures/usb-button.png',
callback: (success, fail) => {
navigator.usb.requestDevice({filters: [{}]})
.then(success, fail);
}
},
{
icon: '../test-media/third-party/midi-button.png',
callback: (success, fail) => {
navigator.requestMIDIAccess({ sysex: true })
.then(success, fail);
}
},
{
icon: '../test-media/third-party/screen-share-button.png',
callback: (success, fail) => {
navigator.mediaDevices.getDisplayMedia()
.then(device => {
// Assign the device to a temp variable to keep it from
// getting garbage collected immediately.
window.getDisplayMediaRetVal = device;
})
.then(success, fail);
}
},
]);
}
function onRequestSession() {
navigator.xr.requestSession('immersive-vr').then((session) => {
session.mode = 'immersive-vr';
xrButton.setSession(session);
onSessionStarted(session);
});
}
function onSessionStarted(session) {
if (!session.mode) {
session.mode = 'inline';
}
session.addEventListener('end', onSessionEnded);
session.addEventListener('select', (ev) => {
let refSpace = ev.frame.session.mode.startsWith('immersive') ?
xrImmersiveRefSpace :
xrNonImmersiveRefSpace;
scene.handleSelect(ev.inputSource, ev.frame, refSpace);
});
initGL();
let outputCanvas = document.createElement('canvas');
document.body.appendChild(outputCanvas);
session.updateRenderState({
baseLayer: new XRWebGLLayer(session, gl),
outputContext: outputCanvas.getContext('xrpresent')
});
session.requestReferenceSpace('local-floor').then((refSpace) => {
return refSpace;
}, (e) => {
if (!session.mode.startsWith('immersive')) {
// If we're in inline mode, our underlying platform may not support
// the stationary reference space, but an identity space is guaranteed.
return session.requestReferenceSpace('viewer');
} else {
throw e;
}
}).then((refSpace) => {
if (session.mode.startsWith('immersive')) {
xrImmersiveRefSpace = refSpace;
} else {
xrNonImmersiveRefSpace = refSpace;
}
session.requestAnimationFrame(onXRFrame);
});
}
function onEndSession(session) {
session.end();
}
function onSessionEnded(event) {
if (event.session.mode.startsWith('immersive')) {
xrButton.setSession(null);
}
if (event.session.renderState.outputContext) {
document.body.removeChild(event.session.renderState.outputContext.canvas);
}
}
function onXRFrame(t, frame) {
let session = frame.session;
let refSpace = session.mode.startsWith('immersive') ?
xrImmersiveRefSpace :
xrNonImmersiveRefSpace;
let pose = frame.getViewerPose(refSpace);
scene.startFrame();
session.requestAnimationFrame(onXRFrame);
scene.updateInputSources(frame, refSpace);
scene.drawXRFrame(frame, pose);
scene.endFrame();
}
// Start the XR application.
initXR();
</script>
</body>
</html>