blob: 18ac79d070666078c6e7d97280c1a5650d848e84 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/browser/renderer_host/media/audio_sync_reader.h"
#include <algorithm>
#include <limits>
#include <string>
#include <utility>
#include "base/command_line.h"
#include "base/format_macros.h"
#include "base/memory/ptr_util.h"
#include "base/memory/shared_memory.h"
#include "base/metrics/histogram_macros.h"
#include "base/strings/stringprintf.h"
#include "base/trace_event/trace_event.h"
#include "build/build_config.h"
#include "content/browser/renderer_host/media/media_stream_manager.h"
#include "content/public/common/content_switches.h"
#include "media/audio/audio_device_thread.h"
#include "media/base/audio_parameters.h"
using media::AudioBus;
using media::AudioOutputBuffer;
namespace {
// Used to log if any audio glitches have been detected during an audio session.
// Elements in this enum should not be added, deleted or rearranged.
enum AudioGlitchResult {
AUDIO_RENDERER_NO_AUDIO_GLITCHES = 0,
AUDIO_RENDERER_AUDIO_GLITCHES = 1,
AUDIO_RENDERER_AUDIO_GLITCHES_MAX = AUDIO_RENDERER_AUDIO_GLITCHES
};
void LogAudioGlitchResult(AudioGlitchResult result) {
UMA_HISTOGRAM_ENUMERATION("Media.AudioRendererAudioGlitches",
result,
AUDIO_RENDERER_AUDIO_GLITCHES_MAX + 1);
}
} // namespace
namespace content {
AudioSyncReader::AudioSyncReader(
const media::AudioParameters& params,
std::unique_ptr<base::SharedMemory> shared_memory,
std::unique_ptr<base::CancelableSyncSocket> socket,
std::unique_ptr<base::CancelableSyncSocket> foreign_socket)
: shared_memory_(std::move(shared_memory)),
mute_audio_(base::CommandLine::ForCurrentProcess()->HasSwitch(
switches::kMuteAudio)),
had_socket_error_(false),
socket_(std::move(socket)),
foreign_socket_(std::move(foreign_socket)),
packet_size_(shared_memory_->requested_size()),
renderer_callback_count_(0),
renderer_missed_callback_count_(0),
trailing_renderer_missed_callback_count_(0),
#if defined(OS_MACOSX) || defined(OS_CHROMEOS)
maximum_wait_time_(params.GetBufferDuration() / 2),
#else
// TODO(dalecurtis): Investigate if we can reduce this on all platforms.
maximum_wait_time_(base::TimeDelta::FromMilliseconds(20)),
#endif
buffer_index_(0) {
DCHECK_EQ(static_cast<size_t>(packet_size_),
sizeof(media::AudioOutputBufferParameters) +
AudioBus::CalculateMemorySize(params));
AudioOutputBuffer* buffer =
reinterpret_cast<AudioOutputBuffer*>(shared_memory_->memory());
output_bus_ = AudioBus::WrapMemory(params, buffer->audio);
output_bus_->Zero();
}
AudioSyncReader::~AudioSyncReader() {
if (!renderer_callback_count_)
return;
DVLOG(1) << "Trailing glitch count on destruction: "
<< trailing_renderer_missed_callback_count_;
// Subtract 'trailing' count of callbacks missed just before the destructor
// call. This happens if the renderer process was killed or e.g. the page
// refreshed while the output device was open etc.
// This trims off the end of both the missed and total counts so that we
// preserve the proportion of counts before the teardown period.
DCHECK_LE(trailing_renderer_missed_callback_count_,
renderer_missed_callback_count_);
DCHECK_LE(trailing_renderer_missed_callback_count_, renderer_callback_count_);
renderer_missed_callback_count_ -= trailing_renderer_missed_callback_count_;
renderer_callback_count_ -= trailing_renderer_missed_callback_count_;
if (!renderer_callback_count_)
return;
// Recording the percentage of deadline misses gives us a rough overview of
// how many users might be running into audio glitches.
int percentage_missed =
100.0 * renderer_missed_callback_count_ / renderer_callback_count_;
UMA_HISTOGRAM_PERCENTAGE(
"Media.AudioRendererMissedDeadline", percentage_missed);
// Add more detailed information regarding detected audio glitches where
// a non-zero value of |renderer_missed_callback_count_| is added to the
// AUDIO_RENDERER_AUDIO_GLITCHES bin.
renderer_missed_callback_count_ > 0 ?
LogAudioGlitchResult(AUDIO_RENDERER_AUDIO_GLITCHES) :
LogAudioGlitchResult(AUDIO_RENDERER_NO_AUDIO_GLITCHES);
std::string log_string = base::StringPrintf(
"ASR: number of detected audio glitches: %" PRIuS " out of %" PRIuS,
renderer_missed_callback_count_, renderer_callback_count_);
MediaStreamManager::SendMessageToNativeLog(log_string);
DVLOG(1) << log_string;
}
// static
std::unique_ptr<AudioSyncReader> AudioSyncReader::Create(
const media::AudioParameters& params) {
base::CheckedNumeric<size_t> memory_size =
sizeof(media::AudioOutputBufferParameters);
memory_size += AudioBus::CalculateMemorySize(params);
std::unique_ptr<base::SharedMemory> shared_memory(new base::SharedMemory());
std::unique_ptr<base::CancelableSyncSocket> socket(
new base::CancelableSyncSocket());
std::unique_ptr<base::CancelableSyncSocket> foreign_socket(
new base::CancelableSyncSocket());
if (!memory_size.IsValid() ||
!shared_memory->CreateAndMapAnonymous(memory_size.ValueOrDie()) ||
!base::CancelableSyncSocket::CreatePair(socket.get(),
foreign_socket.get())) {
return nullptr;
}
return base::WrapUnique(new AudioSyncReader(params, std::move(shared_memory),
std::move(socket),
std::move(foreign_socket)));
}
std::unique_ptr<base::CancelableSyncSocket>
AudioSyncReader::TakeForeignSocket() {
DCHECK(foreign_socket_);
return std::move(foreign_socket_);
}
// media::AudioOutputController::SyncReader implementations.
void AudioSyncReader::RequestMoreData(base::TimeDelta delay,
base::TimeTicks delay_timestamp,
int prior_frames_skipped) {
// We don't send arguments over the socket since sending more than 4
// bytes might lead to being descheduled. The reading side will zero
// them when consumed.
AudioOutputBuffer* buffer =
reinterpret_cast<AudioOutputBuffer*>(shared_memory_->memory());
// Increase the number of skipped frames stored in shared memory.
buffer->params.frames_skipped += prior_frames_skipped;
buffer->params.delay = delay.InMicroseconds();
buffer->params.delay_timestamp
= (delay_timestamp - base::TimeTicks()).InMicroseconds();
// Zero out the entire output buffer to avoid stuttering/repeating-buffers
// in the anomalous case if the renderer is unable to keep up with real-time.
output_bus_->Zero();
uint32_t control_signal = 0;
if (delay.is_max()) {
// std::numeric_limits<uint32_t>::max() is a special signal which is
// returned after the browser stops the output device in response to a
// renderer side request.
control_signal = std::numeric_limits<uint32_t>::max();
}
size_t sent_bytes = socket_->Send(&control_signal, sizeof(control_signal));
if (sent_bytes != sizeof(control_signal)) {
// Ensure we don't log consecutive errors as this can lead to a large
// amount of logs.
if (!had_socket_error_) {
had_socket_error_ = true;
const std::string error_message = "ASR: No room in socket buffer.";
PLOG(WARNING) << error_message;
MediaStreamManager::SendMessageToNativeLog(error_message);
TRACE_EVENT_INSTANT0("audio", "AudioSyncReader: No room in socket buffer",
TRACE_EVENT_SCOPE_THREAD);
}
} else {
had_socket_error_ = false;
}
++buffer_index_;
}
void AudioSyncReader::Read(AudioBus* dest) {
++renderer_callback_count_;
if (!WaitUntilDataIsReady()) {
++trailing_renderer_missed_callback_count_;
++renderer_missed_callback_count_;
if (renderer_missed_callback_count_ <= 100) {
LOG(WARNING) << "AudioSyncReader::Read timed out, audio glitch count="
<< renderer_missed_callback_count_;
if (renderer_missed_callback_count_ == 100)
LOG(WARNING) << "(log cap reached, suppressing further logs)";
}
dest->Zero();
return;
}
trailing_renderer_missed_callback_count_ = 0;
if (mute_audio_)
dest->Zero();
else
output_bus_->CopyTo(dest);
}
void AudioSyncReader::Close() {
socket_->Close();
}
bool AudioSyncReader::WaitUntilDataIsReady() {
TRACE_EVENT0("audio", "AudioSyncReader::WaitUntilDataIsReady");
base::TimeDelta timeout = maximum_wait_time_;
const base::TimeTicks start_time = base::TimeTicks::Now();
const base::TimeTicks finish_time = start_time + timeout;
// Check if data is ready and if not, wait a reasonable amount of time for it.
//
// Data readiness is achieved via parallel counters, one on the renderer side
// and one here. Every time a buffer is requested via UpdatePendingBytes(),
// |buffer_index_| is incremented. Subsequently every time the renderer has a
// buffer ready it increments its counter and sends the counter value over the
// SyncSocket. Data is ready when |buffer_index_| matches the counter value
// received from the renderer.
//
// The counter values may temporarily become out of sync if the renderer is
// unable to deliver audio fast enough. It's assumed that the renderer will
// catch up at some point, which means discarding counter values read from the
// SyncSocket which don't match our current buffer index.
size_t bytes_received = 0;
uint32_t renderer_buffer_index = 0;
while (timeout.InMicroseconds() > 0) {
bytes_received = socket_->ReceiveWithTimeout(
&renderer_buffer_index, sizeof(renderer_buffer_index), timeout);
if (bytes_received != sizeof(renderer_buffer_index)) {
bytes_received = 0;
break;
}
if (renderer_buffer_index == buffer_index_)
break;
// Reduce the timeout value as receives succeed, but aren't the right index.
timeout = finish_time - base::TimeTicks::Now();
}
// Receive timed out or another error occurred. Receive can timeout if the
// renderer is unable to deliver audio data within the allotted time.
if (!bytes_received || renderer_buffer_index != buffer_index_) {
TRACE_EVENT_INSTANT0("audio", "AudioSyncReader::Read timed out",
TRACE_EVENT_SCOPE_THREAD);
base::TimeDelta time_since_start = base::TimeTicks::Now() - start_time;
UMA_HISTOGRAM_CUSTOM_TIMES("Media.AudioOutputControllerDataNotReady",
time_since_start,
base::TimeDelta::FromMilliseconds(1),
base::TimeDelta::FromMilliseconds(1000),
50);
return false;
}
return true;
}
} // namespace content