blob: b710e4c4a09d2ceff21d4e5f5a4461d8627fb854 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <algorithm>
#include <vector>
#include "ash/launcher/launcher.h"
#include "ash/shell.h"
#include "ash/test/ash_test_base.h"
#include "ash/wm/shadow.h"
#include "ash/wm/shadow_controller.h"
#include "ash/wm/shadow_types.h"
#include "ash/wm/window_properties.h"
#include "ash/wm/window_util.h"
#include "base/memory/scoped_ptr.h"
#include "ui/aura/client/activation_client.h"
#include "ui/aura/root_window.h"
#include "ui/aura/window.h"
#include "ui/compositor/layer.h"
#include "ui/gfx/display.h"
#include "ui/gfx/insets.h"
#include "ui/gfx/screen.h"
#include "ui/views/widget/widget.h"
namespace ash {
typedef ash::test::AshTestBase DIPTest;
#if defined(OS_WIN)
// Windows/Aura doesn't have DIP support in display yet.
#define MAYBE_WorkArea DISABLED_WorkArea
#else
#define MAYBE_WorkArea WorkArea
#endif
// Test if the WM sets correct work area under different density.
TEST_F(DIPTest, MAYBE_WorkArea) {
ChangeDisplayConfig(1.0f, gfx::Rect(0, 0, 1000, 900));
aura::RootWindow* root = Shell::GetPrimaryRootWindow();
const gfx::Display display = gfx::Screen::GetDisplayNearestWindow(root);
EXPECT_EQ("0,0 1000x900", display.bounds().ToString());
gfx::Rect work_area = display.work_area();
EXPECT_EQ("0,0 1000x852", work_area.ToString());
EXPECT_EQ("0,0,48,0", display.bounds().InsetsFrom(work_area).ToString());
ChangeDisplayConfig(2.0f, gfx::Rect(0, 0, 2000, 1800));
const gfx::Display display_2x = gfx::Screen::GetDisplayNearestWindow(root);
// The |bounds_in_pixel()| should report bounds in pixel coordinate.
EXPECT_EQ("0,0 2000x1800", display_2x.bounds_in_pixel().ToString());
// Aura and views coordinates are in DIP, so they their bounds do not change.
EXPECT_EQ("0,0 1000x900", display_2x.bounds().ToString());
work_area = display_2x.work_area();
EXPECT_EQ("0,0 1000x852", work_area.ToString());
EXPECT_EQ("0,0,48,0", display_2x.bounds().InsetsFrom(work_area).ToString());
// Sanity check if the workarea's inset hight is same as
// the launcher's height.
Launcher* launcher = Shell::GetInstance()->launcher();
EXPECT_EQ(
display_2x.bounds().InsetsFrom(work_area).height(),
launcher->widget()->GetNativeView()->layer()->bounds().height());
}
} // namespace ash