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/*
* Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2007, 2008, 2009 Apple Inc. All rights reserved.
* Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ImageBuffer_h
#define ImageBuffer_h
#include <memory>
#include "platform/PlatformExport.h"
#include "platform/geometry/FloatRect.h"
#include "platform/geometry/IntSize.h"
#include "platform/graphics/Canvas2DLayerBridge.h"
#include "platform/graphics/GraphicsTypes.h"
#include "platform/graphics/GraphicsTypes3D.h"
#include "platform/graphics/ImageBufferSurface.h"
#include "platform/graphics/paint/PaintFlags.h"
#include "platform/graphics/paint/PaintRecord.h"
#include "platform/transforms/AffineTransform.h"
#include "platform/wtf/Forward.h"
#include "platform/wtf/PassRefPtr.h"
#include "platform/wtf/Vector.h"
#include "platform/wtf/text/WTFString.h"
#include "platform/wtf/typed_arrays/Uint8ClampedArray.h"
#include "third_party/skia/include/core/SkRefCnt.h"
namespace gpu {
namespace gles2 {
class GLES2Interface;
}
}
namespace WTF {
class ArrayBufferContents;
} // namespace WTF
namespace blink {
class DrawingBuffer;
class GraphicsContext;
class Image;
class ImageBufferClient;
class IntPoint;
class IntRect;
enum Multiply { kPremultiplied, kUnmultiplied };
class PLATFORM_EXPORT ImageBuffer {
WTF_MAKE_NONCOPYABLE(ImageBuffer);
USING_FAST_MALLOC(ImageBuffer);
public:
static std::unique_ptr<ImageBuffer> Create(
const IntSize&,
OpacityMode = kNonOpaque,
ImageInitializationMode = kInitializeImagePixels,
const CanvasColorParams& = CanvasColorParams());
static std::unique_ptr<ImageBuffer> Create(
std::unique_ptr<ImageBufferSurface>);
virtual ~ImageBuffer();
void SetClient(ImageBufferClient* client) { client_ = client; }
static bool CanCreateImageBuffer(const IntSize&);
const IntSize& size() const { return surface_->size(); }
bool IsAccelerated() const { return surface_->IsAccelerated(); }
bool IsRecording() const { return surface_->IsRecording(); }
void SetHasExpensiveOp() { surface_->SetHasExpensiveOp(); }
bool IsExpensiveToPaint() const { return surface_->IsExpensiveToPaint(); }
void PrepareSurfaceForPaintingIfNeeded() {
surface_->PrepareSurfaceForPaintingIfNeeded();
}
bool IsSurfaceValid() const;
bool RestoreSurface() const;
void DidDraw(const FloatRect&) const;
bool WasDrawnToAfterSnapshot() const {
return snapshot_state_ == kDrawnToAfterSnapshot;
}
void SetFilterQuality(SkFilterQuality filter_quality) {
surface_->SetFilterQuality(filter_quality);
}
void SetIsHidden(bool hidden) { surface_->SetIsHidden(hidden); }
// Called by subclasses of ImageBufferSurface to install a new canvas object.
// Virtual for mocking
virtual void ResetCanvas(PaintCanvas*) const;
PaintCanvas* Canvas() const;
void DisableDeferral(DisableDeferralReason) const;
// Called at the end of a task that rendered a whole frame
void FinalizeFrame();
void DoPaintInvalidation(const FloatRect& dirty_rect);
bool WritePixels(const SkImageInfo&,
const void* pixels,
size_t row_bytes,
int x,
int y);
void WillOverwriteCanvas() { surface_->WillOverwriteCanvas(); }
bool GetImageData(Multiply, const IntRect&, WTF::ArrayBufferContents&) const;
void PutByteArray(Multiply,
const unsigned char* source,
const IntSize& source_size,
const IntRect& source_rect,
const IntPoint& dest_point);
AffineTransform BaseTransform() const { return AffineTransform(); }
WebLayer* PlatformLayer() const;
// Destroys the TEXTURE_2D binding for the active texture unit of the passed
// context. Assumes the destination texture has already been allocated.
bool CopyToPlatformTexture(SnapshotReason,
gpu::gles2::GLES2Interface*,
GLenum target,
GLuint texture,
bool premultiply_alpha,
bool flip_y,
const IntPoint& dest_point,
const IntRect& source_sub_rectangle);
bool CopyRenderingResultsFromDrawingBuffer(DrawingBuffer*,
SourceDrawingBuffer);
void Flush(FlushReason); // Process deferred draw commands immediately.
void FlushGpu(FlushReason); // Like flush(), but flushes all the way down to
// the GPU context if the surface is accelerated.
void NotifySurfaceInvalid();
sk_sp<SkImage> NewSkImageSnapshot(AccelerationHint, SnapshotReason) const;
PassRefPtr<Image> NewImageSnapshot(
AccelerationHint = kPreferNoAcceleration,
SnapshotReason = kSnapshotReasonUnknown) const;
sk_sp<PaintRecord> GetRecord() { return surface_->GetRecord(); }
void Draw(GraphicsContext&, const FloatRect&, const FloatRect*, SkBlendMode);
void UpdateGPUMemoryUsage() const;
static intptr_t GetGlobalGPUMemoryUsage() { return global_gpu_memory_usage_; }
static unsigned GetGlobalAcceleratedImageBufferCount() {
return global_accelerated_image_buffer_count_;
}
intptr_t GetGPUMemoryUsage() { return gpu_memory_usage_; }
void DisableAcceleration();
void SetSurface(std::unique_ptr<ImageBufferSurface>);
void SetNeedsCompositingUpdate();
WeakPtrFactory<ImageBuffer> weak_ptr_factory_;
protected:
ImageBuffer(std::unique_ptr<ImageBufferSurface>);
private:
enum SnapshotState {
kInitialSnapshotState,
kDidAcquireSnapshot,
kDrawnToAfterSnapshot,
};
mutable SnapshotState snapshot_state_;
std::unique_ptr<ImageBufferSurface> surface_;
ImageBufferClient* client_;
mutable bool gpu_readback_invoked_in_current_frame_;
int gpu_readback_successive_frames_;
mutable intptr_t gpu_memory_usage_;
static intptr_t global_gpu_memory_usage_;
static unsigned global_accelerated_image_buffer_count_;
};
struct ImageDataBuffer {
STACK_ALLOCATED();
ImageDataBuffer(const IntSize& size, const unsigned char* data)
: data_(data), size_(size) {}
String PLATFORM_EXPORT ToDataURL(const String& mime_type,
const double& quality) const;
bool PLATFORM_EXPORT EncodeImage(const String& mime_type,
const double& quality,
Vector<unsigned char>* encoded_image) const;
const unsigned char* Pixels() const { return data_; }
const IntSize& size() const { return size_; }
int Height() const { return size_.Height(); }
int Width() const { return size_.Width(); }
const unsigned char* data_;
const IntSize size_;
};
} // namespace blink
#endif // ImageBuffer_h