| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "platform/graphics/ImagePattern.h" |
| |
| #include "platform/graphics/Image.h" |
| #include "platform/graphics/paint/PaintShader.h" |
| #include "platform/graphics/skia/SkiaUtils.h" |
| #include "third_party/skia/include/core/SkImage.h" |
| #include "third_party/skia/include/core/SkPictureRecorder.h" |
| #include "third_party/skia/include/core/SkSurface.h" |
| |
| namespace blink { |
| |
| PassRefPtr<ImagePattern> ImagePattern::Create(PassRefPtr<Image> image, |
| RepeatMode repeat_mode) { |
| return AdoptRef(new ImagePattern(std::move(image), repeat_mode)); |
| } |
| |
| ImagePattern::ImagePattern(PassRefPtr<Image> image, RepeatMode repeat_mode) |
| : Pattern(repeat_mode), tile_image_(image->ImageForCurrentFrame()) { |
| previous_local_matrix_.setIdentity(); |
| } |
| |
| bool ImagePattern::IsLocalMatrixChanged(const SkMatrix& local_matrix) const { |
| if (IsRepeatXY()) |
| return Pattern::IsLocalMatrixChanged(local_matrix); |
| return local_matrix != previous_local_matrix_; |
| } |
| |
| sk_sp<PaintShader> ImagePattern::CreateShader(const SkMatrix& local_matrix) { |
| if (!tile_image_) |
| return WrapSkShader(SkShader::MakeColorShader(SK_ColorTRANSPARENT)); |
| |
| if (IsRepeatXY()) { |
| // Fast path: for repeatXY we just return a shader from the original image. |
| return MakePaintShaderImage(tile_image_, SkShader::kRepeat_TileMode, |
| SkShader::kRepeat_TileMode, &local_matrix); |
| } |
| |
| // Skia does not have a "draw the tile only once" option. Clamp_TileMode |
| // repeats the last line of the image after drawing one tile. To avoid |
| // filling the space with arbitrary pixels, this workaround forces the |
| // image to have a line of transparent pixels on the "repeated" edge(s), |
| // thus causing extra space to be transparent filled. |
| SkShader::TileMode tile_mode_x = |
| IsRepeatX() ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; |
| SkShader::TileMode tile_mode_y = |
| IsRepeatY() ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; |
| int border_pixel_x = IsRepeatX() ? 0 : 1; |
| int border_pixel_y = IsRepeatY() ? 0 : 1; |
| |
| // Create a transparent image 2 pixels wider and/or taller than the |
| // original, then copy the orignal into the middle of it. |
| const SkISize tile_size = |
| SkISize::Make(tile_image_->width() + 2 * border_pixel_x, |
| tile_image_->height() + 2 * border_pixel_y); |
| SkPictureRecorder recorder; |
| recorder.beginRecording(tile_size.width(), tile_size.height()); |
| |
| SkPaint paint; |
| paint.setBlendMode(SkBlendMode::kSrc); |
| recorder.getRecordingCanvas()->drawImage(tile_image_, border_pixel_x, |
| border_pixel_y, &paint); |
| // Note: we use a picture *image* (as opposed to a picture *shader*) to |
| // lock-in the resolution (for 1px padding in particular). |
| sk_sp<SkImage> tile_image = SkImage::MakeFromPicture( |
| recorder.finishRecordingAsPicture(), tile_size, nullptr, nullptr, |
| SkImage::BitDepth::kU8, SkColorSpace::MakeSRGB()); |
| |
| previous_local_matrix_ = local_matrix; |
| SkMatrix adjusted_matrix(local_matrix); |
| adjusted_matrix.postTranslate(-border_pixel_x, -border_pixel_y); |
| |
| return MakePaintShaderImage(std::move(tile_image), tile_mode_x, tile_mode_y, |
| &adjusted_matrix); |
| } |
| |
| bool ImagePattern::IsTextureBacked() const { |
| return tile_image_ && tile_image_->isTextureBacked(); |
| } |
| |
| } // namespace blink |