| // Copyright 2016 The Chromium Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include <GLES2/gl2.h> | |
| #include <GLES2/gl2ext.h> | |
| #include <GLES2/gl2extchromium.h> | |
| #include <GLES3/gl3.h> | |
| #include <stdint.h> | |
| #include "base/command_line.h" | |
| #include "gpu/command_buffer/service/context_group.h" | |
| #include "gpu/command_buffer/tests/gl_manager.h" | |
| #include "gpu/command_buffer/tests/gl_test_utils.h" | |
| #include "testing/gmock/include/gmock/gmock.h" | |
| #include "testing/gtest/include/gtest/gtest.h" | |
| #include "ui/gl/gl_switches.h" | |
| #define SHADER(Src) #Src | |
| namespace gpu { | |
| class ES3MapBufferRangeTest : public testing::Test { | |
| protected: | |
| static const GLsizei kCanvasSize = 4; | |
| void SetUp() override { | |
| GLManager::Options options; | |
| options.size = gfx::Size(kCanvasSize, kCanvasSize); | |
| options.context_type = gles2::CONTEXT_TYPE_OPENGLES3; | |
| base::CommandLine cmd_line(base::CommandLine::NO_PROGRAM); | |
| gl_.InitializeWithCommandLine(options, cmd_line); | |
| } | |
| bool ShouldSkipTest() const { | |
| // If a driver isn't capable of supporting ES3 context, creating | |
| // ContextGroup will fail. | |
| // See crbug.com/654709. | |
| return (!gl_.decoder() || !gl_.decoder()->GetContextGroup()); | |
| } | |
| void TearDown() override { gl_.Destroy(); } | |
| GLuint SetupSimpleProgram(GLint* ret_position_loc) { | |
| static const char* v_shader_src = | |
| SHADER(attribute vec2 a_position; | |
| void main() { gl_Position = vec4(a_position, 0.0, 1.0); }); | |
| static const char* f_shader_src = | |
| SHADER(precision mediump float; | |
| void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }); | |
| GLuint program = GLTestHelper::LoadProgram(v_shader_src, f_shader_src); | |
| EXPECT_LT(0u, program); | |
| glUseProgram(program); | |
| *ret_position_loc = glGetAttribLocation(program, "a_position"); | |
| EXPECT_LE(0, *ret_position_loc); | |
| return program; | |
| } | |
| GLuint SetupTransformFeedbackProgram(GLint* ret_position_loc) { | |
| static const char* v_shader_src = | |
| "#version 300 es\n" | |
| "in vec2 a_position;\n" | |
| "out vec3 var0;\n" | |
| "out vec2 var1;\n" | |
| "void main() {\n" | |
| " var0 = vec3(a_position, 0.5);\n" | |
| " var1 = a_position;\n" | |
| " gl_Position = vec4(a_position, 0.0, 1.0);\n" | |
| "}"; | |
| static const char* f_shader_src = | |
| "#version 300 es\n" | |
| "precision mediump float;\n" | |
| "out vec4 color;\n" | |
| "in vec3 var0;\n" | |
| "in vec2 var1;\n" | |
| "void main() {\n" | |
| " color = vec4(0.0, 1.0, 0.0, 1.0);\n" | |
| "}"; | |
| static const char* varyings[] = {"var0", "var1"}; | |
| GLuint program = GLTestHelper::LoadProgram(v_shader_src, f_shader_src); | |
| EXPECT_LT(0u, program); | |
| glTransformFeedbackVaryings(program, 2, varyings, GL_SEPARATE_ATTRIBS); | |
| glLinkProgram(program); | |
| GLint link_status = GL_FALSE; | |
| glGetProgramiv(program, GL_LINK_STATUS, &link_status); | |
| EXPECT_EQ(GL_TRUE, link_status); | |
| glUseProgram(program); | |
| *ret_position_loc = glGetAttribLocation(program, "a_position"); | |
| EXPECT_LE(0, *ret_position_loc); | |
| return program; | |
| } | |
| GLManager gl_; | |
| }; | |
| TEST_F(ES3MapBufferRangeTest, DrawArraysAndInstanced) { | |
| if (ShouldSkipTest()) | |
| return; | |
| const uint8_t kRedColor[] = {255, 0, 0, 255}; | |
| const uint8_t kBlackColor[] = {0, 0, 0, 255}; | |
| const GLsizei kPrimCount = 4; | |
| GLint position_loc = 0; | |
| SetupSimpleProgram(&position_loc); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| GLuint buffer = GLTestHelper::SetupUnitQuad(position_loc); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| EXPECT_LT(0u, buffer); | |
| glClearColor(0.0, 0.0, 0.0, 1.0); | |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
| glDrawArrays(GL_TRIANGLES, 0, 6); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, | |
| kRedColor, nullptr)); | |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
| glDrawArraysInstancedANGLE(GL_TRIANGLES, 0, 6, kPrimCount); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, | |
| kRedColor, nullptr)); | |
| glMapBufferRange(GL_ARRAY_BUFFER, 0, 6, GL_MAP_READ_BIT); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
| glDrawArrays(GL_TRIANGLES, 0, 6); | |
| EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); | |
| EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, | |
| kBlackColor, nullptr)); | |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
| glDrawArraysInstancedANGLE(GL_TRIANGLES, 0, 6, kPrimCount); | |
| EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); | |
| EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, | |
| kBlackColor, nullptr)); | |
| // The following test is necessary to make sure draw calls do not just check | |
| // bound buffers, but actual buffers that are attached to the enabled vertex | |
| // attribs. | |
| glBindBuffer(GL_ARRAY_BUFFER, 0); | |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
| glDrawArrays(GL_TRIANGLES, 0, 6); | |
| EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); | |
| EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, | |
| kBlackColor, nullptr)); | |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
| glDrawArraysInstancedANGLE(GL_TRIANGLES, 0, 6, kPrimCount); | |
| EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); | |
| EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, | |
| kBlackColor, nullptr)); | |
| glBindBuffer(GL_ARRAY_BUFFER, buffer); | |
| glUnmapBuffer(GL_ARRAY_BUFFER); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
| glDrawArrays(GL_TRIANGLES, 0, 6); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, | |
| kRedColor, nullptr)); | |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
| glDrawArraysInstancedANGLE(GL_TRIANGLES, 0, 6, kPrimCount); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, | |
| kRedColor, nullptr)); | |
| } | |
| TEST_F(ES3MapBufferRangeTest, DrawElementsAndInstanced) { | |
| if (ShouldSkipTest()) | |
| return; | |
| const uint8_t kRedColor[] = {255, 0, 0, 255}; | |
| const uint8_t kBlackColor[] = {0, 0, 0, 255}; | |
| const GLsizei kPrimCount = 4; | |
| GLint position_loc = 0; | |
| SetupSimpleProgram(&position_loc); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| std::vector<GLuint> buffers = | |
| GLTestHelper::SetupIndexedUnitQuad(position_loc); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| EXPECT_EQ(2u, buffers.size()); | |
| EXPECT_LT(0u, buffers[0]); | |
| EXPECT_LT(0u, buffers[1]); | |
| glClearColor(0.0, 0.0, 0.0, 1.0); | |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
| glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, | |
| kRedColor, nullptr)); | |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
| glDrawElementsInstancedANGLE(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0, | |
| kPrimCount); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, | |
| kRedColor, nullptr)); | |
| glMapBufferRange(GL_ARRAY_BUFFER, 0, 6, GL_MAP_READ_BIT); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
| glDrawArrays(GL_TRIANGLES, 0, 6); | |
| EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); | |
| EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, | |
| kBlackColor, nullptr)); | |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
| glDrawElementsInstancedANGLE(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0, | |
| kPrimCount); | |
| EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); | |
| EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, | |
| kBlackColor, nullptr)); | |
| // The following test is necessary to make sure draw calls do not just check | |
| // bound buffers, but actual buffers that are attached to the enabled vertex | |
| // attribs. | |
| glBindBuffer(GL_ARRAY_BUFFER, 0); | |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
| glDrawArrays(GL_TRIANGLES, 0, 6); | |
| EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); | |
| EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, | |
| kBlackColor, nullptr)); | |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
| glDrawElementsInstancedANGLE(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0, | |
| kPrimCount); | |
| EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); | |
| EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, | |
| kBlackColor, nullptr)); | |
| glBindBuffer(GL_ARRAY_BUFFER, buffers[0]); | |
| glUnmapBuffer(GL_ARRAY_BUFFER); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
| glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, | |
| kRedColor, nullptr)); | |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
| glDrawElementsInstancedANGLE(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0, | |
| kPrimCount); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, | |
| kRedColor, nullptr)); | |
| glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, 6, GL_MAP_READ_BIT); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
| glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0); | |
| EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); | |
| EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, | |
| kBlackColor, nullptr)); | |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
| glDrawElementsInstancedANGLE(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0, | |
| kPrimCount); | |
| EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); | |
| EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, | |
| kBlackColor, nullptr)); | |
| glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
| glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, | |
| kRedColor, nullptr)); | |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
| glDrawElementsInstancedANGLE(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, 0, | |
| kPrimCount); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kCanvasSize, kCanvasSize, 1, | |
| kRedColor, nullptr)); | |
| } | |
| TEST_F(ES3MapBufferRangeTest, ReadPixels) { | |
| if (ShouldSkipTest()) | |
| return; | |
| GLuint buffer = 0; | |
| glGenBuffers(1, &buffer); | |
| EXPECT_LT(0u, buffer); | |
| glBindBuffer(GL_PIXEL_PACK_BUFFER, buffer); | |
| glBufferData(GL_PIXEL_PACK_BUFFER, 4 * kCanvasSize * kCanvasSize, 0, | |
| GL_STATIC_READ); | |
| glReadPixels(0, 0, kCanvasSize, kCanvasSize, GL_RGBA, GL_UNSIGNED_BYTE, 0); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 6, GL_MAP_WRITE_BIT); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| glReadPixels(0, 0, kCanvasSize, kCanvasSize, GL_RGBA, GL_UNSIGNED_BYTE, 0); | |
| EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); | |
| glUnmapBuffer(GL_PIXEL_PACK_BUFFER); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| glReadPixels(0, 0, kCanvasSize, kCanvasSize, GL_RGBA, GL_UNSIGNED_BYTE, 0); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| } | |
| TEST_F(ES3MapBufferRangeTest, TexImageAndSubImage2D) { | |
| if (ShouldSkipTest()) | |
| return; | |
| const GLsizei kTextureSize = 4; | |
| GLuint buffer = 0; | |
| glGenBuffers(1, &buffer); | |
| EXPECT_LT(0u, buffer); | |
| glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer); | |
| glBufferData(GL_PIXEL_UNPACK_BUFFER, 4 * kTextureSize * kTextureSize, 0, | |
| GL_STATIC_READ); | |
| GLuint tex = 0; | |
| glGenTextures(1, &tex); | |
| EXPECT_LT(0u, tex); | |
| glBindTexture(GL_TEXTURE_2D, tex); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, kTextureSize, kTextureSize, 0, | |
| GL_RGBA, GL_UNSIGNED_BYTE, 0); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, kTextureSize, kTextureSize, GL_RGBA, | |
| GL_UNSIGNED_BYTE, 0); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, 6, GL_MAP_READ_BIT); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, kTextureSize, kTextureSize, 0, | |
| GL_RGBA, GL_UNSIGNED_BYTE, 0); | |
| EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); | |
| glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, kTextureSize, kTextureSize, GL_RGBA, | |
| GL_UNSIGNED_BYTE, 0); | |
| EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); | |
| glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, kTextureSize, kTextureSize, 0, | |
| GL_RGBA, GL_UNSIGNED_BYTE, 0); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, kTextureSize, kTextureSize, GL_RGBA, | |
| GL_UNSIGNED_BYTE, 0); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| } | |
| TEST_F(ES3MapBufferRangeTest, TexImageAndSubImage3D) { | |
| if (ShouldSkipTest()) | |
| return; | |
| const GLsizei kTextureSize = 4; | |
| GLuint buffer = 0; | |
| glGenBuffers(1, &buffer); | |
| EXPECT_LT(0u, buffer); | |
| glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer); | |
| glBufferData(GL_PIXEL_UNPACK_BUFFER, | |
| 4 * kTextureSize * kTextureSize * kTextureSize, 0, | |
| GL_STATIC_READ); | |
| GLuint tex = 0; | |
| glGenTextures(1, &tex); | |
| EXPECT_LT(0u, tex); | |
| glBindTexture(GL_TEXTURE_3D, tex); | |
| glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, kTextureSize, kTextureSize, | |
| kTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, kTextureSize, kTextureSize, | |
| kTextureSize, GL_RGBA, GL_UNSIGNED_BYTE, 0); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, 6, GL_MAP_READ_BIT); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, kTextureSize, kTextureSize, | |
| kTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); | |
| EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); | |
| glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, kTextureSize, kTextureSize, | |
| kTextureSize, GL_RGBA, GL_UNSIGNED_BYTE, 0); | |
| EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); | |
| glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, kTextureSize, kTextureSize, | |
| kTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, kTextureSize, kTextureSize, | |
| kTextureSize, GL_RGBA, GL_UNSIGNED_BYTE, 0); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| } | |
| // TODO(zmo): Add tests for CompressedTex* functions. | |
| TEST_F(ES3MapBufferRangeTest, TransformFeedback) { | |
| if (ShouldSkipTest()) | |
| return; | |
| GLuint transform_feedback = 0; | |
| glGenTransformFeedbacks(1, &transform_feedback); | |
| glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, transform_feedback); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| GLuint transform_feedback_buffer[2]; | |
| glGenBuffers(2, transform_feedback_buffer); | |
| EXPECT_LT(0u, transform_feedback_buffer[0]); | |
| EXPECT_LT(0u, transform_feedback_buffer[1]); | |
| glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, | |
| transform_feedback_buffer[0]); | |
| glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 3 * 6 * sizeof(float), 0, | |
| GL_STATIC_READ); | |
| glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 1, | |
| transform_feedback_buffer[1]); | |
| glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 2 * 6 * sizeof(float), 0, | |
| GL_STATIC_READ); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| GLint position_loc = 0; | |
| SetupTransformFeedbackProgram(&position_loc); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| GLuint buffer = GLTestHelper::SetupUnitQuad(position_loc); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| EXPECT_LT(0u, buffer); | |
| glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 6, GL_MAP_WRITE_BIT); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| glBeginTransformFeedback(GL_TRIANGLES); | |
| EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); | |
| glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| glBeginTransformFeedback(GL_TRIANGLES); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 6, GL_MAP_WRITE_BIT); | |
| EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); | |
| // Bind the used buffer to another binding target and try to map it using | |
| // that target - should still fail. | |
| glBindBuffer(GL_PIXEL_PACK_BUFFER, transform_feedback_buffer[0]); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 6, GL_MAP_READ_BIT); | |
| EXPECT_EQ(static_cast<GLenum>(GL_INVALID_OPERATION), glGetError()); | |
| glDrawArrays(GL_TRIANGLES, 0, 6); | |
| glEndTransformFeedback(); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 6, GL_MAP_WRITE_BIT); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| } | |
| TEST_F(ES3MapBufferRangeTest, GetBufferParameteriv) { | |
| if (ShouldSkipTest()) | |
| return; | |
| GLuint buffer; | |
| glGenBuffers(1, &buffer); | |
| EXPECT_LT(0u, buffer); | |
| glBindBuffer(GL_ARRAY_BUFFER, buffer); | |
| glBufferData(GL_ARRAY_BUFFER, 64, 0, GL_STATIC_READ); | |
| GLbitfield access = GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT; | |
| glMapBufferRange(GL_ARRAY_BUFFER, 16, 32, access); | |
| GLint param = 0; | |
| glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_ACCESS_FLAGS, ¶m); | |
| EXPECT_EQ(access, static_cast<GLbitfield>(param)); | |
| glUnmapBuffer(GL_ARRAY_BUFFER); | |
| param = 0; | |
| glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_ACCESS_FLAGS, ¶m); | |
| EXPECT_EQ(0u, static_cast<GLbitfield>(param)); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| } | |
| // TODO(zmo): add tests for uniform buffer mapping. | |
| // TODO(zmo): add tests for CopyBufferSubData case. | |
| } // namespace gpu |