| // Copyright 2014 The Chromium Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include <GLES2/gl2.h> | |
| #include <GLES2/gl2ext.h> | |
| #include <GLES2/gl2extchromium.h> | |
| #include <stddef.h> | |
| #include <stdint.h> | |
| #include <cmath> | |
| #include <memory> | |
| #include "base/bind.h" | |
| #include "base/bit_cast.h" | |
| #include "base/location.h" | |
| #include "base/run_loop.h" | |
| #include "base/single_thread_task_runner.h" | |
| #include "base/threading/thread_task_runner_handle.h" | |
| #include "gpu/command_buffer/tests/gl_manager.h" | |
| #include "gpu/command_buffer/tests/gl_test_utils.h" | |
| #include "testing/gmock/include/gmock/gmock.h" | |
| #include "testing/gtest/include/gtest/gtest.h" | |
| namespace gpu { | |
| class GLReadbackTest : public testing::Test { | |
| protected: | |
| void SetUp() override { gl_.Initialize(GLManager::Options()); } | |
| void TearDown() override { gl_.Destroy(); } | |
| void WaitForQueryCallback(int q, base::Closure cb) { | |
| unsigned int done = 0; | |
| gl_.PerformIdleWork(); | |
| glGetQueryObjectuivEXT(q, GL_QUERY_RESULT_AVAILABLE_EXT, &done); | |
| if (done) { | |
| cb.Run(); | |
| } else { | |
| base::ThreadTaskRunnerHandle::Get()->PostDelayedTask( | |
| FROM_HERE, base::Bind(&GLReadbackTest::WaitForQueryCallback, | |
| base::Unretained(this), q, cb), | |
| base::TimeDelta::FromMilliseconds(3)); | |
| } | |
| } | |
| void WaitForQuery(int q) { | |
| base::RunLoop run_loop; | |
| WaitForQueryCallback(q, run_loop.QuitClosure()); | |
| run_loop.Run(); | |
| } | |
| GLManager gl_; | |
| }; | |
| TEST_F(GLReadbackTest, ReadPixelsWithPBOAndQuery) { | |
| const GLint kBytesPerPixel = 4; | |
| const GLint kWidth = 2; | |
| const GLint kHeight = 2; | |
| GLuint b, q; | |
| glClearColor(0.0, 0.0, 1.0, 1.0); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| glGenBuffers(1, &b); | |
| glGenQueriesEXT(1, &q); | |
| glBindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, b); | |
| glBufferData(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, | |
| kWidth * kHeight * kBytesPerPixel, | |
| NULL, | |
| GL_STREAM_READ); | |
| glBeginQueryEXT(GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM, q); | |
| glReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE, 0); | |
| glEndQueryEXT(GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM); | |
| glFlush(); | |
| WaitForQuery(q); | |
| // TODO(hubbe): Check that glMapBufferCHROMIUM does not block here. | |
| unsigned char *data = static_cast<unsigned char *>( | |
| glMapBufferCHROMIUM( | |
| GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, | |
| GL_READ_ONLY)); | |
| EXPECT_TRUE(data); | |
| EXPECT_EQ(data[0], 0); // red | |
| EXPECT_EQ(data[1], 0); // green | |
| EXPECT_EQ(data[2], 255); // blue | |
| glUnmapBufferCHROMIUM(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM); | |
| glBindBuffer(GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM, 0); | |
| glDeleteBuffers(1, &b); | |
| glDeleteQueriesEXT(1, &q); | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| } | |
| static float HalfToFloat32(uint16_t value) { | |
| int32_t s = (value >> 15) & 0x00000001; | |
| int32_t e = (value >> 10) & 0x0000001f; | |
| int32_t m = value & 0x000003ff; | |
| if (e == 0) { | |
| if (m == 0) { | |
| uint32_t result = s << 31; | |
| return bit_cast<float>(result); | |
| } else { | |
| while (!(m & 0x00000400)) { | |
| m <<= 1; | |
| e -= 1; | |
| } | |
| e += 1; | |
| m &= ~0x00000400; | |
| } | |
| } else if (e == 31) { | |
| if (m == 0) { | |
| uint32_t result = (s << 31) | 0x7f800000; | |
| return bit_cast<float>(result); | |
| } else { | |
| uint32_t result = (s << 31) | 0x7f800000 | (m << 13); | |
| return bit_cast<float>(result); | |
| } | |
| } | |
| e = e + (127 - 15); | |
| m = m << 13; | |
| uint32_t result = (s << 31) | (e << 23) | m; | |
| return bit_cast<float>(result); | |
| } | |
| static GLuint CompileShader(GLenum type, const char *data) { | |
| const char *shaderStrings[1] = { data }; | |
| GLuint shader = glCreateShader(type); | |
| glShaderSource(shader, 1, shaderStrings, NULL); | |
| glCompileShader(shader); | |
| GLint compile_status = 0; | |
| glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status); | |
| if (compile_status != GL_TRUE) { | |
| glDeleteShader(shader); | |
| shader = 0; | |
| } | |
| return shader; | |
| } | |
| // TODO(zmo): ReadPixels with float type isn't implemented in ANGLE ES2 | |
| // backend. crbug.com/607283. | |
| // TODO(zmo): This test also fails on some android devices when the readback | |
| // type is HALF_FLOAT_OES. Likely it's due to a driver bug. crbug.com/607936. | |
| #if defined(OS_WIN) || defined(OS_ANDROID) | |
| #define MAYBE_ReadPixelsFloat DISABLED_ReadPixelsFloat | |
| #else | |
| #define MAYBE_ReadPixelsFloat ReadPixelsFloat | |
| #endif | |
| TEST_F(GLReadbackTest, MAYBE_ReadPixelsFloat) { | |
| const GLsizei kTextureSize = 4; | |
| const GLfloat kDrawColor[4] = { -10.9f, 0.5f, 10.5f, 100.12f }; | |
| const GLfloat kEpsilon = 0.01f; | |
| struct TestFormat { | |
| GLint format; | |
| GLint type; | |
| uint32_t comp_count; | |
| }; | |
| TestFormat test_formats[4]; | |
| size_t test_count = 0; | |
| const char *extensions = reinterpret_cast<const char*>( | |
| glGetString(GL_EXTENSIONS)); | |
| if (strstr(extensions, "GL_OES_texture_half_float") != NULL) { | |
| TestFormat rgb16f = { GL_RGB, GL_HALF_FLOAT_OES, 3 }; | |
| test_formats[test_count++] = rgb16f; | |
| TestFormat rgba16f = { GL_RGBA, GL_HALF_FLOAT_OES, 4 }; | |
| test_formats[test_count++] = rgba16f; | |
| } | |
| if (strstr(extensions, "GL_OES_texture_float") != NULL) { | |
| TestFormat rgb32f = { GL_RGB, GL_FLOAT, 3 }; | |
| test_formats[test_count++] = rgb32f; | |
| TestFormat rgba32f = { GL_RGBA, GL_FLOAT, 4 }; | |
| test_formats[test_count++] = rgba32f; | |
| } | |
| const char *vs_source = | |
| "precision mediump float;\n" | |
| "attribute vec4 a_position;\n" | |
| "void main() {\n" | |
| " gl_Position = a_position;\n" | |
| "}\n"; | |
| GLuint vertex_shader = CompileShader(GL_VERTEX_SHADER, vs_source); | |
| ASSERT_NE(vertex_shader, GLuint(0)); | |
| const char *fs_source = | |
| "precision mediump float;\n" | |
| "uniform vec4 u_color;\n" | |
| "void main() {\n" | |
| " gl_FragColor = u_color;\n" | |
| "}\n"; | |
| GLuint fragment_shader = CompileShader(GL_FRAGMENT_SHADER, fs_source); | |
| ASSERT_NE(fragment_shader, GLuint(0)); | |
| GLuint program = glCreateProgram(); | |
| glAttachShader(program, vertex_shader); | |
| glDeleteShader(vertex_shader); | |
| glAttachShader(program, fragment_shader); | |
| glDeleteShader(fragment_shader); | |
| glLinkProgram(program); | |
| GLint link_status = 0; | |
| glGetProgramiv(program, GL_LINK_STATUS, &link_status); | |
| if (link_status != GL_TRUE) { | |
| glDeleteProgram(program); | |
| program = 0; | |
| } | |
| ASSERT_NE(program, GLuint(0)); | |
| EXPECT_EQ(glGetError(), GLenum(GL_NO_ERROR)); | |
| float quad_vertices[] = { | |
| -1.0, -1.0, | |
| 1.0, -1.0, | |
| 1.0, 1.0, | |
| -1.0, 1.0 | |
| }; | |
| GLuint vertex_buffer; | |
| glGenBuffers(1, &vertex_buffer); | |
| glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); | |
| glBufferData( | |
| GL_ARRAY_BUFFER, sizeof(quad_vertices), | |
| reinterpret_cast<void*>(quad_vertices), GL_STATIC_DRAW); | |
| GLint position_location = glGetAttribLocation(program, "a_position"); | |
| glVertexAttribPointer( | |
| position_location, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), NULL); | |
| glEnableVertexAttribArray(position_location); | |
| glUseProgram(program); | |
| glUniform4fv(glGetUniformLocation(program, "u_color"), 1, kDrawColor); | |
| EXPECT_EQ(glGetError(), GLenum(GL_NO_ERROR)); | |
| for (size_t ii = 0; ii < test_count; ++ii) { | |
| GLuint texture_id = 0; | |
| glGenTextures(1, &texture_id); | |
| glBindTexture(GL_TEXTURE_2D, texture_id); | |
| glTexImage2D( | |
| GL_TEXTURE_2D, 0, test_formats[ii].format, kTextureSize, kTextureSize, | |
| 0, test_formats[ii].format, test_formats[ii].type, NULL); | |
| GLuint framebuffer = 0; | |
| glGenFramebuffers(1, &framebuffer); | |
| glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); | |
| glFramebufferTexture2D( | |
| GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture_id, 0); | |
| EXPECT_EQ(glGetError(), GLenum(GL_NO_ERROR)); | |
| // Make sure this floating point framebuffer is supported | |
| if (glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) { | |
| // Check if this implementation supports reading floats back from this | |
| // framebuffer | |
| GLint read_format = 0; | |
| glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &read_format); | |
| GLint read_type = 0; | |
| glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &read_type); | |
| EXPECT_EQ(glGetError(), GLenum(GL_NO_ERROR)); | |
| if ((read_format == GL_RGB || read_format == GL_RGBA) && | |
| read_type == test_formats[ii].type) { | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | |
| uint32_t read_comp_count = 0; | |
| switch (read_format) { | |
| case GL_RGB: | |
| read_comp_count = 3; | |
| break; | |
| case GL_RGBA: | |
| read_comp_count = 4; | |
| break; | |
| } | |
| switch (read_type) { | |
| case GL_HALF_FLOAT_OES: { | |
| std::unique_ptr<GLushort[]> buf( | |
| new GLushort[kTextureSize * kTextureSize * read_comp_count]); | |
| glReadPixels( | |
| 0, 0, kTextureSize, kTextureSize, read_format, read_type, | |
| buf.get()); | |
| EXPECT_EQ(glGetError(), GLenum(GL_NO_ERROR)); | |
| for (uint32_t jj = 0; jj < kTextureSize * kTextureSize; ++jj) { | |
| for (uint32_t kk = 0; kk < test_formats[ii].comp_count; ++kk) { | |
| EXPECT_LE( | |
| std::abs(HalfToFloat32(buf[jj * read_comp_count + kk]) - | |
| kDrawColor[kk]), | |
| std::abs(kDrawColor[kk] * kEpsilon)); | |
| } | |
| } | |
| break; | |
| } | |
| case GL_FLOAT: { | |
| std::unique_ptr<GLfloat[]> buf( | |
| new GLfloat[kTextureSize * kTextureSize * read_comp_count]); | |
| glReadPixels( | |
| 0, 0, kTextureSize, kTextureSize, read_format, read_type, | |
| buf.get()); | |
| EXPECT_EQ(glGetError(), GLenum(GL_NO_ERROR)); | |
| for (uint32_t jj = 0; jj < kTextureSize * kTextureSize; ++jj) { | |
| for (uint32_t kk = 0; kk < test_formats[ii].comp_count; ++kk) { | |
| EXPECT_LE( | |
| std::abs(buf[jj * read_comp_count + kk] - kDrawColor[kk]), | |
| std::abs(kDrawColor[kk] * kEpsilon)); | |
| } | |
| } | |
| break; | |
| } | |
| } | |
| } | |
| } | |
| glDeleteFramebuffers(1, &framebuffer); | |
| glDeleteTextures(1, &texture_id); | |
| } | |
| glDeleteBuffers(1, &vertex_buffer); | |
| glDeleteProgram(program); | |
| } | |
| } // namespace gpu |