| // Copyright 2016 The Chromium Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include "gpu/command_buffer/service/image_factory.h" | |
| namespace gpu { | |
| // The images created by this factory have no inherent storage. When the image | |
| // is bound to a texture, storage is allocated for the texture via glTexImage2D. | |
| class TextureImageFactory : public gpu::ImageFactory { | |
| public: | |
| scoped_refptr<gl::GLImage> CreateImageForGpuMemoryBuffer( | |
| const gfx::GpuMemoryBufferHandle& handle, | |
| const gfx::Size& size, | |
| gfx::BufferFormat format, | |
| unsigned internalformat, | |
| int client_id, | |
| SurfaceHandle surface_handle) override; | |
| scoped_refptr<gl::GLImage> CreateAnonymousImage( | |
| const gfx::Size& size, | |
| gfx::BufferFormat format, | |
| unsigned internalformat) override; | |
| unsigned RequiredTextureType() override; | |
| bool SupportsFormatRGB() override; | |
| void SetRequiredTextureType(unsigned type); | |
| private: | |
| unsigned required_texture_type_ = 0; | |
| }; | |
| } // namespace gpu |