| /* |
| * Copyright (C) 2009 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "modules/webgl/WebGLObject.h" |
| |
| #include "modules/webgl/WebGLRenderingContextBase.h" |
| |
| namespace blink { |
| |
| WebGLObject::WebGLObject(WebGLRenderingContextBase* context) |
| : m_cachedNumberOfContextLosses(context->numberOfContextLosses()), |
| m_attachmentCount(0), |
| m_deleted(false), |
| m_destructionInProgress(false) {} |
| |
| WebGLObject::~WebGLObject() {} |
| |
| uint32_t WebGLObject::cachedNumberOfContextLosses() const { |
| return m_cachedNumberOfContextLosses; |
| } |
| |
| void WebGLObject::deleteObject(gpu::gles2::GLES2Interface* gl) { |
| m_deleted = true; |
| if (!hasObject()) |
| return; |
| |
| if (!hasGroupOrContext()) |
| return; |
| |
| if (currentNumberOfContextLosses() != m_cachedNumberOfContextLosses) { |
| // This object has been invalidated. |
| return; |
| } |
| |
| if (!m_attachmentCount) { |
| if (!gl) |
| gl = getAGLInterface(); |
| if (gl) { |
| deleteObjectImpl(gl); |
| // Ensure the inherited class no longer claims to have a valid object |
| ASSERT(!hasObject()); |
| } |
| } |
| } |
| |
| void WebGLObject::detach() { |
| m_attachmentCount = 0; // Make sure OpenGL resource is deleted. |
| } |
| |
| void WebGLObject::detachAndDeleteObject() { |
| // To ensure that all platform objects are deleted after being detached, |
| // this method does them together. |
| detach(); |
| deleteObject(nullptr); |
| } |
| |
| void WebGLObject::runDestructor() { |
| DCHECK(!m_destructionInProgress); |
| // This boilerplate destructor is sufficient for all subclasses, as long |
| // as they implement deleteObjectImpl properly, and don't try to touch |
| // other objects on the Oilpan heap if the destructor's been entered. |
| m_destructionInProgress = true; |
| detachAndDeleteObject(); |
| } |
| |
| bool WebGLObject::destructionInProgress() const { |
| return m_destructionInProgress; |
| } |
| |
| void WebGLObject::onDetached(gpu::gles2::GLES2Interface* gl) { |
| if (m_attachmentCount) |
| --m_attachmentCount; |
| if (m_deleted) |
| deleteObject(gl); |
| } |
| |
| DEFINE_TRACE_WRAPPERS(WebGLObject) {} |
| |
| } // namespace blink |