| /* | |
| * Copyright (C) 2011 Google Inc. All rights reserved. | |
| * | |
| * Redistribution and use in source and binary forms, with or without | |
| * modification, are permitted provided that the following conditions | |
| * are met: | |
| * | |
| * 1. Redistributions of source code must retain the above copyright | |
| * notice, this list of conditions and the following disclaimer. | |
| * 2. Redistributions in binary form must reproduce the above copyright | |
| * notice, this list of conditions and the following disclaimer in the | |
| * documentation and/or other materials provided with the distribution. | |
| * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of | |
| * its contributors may be used to endorse or promote products derived | |
| * from this software without specific prior written permission. | |
| * | |
| * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY | |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY | |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | |
| * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | |
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| */ | |
| #include "platform/audio/AudioBus.h" | |
| #include "platform/audio/AudioUtilities.h" | |
| #include "platform/audio/DynamicsCompressor.h" | |
| #include "wtf/MathExtras.h" | |
| #include "wtf/PtrUtil.h" | |
| namespace blink { | |
| using namespace AudioUtilities; | |
| DynamicsCompressor::DynamicsCompressor(float sampleRate, | |
| unsigned numberOfChannels) | |
| : m_numberOfChannels(numberOfChannels), | |
| m_sampleRate(sampleRate), | |
| m_compressor(sampleRate, numberOfChannels) { | |
| // Uninitialized state - for parameter recalculation. | |
| m_lastFilterStageRatio = -1; | |
| m_lastAnchor = -1; | |
| m_lastFilterStageGain = -1; | |
| setNumberOfChannels(numberOfChannels); | |
| initializeParameters(); | |
| } | |
| void DynamicsCompressor::setParameterValue(unsigned parameterID, float value) { | |
| ASSERT(parameterID < ParamLast); | |
| if (parameterID < ParamLast) | |
| m_parameters[parameterID] = value; | |
| } | |
| void DynamicsCompressor::initializeParameters() { | |
| // Initializes compressor to default values. | |
| m_parameters[ParamThreshold] = -24; // dB | |
| m_parameters[ParamKnee] = 30; // dB | |
| m_parameters[ParamRatio] = 12; // unit-less | |
| m_parameters[ParamAttack] = 0.003f; // seconds | |
| m_parameters[ParamRelease] = 0.250f; // seconds | |
| m_parameters[ParamPreDelay] = 0.006f; // seconds | |
| // Release zone values 0 -> 1. | |
| m_parameters[ParamReleaseZone1] = 0.09f; | |
| m_parameters[ParamReleaseZone2] = 0.16f; | |
| m_parameters[ParamReleaseZone3] = 0.42f; | |
| m_parameters[ParamReleaseZone4] = 0.98f; | |
| m_parameters[ParamFilterStageGain] = 4.4f; // dB | |
| m_parameters[ParamFilterStageRatio] = 2; | |
| m_parameters[ParamFilterAnchor] = 15000 / nyquist(); | |
| m_parameters[ParamPostGain] = 0; // dB | |
| m_parameters[ParamReduction] = 0; // dB | |
| // Linear crossfade (0 -> 1). | |
| m_parameters[ParamEffectBlend] = 1; | |
| } | |
| float DynamicsCompressor::parameterValue(unsigned parameterID) { | |
| ASSERT(parameterID < ParamLast); | |
| return m_parameters[parameterID]; | |
| } | |
| void DynamicsCompressor::process(const AudioBus* sourceBus, | |
| AudioBus* destinationBus, | |
| unsigned framesToProcess) { | |
| // Though numberOfChannels is retrived from destinationBus, we still name it | |
| // numberOfChannels instead of numberOfDestinationChannels. It's because we | |
| // internally match sourceChannels's size to destinationBus by channel | |
| // up/down mix. Thus we need numberOfChannels | |
| // to do the loop work for both m_sourceChannels and m_destinationChannels. | |
| unsigned numberOfChannels = destinationBus->numberOfChannels(); | |
| unsigned numberOfSourceChannels = sourceBus->numberOfChannels(); | |
| ASSERT(numberOfChannels == m_numberOfChannels && numberOfSourceChannels); | |
| if (numberOfChannels != m_numberOfChannels || !numberOfSourceChannels) { | |
| destinationBus->zero(); | |
| return; | |
| } | |
| switch (numberOfChannels) { | |
| case 2: // stereo | |
| m_sourceChannels[0] = sourceBus->channel(0)->data(); | |
| if (numberOfSourceChannels > 1) | |
| m_sourceChannels[1] = sourceBus->channel(1)->data(); | |
| else | |
| // Simply duplicate mono channel input data to right channel for stereo | |
| // processing. | |
| m_sourceChannels[1] = m_sourceChannels[0]; | |
| break; | |
| default: | |
| // FIXME : support other number of channels. | |
| NOTREACHED(); | |
| destinationBus->zero(); | |
| return; | |
| } | |
| for (unsigned i = 0; i < numberOfChannels; ++i) | |
| m_destinationChannels[i] = destinationBus->channel(i)->mutableData(); | |
| float filterStageGain = parameterValue(ParamFilterStageGain); | |
| float filterStageRatio = parameterValue(ParamFilterStageRatio); | |
| float anchor = parameterValue(ParamFilterAnchor); | |
| if (filterStageGain != m_lastFilterStageGain || | |
| filterStageRatio != m_lastFilterStageRatio || anchor != m_lastAnchor) { | |
| m_lastFilterStageGain = filterStageGain; | |
| m_lastFilterStageRatio = filterStageRatio; | |
| m_lastAnchor = anchor; | |
| } | |
| float dbThreshold = parameterValue(ParamThreshold); | |
| float dbKnee = parameterValue(ParamKnee); | |
| float ratio = parameterValue(ParamRatio); | |
| float attackTime = parameterValue(ParamAttack); | |
| float releaseTime = parameterValue(ParamRelease); | |
| float preDelayTime = parameterValue(ParamPreDelay); | |
| // This is effectively a master volume on the compressed signal | |
| // (pre-blending). | |
| float dbPostGain = parameterValue(ParamPostGain); | |
| // Linear blending value from dry to completely processed (0 -> 1) | |
| // 0 means the signal is completely unprocessed. | |
| // 1 mixes in only the compressed signal. | |
| float effectBlend = parameterValue(ParamEffectBlend); | |
| float releaseZone1 = parameterValue(ParamReleaseZone1); | |
| float releaseZone2 = parameterValue(ParamReleaseZone2); | |
| float releaseZone3 = parameterValue(ParamReleaseZone3); | |
| float releaseZone4 = parameterValue(ParamReleaseZone4); | |
| // Apply compression to the source signal. | |
| m_compressor.process(m_sourceChannels.get(), m_destinationChannels.get(), | |
| numberOfChannels, framesToProcess, | |
| dbThreshold, dbKnee, ratio, attackTime, releaseTime, | |
| preDelayTime, dbPostGain, effectBlend, | |
| releaseZone1, releaseZone2, releaseZone3, releaseZone4); | |
| // Update the compression amount. | |
| setParameterValue(ParamReduction, m_compressor.meteringGain()); | |
| } | |
| void DynamicsCompressor::reset() { | |
| m_lastFilterStageRatio = -1; // for recalc | |
| m_lastAnchor = -1; | |
| m_lastFilterStageGain = -1; | |
| m_compressor.reset(); | |
| } | |
| void DynamicsCompressor::setNumberOfChannels(unsigned numberOfChannels) { | |
| m_sourceChannels = wrapArrayUnique(new const float*[numberOfChannels]); | |
| m_destinationChannels = wrapArrayUnique(new float*[numberOfChannels]); | |
| m_compressor.setNumberOfChannels(numberOfChannels); | |
| m_numberOfChannels = numberOfChannels; | |
| } | |
| } // namespace blink |