| /* | |
| * Copyright (C) 2010 Google Inc. All rights reserved. | |
| * | |
| * Redistribution and use in source and binary forms, with or without | |
| * modification, are permitted provided that the following conditions | |
| * are met: | |
| * | |
| * 1. Redistributions of source code must retain the above copyright | |
| * notice, this list of conditions and the following disclaimer. | |
| * 2. Redistributions in binary form must reproduce the above copyright | |
| * notice, this list of conditions and the following disclaimer in the | |
| * documentation and/or other materials provided with the distribution. | |
| * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of | |
| * its contributors may be used to endorse or promote products derived | |
| * from this software without specific prior written permission. | |
| * | |
| * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY | |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY | |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | |
| * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | |
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| */ | |
| #include "platform/audio/ReverbAccumulationBuffer.h" | |
| #include "platform/audio/VectorMath.h" | |
| namespace blink { | |
| using namespace VectorMath; | |
| ReverbAccumulationBuffer::ReverbAccumulationBuffer(size_t length) | |
| : m_buffer(length), m_readIndex(0), m_readTimeFrame(0) {} | |
| void ReverbAccumulationBuffer::readAndClear(float* destination, | |
| size_t numberOfFrames) { | |
| size_t bufferLength = m_buffer.size(); | |
| bool isCopySafe = | |
| m_readIndex <= bufferLength && numberOfFrames <= bufferLength; | |
| ASSERT(isCopySafe); | |
| if (!isCopySafe) | |
| return; | |
| size_t framesAvailable = bufferLength - m_readIndex; | |
| size_t numberOfFrames1 = std::min(numberOfFrames, framesAvailable); | |
| size_t numberOfFrames2 = numberOfFrames - numberOfFrames1; | |
| float* source = m_buffer.data(); | |
| memcpy(destination, source + m_readIndex, sizeof(float) * numberOfFrames1); | |
| memset(source + m_readIndex, 0, sizeof(float) * numberOfFrames1); | |
| // Handle wrap-around if necessary | |
| if (numberOfFrames2 > 0) { | |
| memcpy(destination + numberOfFrames1, source, | |
| sizeof(float) * numberOfFrames2); | |
| memset(source, 0, sizeof(float) * numberOfFrames2); | |
| } | |
| m_readIndex = (m_readIndex + numberOfFrames) % bufferLength; | |
| m_readTimeFrame += numberOfFrames; | |
| } | |
| void ReverbAccumulationBuffer::updateReadIndex(int* readIndex, | |
| size_t numberOfFrames) const { | |
| // Update caller's readIndex | |
| *readIndex = (*readIndex + numberOfFrames) % m_buffer.size(); | |
| } | |
| int ReverbAccumulationBuffer::accumulate(float* source, | |
| size_t numberOfFrames, | |
| int* readIndex, | |
| size_t delayFrames) { | |
| size_t bufferLength = m_buffer.size(); | |
| size_t writeIndex = (*readIndex + delayFrames) % bufferLength; | |
| // Update caller's readIndex | |
| *readIndex = (*readIndex + numberOfFrames) % bufferLength; | |
| size_t framesAvailable = bufferLength - writeIndex; | |
| size_t numberOfFrames1 = std::min(numberOfFrames, framesAvailable); | |
| size_t numberOfFrames2 = numberOfFrames - numberOfFrames1; | |
| float* destination = m_buffer.data(); | |
| bool isSafe = writeIndex <= bufferLength && | |
| numberOfFrames1 + writeIndex <= bufferLength && | |
| numberOfFrames2 <= bufferLength; | |
| ASSERT(isSafe); | |
| if (!isSafe) | |
| return 0; | |
| vadd(source, 1, destination + writeIndex, 1, destination + writeIndex, 1, | |
| numberOfFrames1); | |
| // Handle wrap-around if necessary | |
| if (numberOfFrames2 > 0) | |
| vadd(source + numberOfFrames1, 1, destination, 1, destination, 1, | |
| numberOfFrames2); | |
| return writeIndex; | |
| } | |
| void ReverbAccumulationBuffer::reset() { | |
| m_buffer.zero(); | |
| m_readIndex = 0; | |
| m_readTimeFrame = 0; | |
| } | |
| } // namespace blink |