| // Copyright 2014 The Chromium Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include "platform/audio/StereoPanner.h" | |
| #include "platform/audio/AudioBus.h" | |
| #include "platform/audio/AudioUtilities.h" | |
| #include "wtf/MathExtras.h" | |
| #include <algorithm> | |
| // Use a 50ms smoothing / de-zippering time-constant. | |
| const float SmoothingTimeConstant = 0.050f; | |
| namespace blink { | |
| // Implement equal-power panning algorithm for mono or stereo input. | |
| // See: http://webaudio.github.io/web-audio-api/#panning-algorithm | |
| std::unique_ptr<StereoPanner> StereoPanner::create(float sampleRate) { | |
| return WTF::wrapUnique(new StereoPanner(sampleRate)); | |
| } | |
| StereoPanner::StereoPanner(float sampleRate) | |
| : m_isFirstRender(true), m_pan(0.0) { | |
| // Convert smoothing time (50ms) to a per-sample time value. | |
| m_smoothingConstant = AudioUtilities::discreteTimeConstantForSampleRate( | |
| SmoothingTimeConstant, sampleRate); | |
| } | |
| void StereoPanner::panWithSampleAccurateValues(const AudioBus* inputBus, | |
| AudioBus* outputBus, | |
| const float* panValues, | |
| size_t framesToProcess) { | |
| bool isInputSafe = inputBus && (inputBus->numberOfChannels() == 1 || | |
| inputBus->numberOfChannels() == 2) && | |
| framesToProcess <= inputBus->length(); | |
| ASSERT(isInputSafe); | |
| if (!isInputSafe) | |
| return; | |
| unsigned numberOfInputChannels = inputBus->numberOfChannels(); | |
| bool isOutputSafe = outputBus && outputBus->numberOfChannels() == 2 && | |
| framesToProcess <= outputBus->length(); | |
| ASSERT(isOutputSafe); | |
| if (!isOutputSafe) | |
| return; | |
| const float* sourceL = inputBus->channel(0)->data(); | |
| const float* sourceR = | |
| numberOfInputChannels > 1 ? inputBus->channel(1)->data() : sourceL; | |
| float* destinationL = | |
| outputBus->channelByType(AudioBus::ChannelLeft)->mutableData(); | |
| float* destinationR = | |
| outputBus->channelByType(AudioBus::ChannelRight)->mutableData(); | |
| if (!sourceL || !sourceR || !destinationL || !destinationR) | |
| return; | |
| double gainL, gainR, panRadian; | |
| int n = framesToProcess; | |
| if (numberOfInputChannels == 1) { // For mono source case. | |
| while (n--) { | |
| float inputL = *sourceL++; | |
| m_pan = clampTo(*panValues++, -1.0, 1.0); | |
| // Pan from left to right [-1; 1] will be normalized as [0; 1]. | |
| panRadian = (m_pan * 0.5 + 0.5) * piOverTwoDouble; | |
| gainL = std::cos(panRadian); | |
| gainR = std::sin(panRadian); | |
| *destinationL++ = static_cast<float>(inputL * gainL); | |
| *destinationR++ = static_cast<float>(inputL * gainR); | |
| } | |
| } else { // For stereo source case. | |
| while (n--) { | |
| float inputL = *sourceL++; | |
| float inputR = *sourceR++; | |
| m_pan = clampTo(*panValues++, -1.0, 1.0); | |
| // Normalize [-1; 0] to [0; 1]. Do nothing when [0; 1]. | |
| panRadian = (m_pan <= 0 ? m_pan + 1 : m_pan) * piOverTwoDouble; | |
| gainL = std::cos(panRadian); | |
| gainR = std::sin(panRadian); | |
| if (m_pan <= 0) { | |
| *destinationL++ = static_cast<float>(inputL + inputR * gainL); | |
| *destinationR++ = static_cast<float>(inputR * gainR); | |
| } else { | |
| *destinationL++ = static_cast<float>(inputL * gainL); | |
| *destinationR++ = static_cast<float>(inputR + inputL * gainR); | |
| } | |
| } | |
| } | |
| } | |
| void StereoPanner::panToTargetValue(const AudioBus* inputBus, | |
| AudioBus* outputBus, | |
| float panValue, | |
| size_t framesToProcess) { | |
| bool isInputSafe = inputBus && (inputBus->numberOfChannels() == 1 || | |
| inputBus->numberOfChannels() == 2) && | |
| framesToProcess <= inputBus->length(); | |
| ASSERT(isInputSafe); | |
| if (!isInputSafe) | |
| return; | |
| unsigned numberOfInputChannels = inputBus->numberOfChannels(); | |
| bool isOutputSafe = outputBus && outputBus->numberOfChannels() == 2 && | |
| framesToProcess <= outputBus->length(); | |
| ASSERT(isOutputSafe); | |
| if (!isOutputSafe) | |
| return; | |
| const float* sourceL = inputBus->channel(0)->data(); | |
| const float* sourceR = | |
| numberOfInputChannels > 1 ? inputBus->channel(1)->data() : sourceL; | |
| float* destinationL = | |
| outputBus->channelByType(AudioBus::ChannelLeft)->mutableData(); | |
| float* destinationR = | |
| outputBus->channelByType(AudioBus::ChannelRight)->mutableData(); | |
| if (!sourceL || !sourceR || !destinationL || !destinationR) | |
| return; | |
| float targetPan = clampTo(panValue, -1.0, 1.0); | |
| // Don't de-zipper on first render call. | |
| if (m_isFirstRender) { | |
| m_isFirstRender = false; | |
| m_pan = targetPan; | |
| } | |
| double gainL, gainR, panRadian; | |
| const double smoothingConstant = m_smoothingConstant; | |
| int n = framesToProcess; | |
| if (numberOfInputChannels == 1) { // For mono source case. | |
| while (n--) { | |
| float inputL = *sourceL++; | |
| m_pan += (targetPan - m_pan) * smoothingConstant; | |
| // Pan from left to right [-1; 1] will be normalized as [0; 1]. | |
| panRadian = (m_pan * 0.5 + 0.5) * piOverTwoDouble; | |
| gainL = std::cos(panRadian); | |
| gainR = std::sin(panRadian); | |
| *destinationL++ = static_cast<float>(inputL * gainL); | |
| *destinationR++ = static_cast<float>(inputL * gainR); | |
| } | |
| } else { // For stereo source case. | |
| while (n--) { | |
| float inputL = *sourceL++; | |
| float inputR = *sourceR++; | |
| m_pan += (targetPan - m_pan) * smoothingConstant; | |
| // Normalize [-1; 0] to [0; 1] for the left pan position (<= 0), and | |
| // do nothing when [0; 1]. | |
| panRadian = (m_pan <= 0 ? m_pan + 1 : m_pan) * piOverTwoDouble; | |
| gainL = std::cos(panRadian); | |
| gainR = std::sin(panRadian); | |
| // The pan value should be checked every sample when de-zippering. | |
| // See crbug.com/470559. | |
| if (m_pan <= 0) { | |
| // When [-1; 0], keep left channel intact and equal-power pan the | |
| // right channel only. | |
| *destinationL++ = static_cast<float>(inputL + inputR * gainL); | |
| *destinationR++ = static_cast<float>(inputR * gainR); | |
| } else { | |
| // When [0; 1], keep right channel intact and equal-power pan the | |
| // left channel only. | |
| *destinationL++ = static_cast<float>(inputL * gainL); | |
| *destinationR++ = static_cast<float>(inputR + inputL * gainR); | |
| } | |
| } | |
| } | |
| } | |
| } // namespace blink |