blob: c68a797469f71615e4a182bdc45e9c9b704b6909 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/audio/pulse/pulse_unified.h"
#include "base/message_loop/message_loop.h"
#include "base/time/time.h"
#include "media/audio/audio_manager_base.h"
#include "media/audio/audio_parameters.h"
#include "media/audio/pulse/pulse_util.h"
#include "media/base/seekable_buffer.h"
namespace media {
using pulse::AutoPulseLock;
using pulse::WaitForOperationCompletion;
static const int kFifoSizeInPackets = 10;
// static, pa_stream_notify_cb
void PulseAudioUnifiedStream::StreamNotifyCallback(pa_stream* s,
void* user_data) {
PulseAudioUnifiedStream* stream =
static_cast<PulseAudioUnifiedStream*>(user_data);
// Forward unexpected failures to the AudioSourceCallback if available. All
// these variables are only modified under pa_threaded_mainloop_lock() so this
// should be thread safe.
if (s && stream->source_callback_ &&
pa_stream_get_state(s) == PA_STREAM_FAILED) {
stream->source_callback_->OnError(stream);
}
pa_threaded_mainloop_signal(stream->pa_mainloop_, 0);
}
// static, used by pa_stream_set_read_callback.
void PulseAudioUnifiedStream::ReadCallback(pa_stream* handle, size_t length,
void* user_data) {
static_cast<PulseAudioUnifiedStream*>(user_data)->ReadData();
}
PulseAudioUnifiedStream::PulseAudioUnifiedStream(
const AudioParameters& params,
const std::string& input_device_id,
AudioManagerBase* manager)
: params_(params),
input_device_id_(input_device_id),
manager_(manager),
pa_context_(NULL),
pa_mainloop_(NULL),
input_stream_(NULL),
output_stream_(NULL),
volume_(1.0f),
source_callback_(NULL) {
DCHECK(manager_->GetMessageLoop()->BelongsToCurrentThread());
CHECK(params_.IsValid());
input_bus_ = AudioBus::Create(params_);
output_bus_ = AudioBus::Create(params_);
}
PulseAudioUnifiedStream::~PulseAudioUnifiedStream() {
// All internal structures should already have been freed in Close(), which
// calls AudioManagerBase::ReleaseOutputStream() which deletes this object.
DCHECK(!input_stream_);
DCHECK(!output_stream_);
DCHECK(!pa_context_);
DCHECK(!pa_mainloop_);
}
bool PulseAudioUnifiedStream::Open() {
DCHECK(manager_->GetMessageLoop()->BelongsToCurrentThread());
// Prepare the recording buffers for the callbacks.
fifo_.reset(new media::SeekableBuffer(
0, kFifoSizeInPackets * params_.GetBytesPerBuffer()));
input_data_buffer_.reset(new uint8[params_.GetBytesPerBuffer()]);
if (!pulse::CreateOutputStream(&pa_mainloop_, &pa_context_, &output_stream_,
params_, &StreamNotifyCallback, NULL, this))
return false;
if (!pulse::CreateInputStream(pa_mainloop_, pa_context_, &input_stream_,
params_, input_device_id_,
&StreamNotifyCallback, this))
return false;
DCHECK(pa_mainloop_);
DCHECK(pa_context_);
DCHECK(input_stream_);
DCHECK(output_stream_);
return true;
}
void PulseAudioUnifiedStream::Reset() {
if (!pa_mainloop_) {
DCHECK(!input_stream_);
DCHECK(!output_stream_);
DCHECK(!pa_context_);
return;
}
{
AutoPulseLock auto_lock(pa_mainloop_);
// Close the input stream.
if (input_stream_) {
// Disable all the callbacks before disconnecting.
pa_stream_set_state_callback(input_stream_, NULL, NULL);
pa_stream_flush(input_stream_, NULL, NULL);
pa_stream_disconnect(input_stream_);
// Release PulseAudio structures.
pa_stream_unref(input_stream_);
input_stream_ = NULL;
}
// Close the ouput stream.
if (output_stream_) {
// Release PulseAudio output stream structures.
pa_stream_set_state_callback(output_stream_, NULL, NULL);
pa_stream_disconnect(output_stream_);
pa_stream_unref(output_stream_);
output_stream_ = NULL;
}
if (pa_context_) {
pa_context_disconnect(pa_context_);
pa_context_set_state_callback(pa_context_, NULL, NULL);
pa_context_unref(pa_context_);
pa_context_ = NULL;
}
}
pa_threaded_mainloop_stop(pa_mainloop_);
pa_threaded_mainloop_free(pa_mainloop_);
pa_mainloop_ = NULL;
}
void PulseAudioUnifiedStream::Close() {
DCHECK(manager_->GetMessageLoop()->BelongsToCurrentThread());
Reset();
// Signal to the manager that we're closed and can be removed.
// This should be the last call in the function as it deletes "this".
manager_->ReleaseOutputStream(this);
}
void PulseAudioUnifiedStream::WriteData(size_t requested_bytes) {
CHECK_EQ(requested_bytes, static_cast<size_t>(params_.GetBytesPerBuffer()));
void* buffer = NULL;
int frames_filled = 0;
if (source_callback_) {
CHECK_GE(pa_stream_begin_write(
output_stream_, &buffer, &requested_bytes), 0);
uint32 hardware_delay = pulse::GetHardwareLatencyInBytes(
output_stream_, params_.sample_rate(),
params_.GetBytesPerFrame());
fifo_->Read(input_data_buffer_.get(), requested_bytes);
input_bus_->FromInterleaved(
input_data_buffer_.get(), params_.frames_per_buffer(), 2);
frames_filled = source_callback_->OnMoreIOData(
input_bus_.get(),
output_bus_.get(),
AudioBuffersState(0, hardware_delay));
}
// Zero the unfilled data so it plays back as silence.
if (frames_filled < output_bus_->frames()) {
output_bus_->ZeroFramesPartial(
frames_filled, output_bus_->frames() - frames_filled);
}
// Note: If this ever changes to output raw float the data must be clipped
// and sanitized since it may come from an untrusted source such as NaCl.
output_bus_->Scale(volume_);
output_bus_->ToInterleaved(
output_bus_->frames(), params_.bits_per_sample() / 8, buffer);
if (pa_stream_write(output_stream_, buffer, requested_bytes, NULL, 0LL,
PA_SEEK_RELATIVE) < 0) {
if (source_callback_) {
source_callback_->OnError(this);
}
}
}
void PulseAudioUnifiedStream::ReadData() {
do {
size_t length = 0;
const void* data = NULL;
pa_stream_peek(input_stream_, &data, &length);
if (!data || length == 0)
break;
fifo_->Append(reinterpret_cast<const uint8*>(data), length);
// Deliver the recording data to the renderer and drive the playout.
int packet_size = params_.GetBytesPerBuffer();
while (fifo_->forward_bytes() >= packet_size) {
WriteData(packet_size);
}
// Checks if we still have data.
pa_stream_drop(input_stream_);
} while (pa_stream_readable_size(input_stream_) > 0);
pa_threaded_mainloop_signal(pa_mainloop_, 0);
}
void PulseAudioUnifiedStream::Start(AudioSourceCallback* callback) {
DCHECK(manager_->GetMessageLoop()->BelongsToCurrentThread());
CHECK(callback);
CHECK(input_stream_);
CHECK(output_stream_);
AutoPulseLock auto_lock(pa_mainloop_);
// Ensure the context and stream are ready.
if (pa_context_get_state(pa_context_) != PA_CONTEXT_READY &&
pa_stream_get_state(output_stream_) != PA_STREAM_READY &&
pa_stream_get_state(input_stream_) != PA_STREAM_READY) {
callback->OnError(this);
return;
}
source_callback_ = callback;
fifo_->Clear();
// Uncork (resume) the input stream.
pa_stream_set_read_callback(input_stream_, &ReadCallback, this);
pa_stream_readable_size(input_stream_);
pa_operation* operation = pa_stream_cork(input_stream_, 0, NULL, NULL);
WaitForOperationCompletion(pa_mainloop_, operation);
// Uncork (resume) the output stream.
// We use the recording stream to drive the playback, so we do not need to
// register the write callback using pa_stream_set_write_callback().
operation = pa_stream_cork(output_stream_, 0,
&pulse::StreamSuccessCallback, pa_mainloop_);
WaitForOperationCompletion(pa_mainloop_, operation);
}
void PulseAudioUnifiedStream::Stop() {
DCHECK(manager_->GetMessageLoop()->BelongsToCurrentThread());
// Cork (pause) the stream. Waiting for the main loop lock will ensure
// outstanding callbacks have completed.
AutoPulseLock auto_lock(pa_mainloop_);
// Set |source_callback_| to NULL so all FulfillWriteRequest() calls which may
// occur while waiting on the flush and cork exit immediately.
source_callback_ = NULL;
// Set the read callback to NULL before flushing the stream, otherwise it
// will cause deadlock on the operation.
pa_stream_set_read_callback(input_stream_, NULL, NULL);
pa_operation* operation = pa_stream_flush(
input_stream_, &pulse::StreamSuccessCallback, pa_mainloop_);
WaitForOperationCompletion(pa_mainloop_, operation);
operation = pa_stream_cork(input_stream_, 1, &pulse::StreamSuccessCallback,
pa_mainloop_);
WaitForOperationCompletion(pa_mainloop_, operation);
// Flush the stream prior to cork, doing so after will cause hangs. Write
// callbacks are suspended while inside pa_threaded_mainloop_lock() so this
// is all thread safe.
operation = pa_stream_flush(
output_stream_, &pulse::StreamSuccessCallback, pa_mainloop_);
WaitForOperationCompletion(pa_mainloop_, operation);
operation = pa_stream_cork(output_stream_, 1, &pulse::StreamSuccessCallback,
pa_mainloop_);
WaitForOperationCompletion(pa_mainloop_, operation);
}
void PulseAudioUnifiedStream::SetVolume(double volume) {
DCHECK(manager_->GetMessageLoop()->BelongsToCurrentThread());
volume_ = static_cast<float>(volume);
}
void PulseAudioUnifiedStream::GetVolume(double* volume) {
DCHECK(manager_->GetMessageLoop()->BelongsToCurrentThread());
*volume = volume_;
}
} // namespace media