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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_IPC_SERVICE_GPU_CHANNEL_MANAGER_H_
#define GPU_IPC_SERVICE_GPU_CHANNEL_MANAGER_H_
#include <stdint.h>
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
#include "base/macros.h"
#include "base/memory/memory_pressure_listener.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/single_thread_task_runner.h"
#include "build/build_config.h"
#include "gpu/command_buffer/common/activity_flags.h"
#include "gpu/command_buffer/common/constants.h"
#include "gpu/command_buffer/service/gpu_preferences.h"
#include "gpu/command_buffer/service/service_discardable_manager.h"
#include "gpu/command_buffer/service/shader_translator_cache.h"
#include "gpu/config/gpu_driver_bug_workarounds.h"
#include "gpu/config/gpu_feature_info.h"
#include "gpu/gpu_export.h"
#include "gpu/ipc/service/gpu_memory_manager.h"
#include "ui/gfx/gpu_memory_buffer.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gl/gl_surface.h"
#include "url/gurl.h"
#if defined(OS_ANDROID)
#include "base/android/application_status_listener.h"
#endif
namespace gl {
class GLShareGroup;
}
namespace gpu {
struct GpuPreferences;
struct SyncToken;
class GpuChannel;
class GpuChannelManagerDelegate;
class GpuMemoryBufferFactory;
class GpuWatchdogThread;
class Scheduler;
class SyncPointManager;
namespace gles2 {
class MailboxManager;
class Outputter;
class ProgramCache;
} // namespace gles2
// A GpuChannelManager is a thread responsible for issuing rendering commands
// managing the lifetimes of GPU channels and forwarding IPC requests from the
// browser process to them based on the corresponding renderer ID.
class GPU_EXPORT GpuChannelManager {
public:
GpuChannelManager(const GpuPreferences& gpu_preferences,
GpuChannelManagerDelegate* delegate,
GpuWatchdogThread* watchdog,
scoped_refptr<base::SingleThreadTaskRunner> task_runner,
scoped_refptr<base::SingleThreadTaskRunner> io_task_runner,
Scheduler* scheduler,
SyncPointManager* sync_point_manager,
GpuMemoryBufferFactory* gpu_memory_buffer_factory,
const GpuFeatureInfo& gpu_feature_info,
GpuProcessActivityFlags activity_flags);
~GpuChannelManager();
GpuChannelManagerDelegate* delegate() const { return delegate_; }
GpuWatchdogThread* watchdog() const { return watchdog_; }
GpuChannel* EstablishChannel(int client_id,
uint64_t client_tracing_id,
bool is_gpu_host);
void PopulateShaderCache(const std::string& key, const std::string& program);
void DestroyGpuMemoryBuffer(gfx::GpuMemoryBufferId id,
int client_id,
const SyncToken& sync_token);
#if defined(OS_ANDROID)
void WakeUpGpu();
#endif
void DestroyAllChannels();
// Remove the channel for a particular renderer.
void RemoveChannel(int client_id);
void LoseAllContexts();
void MaybeExitOnContextLost();
const GpuPreferences& gpu_preferences() const { return gpu_preferences_; }
const GpuDriverBugWorkarounds& gpu_driver_bug_workarounds() const {
return gpu_driver_bug_workarounds_;
}
const GpuFeatureInfo& gpu_feature_info() const { return gpu_feature_info_; }
ServiceDiscardableManager* discardable_manager() {
return &discardable_manager_;
}
gles2::Outputter* outputter();
gles2::ProgramCache* program_cache();
gles2::ShaderTranslatorCache* shader_translator_cache() {
return &shader_translator_cache_;
}
gles2::FramebufferCompletenessCache* framebuffer_completeness_cache() {
return &framebuffer_completeness_cache_;
}
GpuMemoryManager* gpu_memory_manager() { return &gpu_memory_manager_; }
GpuChannel* LookupChannel(int32_t client_id) const;
gl::GLSurface* GetDefaultOffscreenSurface();
GpuMemoryBufferFactory* gpu_memory_buffer_factory() {
return gpu_memory_buffer_factory_;
}
#if defined(OS_ANDROID)
void DidAccessGpu();
void OnApplicationStateChange(base::android::ApplicationState state);
void set_low_end_mode_for_testing(bool mode) {
is_running_on_low_end_mode_ = mode;
}
void OnApplicationBackgroundedForTesting();
#endif
bool is_exiting_for_lost_context() { return exiting_for_lost_context_; }
gles2::MailboxManager* mailbox_manager() { return mailbox_manager_.get(); }
gl::GLShareGroup* share_group() const { return share_group_.get(); }
SyncPointManager* sync_point_manager() const { return sync_point_manager_; }
private:
void InternalDestroyGpuMemoryBuffer(gfx::GpuMemoryBufferId id, int client_id);
void InternalDestroyGpuMemoryBufferOnIO(gfx::GpuMemoryBufferId id,
int client_id);
#if defined(OS_ANDROID)
void ScheduleWakeUpGpu();
void DoWakeUpGpu();
void OnApplicationBackgrounded();
#endif
void HandleMemoryPressure(
base::MemoryPressureListener::MemoryPressureLevel memory_pressure_level);
// These objects manage channels to individual renderer processes. There is
// one channel for each renderer process that has connected to this GPU
// process.
std::unordered_map<int32_t, std::unique_ptr<GpuChannel>> gpu_channels_;
scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
scoped_refptr<base::SingleThreadTaskRunner> io_task_runner_;
const GpuPreferences gpu_preferences_;
const GpuDriverBugWorkarounds gpu_driver_bug_workarounds_;
GpuChannelManagerDelegate* const delegate_;
GpuWatchdogThread* watchdog_;
scoped_refptr<gl::GLShareGroup> share_group_;
std::unique_ptr<gles2::MailboxManager> mailbox_manager_;
std::unique_ptr<gles2::Outputter> outputter_;
GpuMemoryManager gpu_memory_manager_;
Scheduler* scheduler_;
// SyncPointManager guaranteed to outlive running MessageLoop.
SyncPointManager* sync_point_manager_;
std::unique_ptr<gles2::ProgramCache> program_cache_;
gles2::ShaderTranslatorCache shader_translator_cache_;
gles2::FramebufferCompletenessCache framebuffer_completeness_cache_;
scoped_refptr<gl::GLSurface> default_offscreen_surface_;
GpuMemoryBufferFactory* const gpu_memory_buffer_factory_;
GpuFeatureInfo gpu_feature_info_;
ServiceDiscardableManager discardable_manager_;
#if defined(OS_ANDROID)
// Last time we know the GPU was powered on. Global for tracking across all
// transport surfaces.
base::TimeTicks last_gpu_access_time_;
base::TimeTicks begin_wake_up_time_;
base::android::ApplicationStatusListener application_status_listener_;
bool is_running_on_low_end_mode_;
bool is_backgrounded_for_testing_;
#endif
// Set during intentional GPU process shutdown.
bool exiting_for_lost_context_;
// Flags which indicate GPU process activity. Read by the browser process
// on GPU process crash.
GpuProcessActivityFlags activity_flags_;
base::MemoryPressureListener memory_pressure_listener_;
// Member variables should appear before the WeakPtrFactory, to ensure
// that any WeakPtrs to Controller are invalidated before its members
// variable's destructors are executed, rendering them invalid.
base::WeakPtrFactory<GpuChannelManager> weak_factory_;
DISALLOW_COPY_AND_ASSIGN(GpuChannelManager);
};
} // namespace gpu
#endif // GPU_IPC_SERVICE_GPU_CHANNEL_MANAGER_H_