| /* |
| * Copyright (C) 2010, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND |
| * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE |
| * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
| * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
| * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH |
| * DAMAGE. |
| */ |
| |
| #include "third_party/blink/renderer/platform/audio/audio_delay_dsp_kernel.h" |
| |
| #include <cmath> |
| #include "third_party/blink/renderer/platform/audio/audio_utilities.h" |
| #include "third_party/blink/renderer/platform/wtf/math_extras.h" |
| |
| namespace blink { |
| |
| AudioDelayDSPKernel::AudioDelayDSPKernel(AudioDSPKernelProcessor* processor, |
| size_t processing_size_in_frames) |
| : AudioDSPKernel(processor), |
| write_index_(0), |
| delay_times_(processing_size_in_frames) {} |
| |
| AudioDelayDSPKernel::AudioDelayDSPKernel(double max_delay_time, |
| float sample_rate) |
| : AudioDSPKernel(sample_rate), |
| max_delay_time_(max_delay_time), |
| write_index_(0) { |
| DCHECK_GT(max_delay_time, 0.0); |
| DCHECK(!std::isnan(max_delay_time)); |
| |
| size_t buffer_length = BufferLengthForDelay(max_delay_time, sample_rate); |
| DCHECK(buffer_length); |
| |
| buffer_.Allocate(buffer_length); |
| buffer_.Zero(); |
| } |
| |
| size_t AudioDelayDSPKernel::BufferLengthForDelay(double max_delay_time, |
| double sample_rate) const { |
| // Compute the length of the buffer needed to handle a max delay of |
| // |maxDelayTime|. One is added to handle the case where the actual delay |
| // equals the maximum delay. |
| return 1 + audio_utilities::TimeToSampleFrame(max_delay_time, sample_rate); |
| } |
| |
| bool AudioDelayDSPKernel::HasSampleAccurateValues() { |
| return false; |
| } |
| |
| void AudioDelayDSPKernel::CalculateSampleAccurateValues(float*, uint32_t) { |
| NOTREACHED(); |
| } |
| |
| double AudioDelayDSPKernel::DelayTime(float sample_rate) { |
| return desired_delay_frames_ / sample_rate; |
| } |
| |
| void AudioDelayDSPKernel::Process(const float* source, |
| float* destination, |
| uint32_t frames_to_process) { |
| size_t buffer_length = buffer_.size(); |
| float* buffer = buffer_.Data(); |
| |
| DCHECK(buffer_length); |
| DCHECK(source); |
| DCHECK(destination); |
| |
| float sample_rate = this->SampleRate(); |
| double max_time = MaxDelayTime(); |
| |
| if (HasSampleAccurateValues()) { |
| float* delay_times = delay_times_.Data(); |
| CalculateSampleAccurateValues(delay_times, frames_to_process); |
| |
| for (unsigned i = 0; i < frames_to_process; ++i) { |
| double delay_time = delay_times[i]; |
| if (std::isnan(delay_time)) |
| delay_time = max_time; |
| else |
| delay_time = clampTo(delay_time, 0.0, max_time); |
| |
| double desired_delay_frames = delay_time * sample_rate; |
| |
| double read_position = |
| write_index_ + buffer_length - desired_delay_frames; |
| if (read_position >= buffer_length) |
| read_position -= buffer_length; |
| |
| // Linearly interpolate in-between delay times. |
| int read_index1 = static_cast<int>(read_position); |
| int read_index2 = (read_index1 + 1) % buffer_length; |
| double interpolation_factor = read_position - read_index1; |
| |
| double input = static_cast<float>(*source++); |
| buffer[write_index_] = static_cast<float>(input); |
| write_index_ = (write_index_ + 1) % buffer_length; |
| |
| double sample1 = buffer[read_index1]; |
| double sample2 = buffer[read_index2]; |
| |
| double output = (1.0 - interpolation_factor) * sample1 + |
| interpolation_factor * sample2; |
| |
| *destination++ = static_cast<float>(output); |
| } |
| } else { |
| double delay_time = this->DelayTime(sample_rate); |
| |
| // Make sure the delay time is in a valid range. |
| delay_time = clampTo(delay_time, 0.0, max_time); |
| |
| for (unsigned i = 0; i < frames_to_process; ++i) { |
| double desired_delay_frames = delay_time * sample_rate; |
| |
| double read_position = |
| write_index_ + buffer_length - desired_delay_frames; |
| if (read_position >= buffer_length) |
| read_position -= buffer_length; |
| |
| // Linearly interpolate in-between delay times. |
| int read_index1 = static_cast<int>(read_position); |
| int read_index2 = (read_index1 + 1) % buffer_length; |
| double interpolation_factor = read_position - read_index1; |
| |
| double input = static_cast<float>(*source++); |
| buffer[write_index_] = static_cast<float>(input); |
| write_index_ = (write_index_ + 1) % buffer_length; |
| |
| double sample1 = buffer[read_index1]; |
| double sample2 = buffer[read_index2]; |
| |
| double output = (1.0 - interpolation_factor) * sample1 + |
| interpolation_factor * sample2; |
| |
| *destination++ = static_cast<float>(output); |
| } |
| } |
| } |
| |
| void AudioDelayDSPKernel::Reset() { |
| buffer_.Zero(); |
| } |
| |
| bool AudioDelayDSPKernel::RequiresTailProcessing() const { |
| // Always return true even if the tail time and latency might both |
| // be zero. This is for simplicity; most interesting delay nodes |
| // have non-zero delay times anyway. And it's ok to return true. It |
| // just means the node lives a little longer than strictly |
| // necessary. |
| return true; |
| } |
| |
| double AudioDelayDSPKernel::TailTime() const { |
| // Account for worst case delay. |
| // Don't try to track actual delay time which can change dynamically. |
| return max_delay_time_; |
| } |
| |
| double AudioDelayDSPKernel::LatencyTime() const { |
| return 0; |
| } |
| |
| } // namespace blink |