blob: 0380f5c5533f06871652d056603d33dca0336a27 [file] [log] [blame]
/*
* Copyright (C) Research In Motion Limited 2011. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "third_party/blink/renderer/core/svg/svg_string.h"
#include "third_party/blink/renderer/core/svg/svg_animate_element.h"
namespace blink {
void SVGString::Add(SVGPropertyBase*, SVGElement*) {
NOTREACHED();
}
void SVGString::CalculateAnimatedValue(SVGAnimationElement* animation_element,
float percentage,
unsigned repeat_count,
SVGPropertyBase* from,
SVGPropertyBase* to,
SVGPropertyBase*,
SVGElement*) {
DCHECK(animation_element);
String from_string = ToSVGString(from)->value_;
String to_string = ToSVGString(to)->value_;
animation_element->AnimateDiscreteType<String>(percentage, from_string,
to_string, value_);
}
float SVGString::CalculateDistance(SVGPropertyBase*, SVGElement*) {
// No paced animations for strings.
return -1;
}
} // namespace blink